Avalon304
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Do Im trying to launch a craft with tweakscaled landing gear on it, and it cant survive the physics bump, which usually results in a craft with no wings at the very least. The craft(s) in question: http://i.imgur.com/uAdLd9R.png and http://i.imgur.com/pk5Oq2P.png On each craft the rear landing gear are scaled up to 130%, and the nose gear are left at 100%. When they spawn on the runway the rear gear spawns in the ground and the the physics bump causes a very violent disconnection of one or both wings. Previously both craft had normal sized gear with no issues.
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
Avalon304 replied to Pak's topic in KSP1 Mod Releases
Here... have a pretty shuttle pic: Buran and the Space Shuttle meet up to compare notes.- 2,344 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
Avalon304 replied to Pak's topic in KSP1 Mod Releases
Personally, my plan is to wait for the CA stack. Plain and simple. Im more than content to wait.- 2,344 replies
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When I tried the standard KSO in the first 1.2 pre, it worked fine. (Outside of dependancies not being there). Things have clearly changed.
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
Avalon304 replied to Pak's topic in KSP1 Mod Releases
Pak literally liked my post. It was a light-hearted fun post and you need to calm yourself. Ive not begged for any thing, Ive not bothered Pak for anything. You are the one who came in and gave unsolicited advice (and bad advice at that).- 2,344 replies
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I believe the Super 25 LRBs have always been throttleable. At least they have been for as long as I can remember. I havent gotten around to giving the Dauntless and Ascension full tests in 1.2 release, only gave Daunless a flight in the very first 1.2 pre. I'll test both shuttles out tomorrow, and see what happens.
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
Avalon304 replied to Pak's topic in KSP1 Mod Releases
No thanks. I dont like that mod and it adds way too much that Im not going to use (meaning more work for me to prune out stuff I dont need, (already had to do it for Meeb's SPT mod only needed the wings, ailerons and CRG-150 (which you can see above)). Plus Pak's stack will likely be balanced better and require me to not have to balance things...- 2,344 replies
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Oooo... that also means RealPlume Stock will be updated soon too...
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Outside of launch images... Ive never actually looked at the RS-25 in real life... I have to say that the Aerojet is probably the best kerbally representation of the RS-25...
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Hey thread: Helldiver sent this along today. He said it was ok to share, so I though it would make sense to post it here: The SSME that will help the EX to orbit.
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
Avalon304 replied to Pak's topic in KSP1 Mod Releases
Pak.. my shuttle is very sad right now: It has no stack to sit on...- 2,344 replies
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Because, despite the shuttle being awesome... it cant actually lift all that much to orbit. SLS can lift over double the payload to LEO, and using shuttle parts means you dont have to put nearly as much money in to R&D, because youre using parts that you know work well. And then you can slowly iterate on those parts to improve them for less cost over all that developing completely new parts. As far as NASA not wanting to do it... I get the feeling that its either do something they dont want to do... or do nothing.
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
Avalon304 replied to Pak's topic in KSP1 Mod Releases
I have much hype for this! So I understand youre doing the STME, but what does that mean for the Vectors (as they seem to be the SSME analogue in KSP)?- 2,344 replies
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