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iornfence

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Everything posted by iornfence

  1. Quite a while back I sent a probe to eve to collect science. Everything had been going well, good reentry, no parts falling off...and I realized I had no parachutes. But hope is not lost. Without any way to judge the altitude, I essentially completed a perfect suicide burn on accident, saving the probe and allowing me to collect that sweet, sweet science.
  2. Shouldn't this be in the development forum, not the release forum?
  3. Quite some time ago (around when science was first introduced) I was sending my first ever eve mission to collect science. Only when I was descending in did I realize I had no parachutes, and only the retroengines. I did a perfect suicide burn on complete accident and successfully landed the tiny probe. Sadly I never got any screenshots
  4. I had this problem once with my rockets, I think it was having roll controls turned on for single engine units, my rocket would shake itself apart because it was trying to compensate for two vectors at once. Is the roll turned off?
  5. There seem to be some small typos in the contract screen. Otherwise I'm loving the mod, it makes the game so much more interesting.
  6. "Hold on, the reentry vehicle only has 3 seats for the 4 of us..." - Unfortunate member of a minmus science expedition
  7. Just go into the tracking station, go to the debris category, and delete the debris.
  8. West Korean Aerospace - Career Because one of the Koreas has to have a big space program.
  9. Ever since I updated to 4.2, it seems that engines have become unconfigurable. I can configure all of the tanks, but the engines don't even have menu come up when I click on them in the action group menu.
  10. How to use octagonal cubic struts to create engine clusters, by attaching the engines to a bunch of cubic struts on the bottom of a tank.
  11. There already is one, in front of the spaceplane hangar there is a big area that you can use to park planes.
  12. Yes, but if you have more than 4GB of RAM it means that KSP can have 4GB all to itself, instead of KSP sharing that 4GB with everything else running on your system.
  13. I can't code, but would it be possible to just lower the heat tolerance on engines and make the engine cool itself down while firing? It wouldn't be perfect, but it would mean that your engines would be fine on ascent but not act as heatshields for reentry.
  14. My rule is that if you have to make the plane look stupid to add the extra intakes, it isn't happening. This usually leads to just over 2 intakes per engine, which is plenty for my small SSTOs.
  15. Well, it would either be rigidity problems or spontaneous violent disassembly, KAS struts aren't always reliable.
  16. If you go into the remoteTech folder and edit the settings file, there should be a field for signal delay that you can set to "FALSE"
  17. Regular tanks don't have reentry shielding save for some plane parts, so they aren't really the answer in your case either, if I understand correctly.
  18. Even with the shockwave exponent set to 1.17 using real sized kerbin, with all other settings default, all of my launches get overheated on ascent and explode. Is this piloting error with me turning too early in atmosphere, or do I have something set wrong?
  19. It can be used for both, though I daresay you would get a better experience out of it using career mode.
  20. I know pods like the apollo reentry vehicle had positive lift, so its not too uncommon.
  21. This mod seems to be problematic with deadly reentry, the DRE decouplers don't separate properly, and my solar panels didn't even shear off during the shock heating of reentry. Otherwise, I love this for launching my massive launch stages into orbit.
  22. I play with a ton of mods, and it works for all of them. KW, kethane, just to name a few.
  23. So what you're telling me is that my outlandish kethane operations might actually make me money in the future?
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