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Jarin

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Everything posted by Jarin

  1. I'm fine with gamey science, but I desperately want it to be something other than just "science points". What I really want is for there to be a reason to go certain places, aside from "it was there" or "it had a higher research multiplier". I want to have to get exotic particles from a dead kraken on one of Jool's moons to unlock future tech.
  2. As silly as it was, I kinda liked running my "Kerbodyne University" field trips: More seriously, I like the classes for how they differentiate individual kerbals, but some kind of skill system could do the same.
  3. It would be the first anniversary of Russia's invasion of Ukraine.
  4. I mean yeah, but SAS will usually have regular adjustments, not a single specific course adjustment in the middle of a long burn, then nothing else.
  5. That's definitely what I thought. That gimbal twitch didn't look like any kind of SAS response to me.
  6. I want my docking-port-based reactionless thruster.
  7. Tweet from the main intercept account: Am I just not understanding game development, or is that a lot of core positions that are open, there? Lead Designer and Lead Artist seem to be kind of important to a game that's been in development for multiple years.
  8. I was so confused when I got a ping. "I created what now?" Forgot that I reskinned a couple tanks for Snark way back when.
  9. Don't see how. It's gotta be built to be launched.
  10. Yes, but these are Kerbals. Patch that booster and punch the throttle!
  11. So really would like to know... what part of this is "new feature" as opposed to "adding a new requirement to something we could already do"?
  12. Take the time, do it right. Just... maybe keep us more in the loop about how it's going? Gonna maroon you on Eeloo.
  13. Do we know where Intercept is based?
  14. Normal for US companies to avoid paying overtime and benefits to their workers any way they think they can get away with? Yes. Is that the case here? Who knows, we aren't privy to the contracts the developers have with T2. We didn't even know what happened until the Bloomberg article.
  15. Gutted by defining would-be "employees" as "contractors" instead, or "salaried, non-hourly". There's holes in the FLSA you could fly a fleet of Saturn Vs through.
  16. I will say that I've gone from "pre-order" to "no longer a first-week purchaser" at the very least. I will wait for the dust to settle after release, for the hype to die down, and see what the game is actually like.
  17. Alright, I shall wait patiently then and hope things pan out. Thanks!
  18. Simple question/request to feel out possibility (if it's reasonable, I'm happy to fill out a full git request). Does ckan track a mod's "last updated" date, and if so, is it possible to add that as a sortable column in the main mod list?
  19. " Kerbals can now change their future suit emissive colors via their PAW and persists to save game roster. " Best patch. Seriously, thank you. I'd been desperately hoping this change would follow the DLC release. I'm off to color-code all my kerbals now.
  20. That works for me. I have no problem with a bit of spatial distortion to keep KIS easily working alongside stock. Seriously, I cannot operate without KIS. I kerbal everything together with little testing, and constantly rely on the ability to launch forgotten parts/antennas/etc up on supply runs and have my engineers staple them onto outposts and stations.
  21. So... what would happen if attempting to MM patch stock inventory slots onto KIS container parts? Would you end up with, effectively, two separately-functioning inventories on the same part, or would that be likely to break something?
  22. KSP Twitter highlighted a suit color customization vid... which really just highlights the limitations of the system (locked to male/female colors). Individual suit colors for my kerbals when?
  23. I got it too, clean install with new expansion.
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