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Motokid600

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Everything posted by Motokid600

  1. So if NRHO is more expensive on Dv whats its purpose? Cheaper insertion and ejection?
  2. What is the point of the rectilinear halo orbit that Gateway will be on? Is it to tackle the issue of Lunar mass-cons disturbing orbits? Or is it because Orion needs the extra kick from the oberth effect to return home?
  3. Is the 1,8 version still valid? I noticed that clouds haven't been creating surface shadows for as long as recent memory. Possibly since using this Redux version. Ive got the full suite of visual mods with AVP 8k. No tufx. I remember years ago clouds created shadows on the ground. And every now and then I see Reddit posts of images containing said shadows. Makes me wonder why they're missing from my install. Maybe just an AVP thing?
  4. Im mocking up the bottom of my shuttle/starship with a black "heat shield" flag. Looks good. But I see that the flags have mass. So do they generate lift? I wouldn't want to ruin hours of testing for some cosmetics.
  5. It'd be cool if clouds could resemble cold front at least in some way, shape or form. Like with just a healthy mix of all the cloud types. Nothing mechanical. Just visual. The clouds they previewed for KSP2 so far look really good. Although I must say Astronomer's Visual Pack has lightning ( no bolts ) and its amazing. So ill take that in KSP2 too.
  6. Im not sure where to ask to solve this, but I figure id try here. I have this circular shadow cast onto the surface of the Mun. It seems to be draw distance of sorts for the ""Celestial bodies cast self shadows." ( will call this CBCSS ) feature. It grows and shrinks based on zoom. Not been elsewhere to see if its a non-atmospheric thing. I believe it is related to the "CBCSS" option in graphics settings. I would prefer to leave it on as it does look better especially with parallax. Within the draw distance of that circular range the shadows look amazing. Im using the full suite of visual mods except for TUFX. I was wondering if maybe an Astronomer Visual Pack issue so if need be ill ask there. Or even Parallax? Not sure where to start. Edit: It does indeed go away with CBCSS disabled. Edit2: More pictures.
  7. Im not sure where to ask to solve this, but I figure id start here. I have this issue of a circular shadow cast onto the surface of so far the Mun. It grows and shrinks based on zoom. Not been elsewhere to see if its a non-atmospheric thing. I believe it is related to the "Celestial Bodies Cast Self Shadows" option in settings. I would prefer to leave it on as it does look better especially with parallax. Speaking of which im using the full suite of visual mods except for TUFX. I was wondering if maybe an Astronomer Visual Pack issue so if need be ill ask there. Or even Parallax? Not sure where to start. Edit: It does indeed go away with Celestial Bodies Cast Self Shadows disabled.
  8. This.. and I have no idea why. Bloodhound Gang - Bad Touch.
  9. Do you have Texture Replacer? Go to space center and in TR settings turn off "Personalize Suits".
  10. So did everything get brighter with the latest version of Parallax?
  11. Well terrain shadows seem to be better all around with that enabled. There does seem to be more depth in the tessellated shadows, but truth be told I really cant tell. It looks a little better. But then some angles are better then others so its hard to say. Its just me being paranoid lol. Ty for your time. Edit: Hmm. I just alt tabbed back into the game. Tessellation is gone, textures are flat and theres a big block of terrain missing. o.O Edit2: Scene reload fixed it.
  12. Shadows are on 4. However celestial bodies cast shadows is set to false. ( Caused some graphical bugs last I remember ) Could that be not helping? Its not that im trying to get that shot per say. Just want to make sure everything is functioning as it should.
  13. Quality is on ultra. Card is a 3090 so should be good. Maybe its just me... Or maybe the user I linked was using a TUFX profile because its way darker. But just in general does that look right to you? I just feel like there isnt an many shadows compared to the other picture. All that is maxed as well.
  14. Was just browsing through the thread and saw this. I do not have this level of depth on my install with Parallax. Its there. But much more flat looking at a similar lighting level. Is this a custom configuration? Im using the latest version of Parallax on KSP 1.11.
  15. Im not sure if this is a Parallax issue, but I figure ill ask here. This is on 1.11 with Parallax version 1.3.0. Im having some bad fps lag when landing on the Mun. Ive not gotten the chance to try other bodies. It happens only with engines running very close to the surface. Other then that everything runs fine. There are no nullrefs. Everything looks okay in the console. This particular craft has alot of engines for a lander. Six all using Waterfall. I do not have Engine Lighting installed nor Planetshine. Any ideas?
  16. Im on 1.11 and I recently installed the latest version of Parallax that was the one prior to 1.12. Im curious. Were things made to be brighter in this version? Because I always thought planets looked a little dim. Especially the Mun. Now its proper blinding in full sunlight. I like it.
  17. Using Parallax v1.3.0 on 1.11. Which version of Kopernicus should I be running?
  18. This seemingly happened out of nowhere one day I went to play. The joints that the base parts here use to hold a rocket seem to have changed to rubber bands. My craft will sink then bounce on load and fall over. It is attached however. Just very loosely. What could be going on? Wasnt doing this before and I cant for the life of me think of any changes I made.
  19. Hm. Maybe. I also apparently posted in one of the links the user had in their post a long time ago. Maybe that did it. Sorry about that. Mods can scrub this topic.
  20. I was browsing the KSP Reddit today on mobile and found a topic that had a particular image linked to it. The forum avatar you see here. Is this some bizarre coincidence? How could this be possible? I'm not sure if I should be concerned. Here is the topic. Nevermind it's contents other then the "show spoiler" image. https://www.reddit.com/r/KerbalSpaceProgram/comments/oegfsd/i_love_you_ksp_but_youre_still_a_mess_and_i_need/ Is it just me? Or does everyone else see my avatar?
  21. Im noticing that with rockets with alot of engines the sound is... rough. Tried playing with the audio limiter, but that doesnt seem to help much. It sounds like each audio file is playing on top of eachother and its just an incredible white noise. Any possible solution?
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