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About ndiver

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  1. I am also interested to have this answer. I would also be interested to have the tree of missions, meaning which mission unlock which one, because I had the impression in my 1.4.5 save that some long duration probe missions (Mariner) were unlocking some manned missions, and i was obtaining some things feeling illogical in term of timeframe. Edit: I started to do such Excel file to see how the missions are linked to each other in the version 0.5.6 (and will compare afterwards the 0.6.0). It's long to complete, but will be useful to understand the links I already found that the mission R-7A required for Vostok / Korabl-Sputnik-1 is missing, and it blocks behind all the Vostok missions. Also Apollo folder is ... empt (it even disappeared in 0.6.0)
  2. That's where I saw it too, but was hugely surprised. When I saw the Developer Story Trailer, I asked myself why wasn't HarvesteR in it.
  3. Hello, is it true that HarvesteR was not informed for the development of KSP2 before the release of the announcement?
  4. The 1.7.x is becoming more and more impressive everyday Thumbs up for listening and finding a simple solution to this feedback of the community
  5. Now i can confirm you that this solution works (I didn't know it), so i thank you all for your feedbacks
  6. Not yet, but now that you have suggested it, I will try and bring a feedback
  7. And you think i don't? The lab is the part on what the cupola is fixed. But notice that i still play with KSP 1.4.5
  8. Presently, i've run the experiment and sent it to the Processing Lab, but did not expected after to now be able to do once agib the experiment with the same hydroponic module to bring it back to Kerbin. As i understand it, i've to send a new hydroponic module if i want to bring back the same experiment to Kerbin.
  9. By curiosity, why can't the hydroponics module be re-run for the plant growth experiment?
  10. Funny, the Type B looks like the top of Ariane 6 final design boosters: Even if Type A boosters were considered.
  11. In my 1.4.5 career, i'm currently using a design inspired by the SLS-derived dry-hab for both my Mun and Minmus stations. https://www.spaceflightinsider.com/organizations/nasa/marshall-space-flight-center-martian-media-tour/ https://ntrs.nasa.gov/archive/nasa/casi.ntrs.nasa.gov/20140012883.pdf https://ntrs.nasa.gov/archive/nasa/casi.ntrs.nasa.gov/20150016185.pdf Basically, the station core is simply using the large command module and large deep-space laboratory of Stockalike Station Part Expansion Redux, with solar panels, a cupola, 3 docking ports and a bit of monoprop. Are fixed on this core the landers and the transfer stages that are standardized and bring fuel for Mün / Minmus surface operations (one transfer stage brings enough fuel for several missions to the surface). When nearly empty the transfer stage are sent back to Kerbin where they are recovered. The transfer stage are themselves equipped with 3 docking ports allowing them to dock and receive other vessels. I'm currently looking to expand, possibly with a node, the number of landers (manned and unmanned) that can be fixed on it, because I now have mobile laboratory at the surface and I developed a 5-crew lander (see below), but i don't know where to put such node to make it easy of access for the landers. Large view with 3 additional transfer stages and a monoprop tug docked: Core view with the large science lander: View from the other side with the submarine lander (2 seat lander with late unlocked experiments): Future 5-crew lander (mk2 cabin and SSPE cupola were best compromise in weight for a 5 crew lander, because the cupola is overly light) :
  12. Does the part implies that close-by energy sources (solar panels) will be able to provide energy? Does it means shared resources between close objects? Including vessels, bases?
  13. By curiosity, do you plan an inline chute on the top of the SRB? I noticed it on the diagram of the real SS SRB: Your SRB became my first stage for all my interplanetary ships in my 1.4.5 save
  14. I can also say that it still works fine for 1.4.5 (i'm still playing with this older version cause of mods). I downloaded it yesterday evening to try, and it works as it should. I just react because I see the reply of Skalou few hours after i tried it for the first time. I really like that it does not create a new part but just give the possibility to put or not a hatch on the existing one depending of your need vessel by vessel.
  15. Did my first SSTO in my 1.4.5 career. Now i wonder why and for what use ... :-x