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HalfdeadKiller

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Everything posted by HalfdeadKiller

  1. Ah. I see. Thank you for the help both Dragon01 and MOARdV. I have been perusing the documentation, and I am really appreciative of the organization. I'm just not well versed in actual proper programming. I'm like 99 percent sure that the gauge I'm working with is the correct temperature gauge. I've only converted over one ASET Temperature prop, and put a MAS Prefix to it. I tried setting the variable for needle to use the throttle and it still didn't move, so I must be missing something in the prop config. I'm not entirely sure what however. I basically put the ASET thermal gauge, and a MAS gauge that uses a needle next to eachother in notepad++, and then manually updated the things that were different or missing on the thermal gauge. It looks like I have it correct, but clearly it isn't since it doesn't work. Edit: In the part, I tried changing the internal temperature variable to the skin temperature variable to check if maybe that variable wasn't working. Unfortunately that didn't really work either, so I'm thinking it's the configuration of the arrow rotation, and not necessarily the variable.
  2. Well, the error log didn't really specifically state it was expecting a true/false. And since I don't know how the variables work I couldn't interpret that information from the error log. Replacing "bool useKelvin" with true has stopped the error log from tossing errors, however the needle's have not moved any. This gauge is being placed onto a KV-1 Pod with maxTemp = 1400, skinMaxTemp = 2400, and ablationTempThresh = 500. Module Manager currently replaces the INTERNAL module with a custom one, which I'm fiddling with right now. The Max Temp Marker also hasn't moved it's position.
  3. Well Lua is a bit beyond my current knowledge, and I'm not sure if I want to try learning it right now. So any assistance on your part would be excellent. Though I have ran into another issue with trying to resurrect one of the ASET Temperature gauges. I got the backlighting to work, but I can't for the life of me to get the temperature to work. I don't really understand the variable syntax, or how (bool useKelvin) works, so any help on that would be appreciated. The Error Log The Prop.cfg
  4. Ah, that's what I figured. Another question, is it possible to tie a single rotary switch to turn based on two variables? For example, having a 3 position rotary switch that toggles between having RCS translate, Full RCS, or RCS Rotation.
  5. Is it recommended to use just MAS prefixed props, or can you use a mixture of ASET and MAS?
  6. Thanks for the help! I will admit the new version does work great, however I'm kinda stuck between using KSP 1.4.0 and 1.3.1. I get most of my enjoyment out of mods, and unfortunately there are a lot of 1.3.1 mods that aren't there for 1.4.1. We've been using LMP 0.2.22 and Syncrio, its janky but it kinda works for coop campaign. Also mods like MKS, Dang It!, Distant Object Enhancement aren't for 1.4.1 explicitly. I'll keep an eye on this mod though as things update! Edit: If you can somehow get it so that career syncs like Syncrio does, then this mod would be like, top tier. I'd look at it myself but C# is a bit of an animal to me still.
  7. So my buddy and I tested this mod on 1.4.1, and found the newest version to work pretty good. We wanted to use a 1.3.1 compatible version since 1.3.1 has all the mods currently, but the version your website says to use (0.3.28) isn't working, even on just a vanilla 1.3.1 build. KSP says the mods are incompatible with 1.3.1 and Unity 5.4.0p4.
  8. I'd like to chime in that my build of like 80 1.2.2 mods had low FPS caused, unfortunately, by G-Effects. Specifically by 0.4.1. I haven't tested with the .DLLs you posted a bit earlier. Would you like me to try them out for further testing?
  9. Slight bug. Using the latest version, disabling the Historical contracts doesn't seem to work. The first Vostok contract will not go away from the contract screen no matter how many times i decline it. I have edited the config.txt file for MCE2 to disable all historical contracts, but no effect has been seen.
  10. Does anyone have trouble placing KAS stuff in Munar Orbit? The ghost just stays yellow even after editing placement distance.
  11. Is anyone else having connection refused to both servers in the first post?
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