

skykooler
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Contract Pack: Giving Aircraft a Purpose (GAP) 1.6.1 - Milestones, Air Flights, Coast Guard
skykooler replied to inigma's topic in Add-on Releases
Does this work in 1.2?- 934 replies
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- contract configurator
- contract pack
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[WIP] Radioactivity - test release 0.1.1 (Sept 7, 2016)
skykooler replied to Nertea's topic in Add-on Development
So, this would create a reason to make long spindly ships - move the radiation source far enough away, and the inverse square law is the best shielding! -
[WIP][1.0.5]* RSS Visual Enhancements (RVE)
skykooler replied to pingopete's topic in Add-on Development
Keep in mind that the high-res pictures of Uranus were taken at the solstice, and may not be representative of it most of the time: viewed from Hubble 20 years later, it has cloud bands and looks more blue: -
The physics engine should handle it just fine. However, kerbals probably won't be able to walk on it.
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[WIP][1.5.1] Scatterer-atmospheric scattering (v0.0336 - 08/11/2018)
skykooler replied to blackrack's topic in Add-on Development
I suppose, in theory, you could approximate changes in atmospheric conditions by increasing/decreasing the scatterer effect (basically, multiplying the depth buffer by some value to increase/decrease the atmospheric depth and thereby change the amount of haze). -
[WIP][1.5.1] Scatterer-atmospheric scattering (v0.0336 - 08/11/2018)
skykooler replied to blackrack's topic in Add-on Development
Wow! The reflected sky is, I think, what the ocean seemed to be missing when I was asking about Scatterer applying to it earlier. -
Great work as always! ...Wait. The LV-1 was a turbopump-driven engine? Who is making these miniature turbopumps??
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I don't know about 1.1 - I didn't buy the game through Steam, so I can't update it until the full release is out.
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[WIP][1.5.1] Scatterer-atmospheric scattering (v0.0336 - 08/11/2018)
skykooler replied to blackrack's topic in Add-on Development
That looks simply beautiful. -
[WIP][1.5.1] Scatterer-atmospheric scattering (v0.0336 - 08/11/2018)
skykooler replied to blackrack's topic in Add-on Development
Disable post processing in Scatterer settings. -
[1.1] VesselMover v1.5 (+Vessel spawning, toolbar ui) - Apr 25
skykooler replied to BahamutoD's topic in Add-on Releases
@BahamutoD Perhaps the code from Extraplanetary Launchpads might be able to help with the launch clamp issue? -
[1.6.x] Docking Sounds!! v2.1.12.27690 (10/7/16)
skykooler replied to tg626's topic in Add-on Releases
I also am really hoping for this to be brought back, it just adds so much to make docking really sound solid.- 120 replies
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- sound effects
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[WIP][1.5.1] Scatterer-atmospheric scattering (v0.0336 - 08/11/2018)
skykooler replied to blackrack's topic in Add-on Development
I did note that the ship itself seemed to be casting godrays in one of the webms. I suppose exhaust clouds would be more difficult, given their transparency. -
[WIP][1.0.5]* RSS Visual Enhancements (RVE)
skykooler replied to pingopete's topic in Add-on Development
and, failing that, for 1.1 to come out and bring 64-bit to everyone. -
[WIP][1.5.1] Scatterer-atmospheric scattering (v0.0336 - 08/11/2018)
skykooler replied to blackrack's topic in Add-on Development
Okay, I'll take your word for that - the last time I did anything with shaders was like 10 years ago when GLSL was a new thing.