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Rocket Farmer

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Everything posted by Rocket Farmer

  1. Twice as strong yes. Sadly also twice as expensive.
  2. I suppose anything is possible but that direction is North and most planets are more less in the same orbital plane around Kerbol
  3. True. However 1. they haven’t built any cargo holds that can hold rovers (almost all are too narrow and if you do get a super narrow river into the widest cargo hold it just bounces around like popcorn in a popcorn maker) 2. have limited the wheel speeds to 10m/s (in KSP1 we could hit 50-60m/s) 3. Removed the throttle limiters and indications of what level of throttle is being applied. 4. Made the wheels so they won’t climb anything beyond a minor hill. Overall I’d say they have some work to do on rovers.
  4. It was the middle of the night and the roof windows were pitch black. Perhaps the thing on rails you talk about was it if it’s below the lights and really round. It was just plain strange.
  5. In KSP1 you used to be able to focus on the planet you were intercepting and see your trajectory through its sphere of influence. I tried briefly in KSP2 and it didn’t seem to give the line but it did seem to show the entry and exit points which helped.
  6. You won’t pay $50 for something that will entertain you for thousands of hours? How does that make you sad? If it isn’t worth it don’t buy it. If it is worth it and you buy it then there is no need to be sad.
  7. Let me get this straight. You played and loved the last game for 8 years and are upset the new version costs $50? How much was the hourly cost of your playing in KSP1? Probably under $0.05/hour. Even if you only spend 250 hours playing the new game (I bet you would play more but let’s start there) that only costs you $0.20/hour for entertainment. What else do you possibly do for entertainment that’s cheaper?
  8. If your vessel is spinning faster and faster try turning SAS off. Often SAS can get jittery and the only fix is a quick off and on again which usually smoothes it right out. Also maybe it’s just due to playing KSP while it was still Alpha but I wouldn’t do any important burns in time warp. Usually a burn to achieve orbit on the Mun isn’t that long.
  9. I personally find if I’m wandering off prograde or flipping I need to 1. Lower the drag of the top of my stack. Move external items (solar panels, antenna) lower down and put batteries inside the stack instead of hanging in the outside. 2. make any fairings as pointy as possible. 3. Narrow the bulge of the top of the stack (make it more aerodynamic). 4. Put fins/wings/control surfaces on the bottom of the rocket near the engines to create drag at the back of the rocket. 5. Increase SAS modules. 6. If all else fails (and sometimes it does if you are lifting a monstrosity) just put a huge amount of RCS on board and leave it on during the dangerous ascent parts. With all of the above you could launch a pancake the size of a baseball diamond.
  10. Ok haven’t done this in KSP2 but I’m pretty sure it works the same way as KSP1. 1. If you flow the fuel lines through each tank then the “top” tank should run out first and the “bottom” tank last. So put a fuel line leading away from the 1st tank you want to drop to the 2nd tank. Then a fuel line from 2nd to 3rd and so on. 2. As for staging you can place all the outer tanks with symmetry. If you go and click on the separator icon in the staging area it will open up and show you each stage separately. Mouseover one (it should highlight the related part) and then drag it to the proper stage. So say the 8 separators and tanks are placed in symmetry and then you go to staging and make 2 detach in stage 2, 2 in stage 3, 2 in stage 4 and the last 2 in stage 5. A word of warning the above might not currently work as I have read some people had turning off cross feed not working so there may be other issues as well.
  11. So I was just building in the Hab at night when suddenly a large dark circlular shadow passed from one side of the vab to the other on the floor. It was at least 40% of the size of the VAB and took about 20 seconds to cross the VAB. Anybody any idea? A transit of the Mun, Minmas or even Eve, Moho etc in front of the planet making it dark even in a lit building?
  12. Can confirm 4090 and I get a 3840x2160 option.
  13. Depending on the GPU benchmark your 6900XT is somewhere between 40-55% of a stock 4090 (mine is a bit OC’d) so with my 4090 being the bottleneck and running at 100% your 6900XT is going to fair a lot worse.
  14. Well to be fair I’m running it 4k Ultra. If you dial that back a bit I’m sure other good cards can stay at 60 FPS as well. Plus I was only down to 60 for 10 seconds or so.
  15. I looked in steam and I paid $25 in 2013. I’m sure you bought it during a massive sale as regular price wasn’t anywhere near that low. I got 1,200+ hours out of KSP1. I doubt I’ll play KSP2 that much however as a value proposition I know my entertainment will cost virtually nothing an hour with it (KSP1 was $0.02/hour). So each to their own. For me I only have to pay $50 to buy something that cost millions to develop and play as much as I want.
  16. Weird? My results are a lot different. 4090, 13900, 64GB DDR5, Firecuda drive. For a 40 part ship it was 87FPS at launch. Dropped to 60 FPS briefly while flying through the clouds then climbed back up to high 70s. GPU always at 100%. Here was the interesting thing: In Space FPS while facing Kerbin 77 FPS with the GPU at 100%. In Space instead face the camera out into space and my FPS goes up to 150 and my GPU drops off to 63%. On a side note I’ve had very few bugs (minor glitches really) and no game breaking bugs at all so I’m guessing most people’s issues are performance related.
  17. Totally this! I started in early 2013. We didn’t have heat re-entry, missions, kerbnet communications, upgrades Le buildings, science and our atmosphere was referred to as the soupisphere as aerodynamics didn’t matter (I remember launching entire space stations on 25 rocket grids nicknamed pancakes of power) plus we had about 1/2 as many parts as KSP2.
  18. Tutorials work well for me? I’ve noticed most people seeming to have far more bugs than I am seeing. I’m guessing most of them are due to the game running out of computer resources. My computer is pretty decent so I don’t get many bugs. As for which mouse button I’d have to go look but I think it’s right mouse button that allows free rotation.
  19. Ok, While I am facing Kerbin I am running at 100% GPU and 77 FPS with VRAM at 43%. Turn and face into space and that drops to 63% GPU and goes up to 155 FPS. VRAM is still at 43%. Kerbin seems to be a vast GPU drain.
  20. If I get that I simply grab the 1st part and drag the entire ship back into the focus range. Works well.
  21. You aren’t kidding. My 4090 runs at 100% almost constantly if Kerbin is in view.
  22. Those days ended way back when KSP1 got rid of airhogging in the Soupisphere many years ago. I had one airplane that could run up to 44km and I was able to fly it to Duna and back landing on the runway. Those were fun times. While I don’t think that’s possible I bet you can get a spaceplane orbiting the Mun without too much effort.
  23. The camera has panning controls. If you hold your mouse button you can rotate your view and pan in and out. If your ship isn’t all in view I simply click on the 1st part of the ship (it will all be a bright green glory colour when you are over the right part) and drags the whole ship into a better spot. When actually flying you can change the focus in the map view to other celestial bodies which is very handy when plotting maneuver nodes. Watch some videos from KSP1. You need a short crash course in physics. Getting to space and back will take some effort (this isn’t a quick and easy game to master). Getting into orbit will take more. The first time you land on the Mun will probably be the most complex thing you have ever done in a game in terms of planning and careful execution. From there you then move to landing on other planets which is another order of magnitude of complexity. Just when you figure you got it all nailed down you try to build airplane and learn there is a bunch more to know. When that is hammered down then you move into airplane SSTOs. So don’t give up it’s one of the few games where you actually learn a fair bit while mastering the game.
  24. Hmmm. I just haven’t had the same experience. I’m used to a lot of bugs (played KSP from 2013 and am also playing Star Citizen). Anyways I’m about 3 hours in as well I’ve been around the Mun, played with SSTOs (breaking 70km) and a bit with ground vehicles. Bugs I have seen so far: 1. One ground vehicle kinda danced from one side to the other after rolling. Wasn’t quite right but it was a stock vehicle so meh. 2. One capsule on a parachute didn’t survive landing while I was fast forwarding. 3. At one point in space near sunrise I could kinda see a bit of the sun through the side of the planet. 4. While near ground if you pan so the camera is in the ground you see ocean below the ground. Thats it. Nothing even close to game breaking at all. I do have the privilege of playing 4k Ultra on a really good computer (4090, 13900, 64GB DDR5, Firecuda drive etc). I have noticed my GPU running at 100% almost constantly if Kerbin is in view (Kerbin in view is 100% GPU 77 FPS, rotate to look at space and GPU drops to 63% and FPS is 155).
  25. Slapped together my totally unoptimized first plane with 3 of the powerful jets (whiplash I believe) in a small frame with 2 air intakes. While messing around trying a speed run I got up to 1,200m/S at 17km. Interested to see how well it could do I then tipped my nose up 30 degrees and watched the rockets speed climb to 1,280m/S before cutting out at 22km. I then drifted up to 73km and stayed in space for 2-3 minutes with 960m/S speed. I haven’t been able to do that in KSP1 since they removed air hogging in the soupisphere about 5 years ago. With a little work I’m thinking SSTOs are totally viable in this atmosphere.
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