Jump to content

TheReaper

Members
  • Posts

    379
  • Joined

  • Last visited

Everything posted by TheReaper

  1. the american swine was the game im looking for, thank you mate, here have some rep
  2. may i ask for a link or if he/she got any replies helpfull with any clue whatsoever? this is geting quite sad it was a very awesome game, although not populer which is bad for morale
  3. hello guys, so i rememberd something from a very... very long time ago that i played a very nice browser game where you play as the goverment working againts a desease, now after some games about playing as a desease or after the plague inc game( there is a various contraversey in the topic regarding which is the clone and which is the original idea), and it became a good trend regardless the source, but i remember playing as the goverment in this game that i played many years ago, even before all these ideas came along, where you can dispatch military to settle down anarchist moves or riots due to desease, you can close ports, dispatch gas masks , bottled water and such, and you do all this by getting money from taxes and the more you lose or the more your citizens riot the less tax you get and it gets harder since every action you take costs a lot of money. you play the game with varios tools like your military your doctors and your money, looking at a statistics bar about, total citizens,dead and healthy. its a browser game which iforgot the name of . does anyone else remember this game? or any other games where you play like this. i really feel bad about exterminating all human life over and over again so easily even on mega brutal mode, where this simple browser game was harder then all of the games and hardest modes combined of todays plague games. i ve found some various "goverment simulator" games as well as i did my research yesterday (although the main mission was unsucsessful) anyone can enlighten me on what these simulation games are and if they are any good? if so which ones the best? but again the thing im looking for the most now is the name of this browser game. thank you in advance!
  4. super mega awesome!! been waiting for this a very long time, i am surprised it took this long to see a valid one. give this man infinite suply of cookies for a lifetime
  5. ahhh really sorry to hear that, i have a question though, i am sorry if it was previously answered and i missed it :what will happen to this mod, this forum thread and you after 0.25? will you work for squad? will you still be here? will the mod still be here after 0.25 perhaps releasing future parts and updates that you know wer are hungery for? so far thanks for the awesome work.this mod made sstos cool for a lot of people, and made sstos a reality for new players with its non partbloat and easy to grasp methtod.
  6. you guys need to chill, you re taking it too seriously, by it i mean a bait joke.glad it worked gave me the laugh
  7. http://kerbaldevteam.tumblr.com/post/96743768644/this-weeks-squadcast-reveal "squadcast reveal" they are stealing credit now
  8. they never had a problem, install the cfg file for far
  9. just make one that completely goes into the fuselage and wont show up when its retracted like stuff attached to the hull. kerpaint support would be nice.. all othre stuff about ww2 or hooks would be just overbuilding and waste of efford. we dont slow down with hooks in ksp.
  10. there are 5 confirmations, there are 2 main sequance half life games(dummy explanation:meaning excluded episodes)... 5-2= 3 HALF LIFE 3 CONFIRMED ITS CONFIRMED GUYS! AND PORKJET IS IN IT!!
  11. YESS, AWESOMENESS INCOMING.i hope mod going stock wont put you out of buisness or they do these " small modifications" and it ruins the mod
  12. you havent seen sph+ part rovers? oh you - - - Updated - - - invisiible ship is invisible
  13. scot manly reviewed this mod, go check it out
  14. he did explained himself and pretty well at that, no one needed the lawyering.
  15. this part is really a hate post on people who play for fun with the game as it is and not the forced realism simulator you are trying make
  16. the mentions of other people also, accelerate horizentally as much as possilbe using jet engines, becouse they are very efficient, also it should be very easy to build sstos with this mod.
  17. whats going on are we going stock? OH MY GOD ITS ON, ITS ONNN WE RE STOCK! porkjet won the game!
  18. best re entires i ve exprienced are decents that directly ends in the mounterns west of KSC, just above them, get low enough to pass em up close, high enough to not hit em,you will sitll have a couple of kilometers of run down that you can use to make a good landing trajectory.airbrakes are highly recomended
  19. SP+ generaly have troubles recognizing correct drag/lift with NEAR, i think porkjet should do a re run of config files, they generaly have lower drag, although they have the reguler lift as they are intented, they usualy end up massive force in pitch down or high wing pressure that plane wont even have to use engines at all. i have never exprienced these problems with FAR or stock though.
  20. i appericate the work thank you for your contrabution. but... i see brown green and red colours
  21. the only part clipping problems i encountered was big rockets, no plane had encountered problems with clipped parts, if you are still unsure, there is a tedious way to make it safer, inside strutting. simply strutting the part clipped and connecting it to exterior walls of the body. i seriously do suggest that you try it on .. ahem... secondary concern kerbals.
  22. SAS is easy to come by especily for planes. i cant belive it can even be trouble, if you are using mk2 to 1.25 adapter parts add one sas there, add one trough intakes, engine bodies, radiel fuel tanks. and/or abuse controll surfaces put big ones on wings, if using FAR or NEAR increase their strengh. and done. SSTO in vacuum space and still not enough torque? (impossible but let say you got that problem) RCS solution. if you care alot for eshtetics SAS can be clipped inside the parts the same way people clip stock cockpits in mk2-1.25 adapters
  23. a long time ago i built a very big rocket (entire game only stock), went to mun, used both oobarth effect and gravity slingshot boost entered atmosphere with approximently 10km/s ...at impact game crashed.
×
×
  • Create New...