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About maccollo

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    Junior Rocket Scientist

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  1. I'm not sure any engine would be good for a saturn V replica in stock. The problem is that, given the overall performance of stock parts, the delta V requirements for a mun round trip is to low, so a replica that looks good will be over-engineered for the task. Here's a replica that can perform a mission to mun in an Apollo like mission plan. The proportions of the rocket is roughly correct, the initial TWR quite close to the real deal... but it's built for a 4X kerbol system where the ratio between max stage deltaV, and deltaV to orbit is a lot closer to real life than it is in stock.
  2. No. It's just a retrograde orbit. Altough it's just outside the hill sphere of Mun it's still stable. This is a neat characteristic of retrograde orbits. Anyway, I've made sure there is enough deltaV on the cargo vessel to perform the rendezvous. The native patched conics trajectory will be highly inaccurate, though that's sort of the point. The real trajectory makes a lot more sense when you actually see it in motion.
  3. Seeing as Principia is getting to the point where it is quite useable, it seems to be a good time to do this. The challenge is fairly straight forward. A space station has been placed in a magical square orbit around Mun. The objective is to pilot the cargo vessel, which is in low Kerbin orbit, and rendezvous with the station, using as little delta V as possible. You will need a 1.2.2 installation of KSP with a stock planetary setup, and Principia Catalan, then load this save file. https://www.dropbox.com/s/d9vbdw0wba0jkxv/rendezvous.zip Rules: No use of ch
  4. It's a known issue that they have fixed for the next release. For now you can fix it by using the debug menu (Alt+F12) -> console -> input locks -> clear input locks.
  5. The planets simulate at much lower rate that vessels, so if you disable asteroids you can simulate 1000 years in 2 or 3 minutes with the stock system. If you add more stuff it will obviously be slower, but you shouldn't have to wait hours.
  6. Submission for category 1. Same old sustainer, except this time I used the offset stack trick to reduce the drag on the boosters. As a result I was able to push it below 600 funds/ton. booster cost: 36488 funds Payload: 61.87 tons 589.8 funds/ton
  7. Pretty sure this will the the worst on the scoreboard: 49.637 tons. However, I wanted to see if I could do it with a standard rocket, and so I didn't use xenon, air breathing engines, or command seats, just a standard 3 stage rocket with the second being an LV-N stage.
  8. You need the version that's in the master zip file on github. There's a folder in it called output, and in there you will have a version that works with 1.2.
  9. They are Reliants, which is why I had to add those fins. There were some balance changes in 1.2 which appears to widen the performance gap between the two when used as booster engines. Also, the spark got a 11% increase in thrust, and also a very significant 20 second increase in vacuum ISP.
  10. Did the challenge with an all chemical rocket with a mass of 28.43 tons. Like @Aegolius13 I also didn't use a heatshield for Kerbin EDL, and instead opted for multiple aerobrake passes.
  11. The gateway orbit, which would be at about 4000 km above Mars, will only lower the round trip delta V from 4000 to 3600, while the elliptical orbit approach will lower it to less than 1600 m/s... If it is executed correctly, and it might be more on some windows since Mars is like Moho when it comes to consistency in transfer windows. The MAV would need 1 km/s to reach the gateway orbit from LEO, compared to 1.35 km/s to reach the ERV in a highly elliptical orbit. Principia is quite stable now. I tested it quite a bit by running it doing a career run with it, and it works quite
  12. Well, there is principia. Weak boundry can be quite tricky, but this one is very easy. Simply burn to get captured. Right as you cross into a captured orbit, the trajectory will end up looking like this, so you only have the do the burn to get kicked down into an elitpica trajectory again, which should be about 175-200 m/s, so you save a couple of 100 m/s compared to doing the same maneuver with patched conics.
  13. Just tested one of my designs, which has a high thrust first stage followed by a low TWR upper stage, and it looses 60% of it's payload capacity to Kerbin escape velocity.
  14. But it's impulse/cost ratio is garbage. You get 8448 Ns per fund. Jump just one step up to the hammer, and you get 13450 Ns per fund, and the kickback gets 15584.
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