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Jarin

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Everything posted by Jarin

  1. The orbital requirement is ap/pe related. You need to be as close to 100x100 as possible. Inclination shouldn't matter.
  2. Okay, that's something to start with anyway. I'll do some research and poking around myself tonight, then see if I can cobble together some marginally-useful questions for the modding-questions subforum. My intent here is to copy as much as humanly (kerbally?) possible from the existing models, trying to just get my hands on the current texture image files, edit the color/texture, and put it straight back, hopefully dodging any alignment and mapping issues by not actually changing anything that would affect it. More than that may be beyond me. Edit: Looks like there may be some useful tutorials in that forum already. Once I can sink some time into the project this friday/weekend, I'll have a better idea how feasible this will be. - really hoping that the fact that all I'm trying to make is some cylinders with a few bits and bobs on them will make things easier. Not messing with engines or doors or anything fancy...
  3. Okay, I have exactly ZERO modding experience... but I DO have some background in graphics and texturing (admittedly a good decade out of practice). I'd be willing to at least take a blind stab at trying to adapt the new texture design to the 1.25 models... but no promises about anything. I'd need someone to point me in the right direction to start, too. Is this something that could be shoehorned into photoshop and blender, or do I need specialized software? (as for licensing, I think my process would just be chucking it in your general direction and saying "here, it's yours now!")
  4. Sorry for being unclear. (and yes, I flubbed the size; 1.25m tanks are what I meant. The basic starters) What I meant was if I wanted to use the new black/orange textures for a rocket, I'd like to switch the 1.25m parts to match. Being able to choose between that and white/black is what I'm going for rather than any particular attachment to the stock appearance.
  5. Any chance of copying the skin-swapping mechanic of the new tanks onto the old 1.5m tanks so we can have a consistent look?
  6. Wow, that's even worse. I was thinking it was a bug, but it's legitimately not possible if you follow the instructions.
  7. So far every last one of them is broken. I've soft-locked the game on each of the first 4 missions, just by trying to go through them. At some point, something doesn't register and the mission won't continue. No fail-state, no way to revert, and "restart" hangs the whole game in the load screen. Hooray for testing...
  8. I made the transfer by just making a standard eastward gravity turn, then targeting Minmus and setting a maneuver node at the AN/DN node opposite the closest approach. That got me close enough to tweak my maneuver for an encounter. EC: Hibernation. The radio message you get after the goo experiment suggests that. Crash objective seems to be bugged hard.
  9. Hibernation works, but the crash condition doesn't. Mission just hangs after impact. That's 3 for 3 missions not completing now...
  10. Resetting the mission also kicks you back to the first stage of the mission. Extremely irritating if you're working on the Jebnik 1. Give us the bloody revert to hangar button back. Whose "brilliant" idea was it to lock it out, anyway? This game is all about building and re-building until something works. Not blindly building with no objectives revealed and hoping you guessed right.
  11. Huh. I must have splashed down too hard and broken something...
  12. Not so sure about that. I landed in the water on my first shot and got Mission: Failure.
  13. An addendum to the bug, I've had it completely reset the mission steps when attempting to restart a flight. I was launching Jebnik, and realized I'd screwed up with a vaccum engine in atmosphere, and when I went back to the VAB to load my saved ship, it was giving me the mission instructions for lobbing a rocket at the island runway again.
  14. Still working the bugs out. (for the record, blown OFF the ladder after EVAing from a pod with no parachute)
  15. First impression is "Holy heck buggy" but that shouldn't be any real surprise. Waiting for 1.42, I guess...
  16. I'm mostly in it for the new parts. I get decision overload trying to use mod part packs for anything other than a very specific purpose, so having more options stock is big. The mission builder is kinda cool, but it seems like releasing mod tools as paid DLC... no content, but making the community buy the tools to create content for you. (Not as salty as I sound there, just no interest in building missions myself)
  17. Waiting with baited breath for the discussion of the expansion to be about the expansion, once everyone can actually play it. (I bought it from work, so I'll see when I get home if it installed properly)
  18. Gonna hazard a guess that picking up speed in dives and then climbing can play !!Fun!! with aerodynamics and you're getting limited infiniglide effects.
  19. Movie-themed challenge missions. "Attach this drill/bomb unit to the asteroid hurtling at Kerbin".
  20. I'd be happier about the new effect if it didn't randomly glitch the mesh with every minor camera adjustment. You can find decent angles for good screenshots, but in motion it's just a hot mess. (get it?)
  21. So, uh... this is a thing. Not sure it's an improvement...
  22. Anyone check that EULA change, or did we all just madly click through? <.<
  23. Ah, right, if I recall, that's the difference between Atmosphere Autopilot and TCA.
  24. Time for a bug report, I think.
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