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Boamere

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  • About me
    100% Tired
  • Location
    England
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    Currently studying astrophysics and cosmology in university

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  1. I'm pretty sure this mod doesn't change planet surface textures, just clouds and whatnot. So it should work fine with the new ground textures... unless I'm missing something in the files
  2. Interesting, If I get the DLC I will do this, thanks.
  3. I don't own the DLC but I have heard other people complaining on reddit that their joints don't work with any version of KJR installed.
  4. I am a fool, shows how far I get with my KSP career installs before I forget and go play something else... Also another question (sorry for being a pain ): How are you meant to balance the mass of the advanced material bay? Is there something that has the exact mass that I could place on the opposite side? I might just be being a goon
  5. I have reinstalled the most recent version and reapplied the patch from the onedrive, and it is still occurring. I'm going to copy my KSP root and delete every other mod and see if it still happens. Edit: It isn't happening, even with part switch installed. I'm going to try some mod combinations Edit 2: It appears to be "Filter Extensions" causing the issue. Should I post this there? (also that's sick, maybe a US2 RTG as well? Although that could be OP)
  6. Yeah it's a lot nicer than modding skyrim lmao, Np dude. Also there's a modding launcher thingy called "CKAN" that installs mods for you. But it only lets you install mods if they are confirmed compatible for the most recent version (unless you edit the settings), so I just look on the forums and see if the mod I want works with the current version and install manually most of the time.
  7. I'm getting this error on startup, I have the most recent version of b9part switch. Edit: did some nosing around on the b9 forum. Do I need to use a dev version of BDB?
  8. Also anyone else getting the bug where the kerbals' mouth flickers and when he falls over the entire worlds spazzes out? I got this in 1.6 as well
  9. If you go here https://github.com/themaster402/AstronomersVisualPack/releases and download all the dependencies, and the zip at the bottom (AVP 3.8.zip) Out of the optional mods I'd just take distant object enhancement, because it's nice to see flares when a station passes overhead. If you need more help on how to actually install mods, I've made a crap guide for you here:
  10. I'm sure this is an often asked question but does anyone know what is causing this graphical issue? It seems to be the merging of all variants into one image, thus it flickers as well Perhaps something to do with b9 part switch? I've had the bug consistently over 3 modded installs Also I had an idea: US2 compatible solar panels could be cool.
  11. Hahaha wow, that is a long time. Thanks for your hard work dude, looking forward to all these mod updates; definitely my favourite selection of mods ever
  12. Here's a higher res image I re-installed the mod manually and it's still occuring, only with the two turboprops as well. Something strange I found is that if I set reverse thrust, the thrust is centred again but only on that engine, the other one doesn't show.
  13. Excellent work as usual. Another question, are the turboprops in nf aeronautics meant to be producing thrust below their main axis?
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