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TheReaper

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Everything posted by TheReaper

  1. Hello guys, so i have agressive version of it , but agressive version does not apply to rla stocklike or near future mods, or they texures are in such a way i cant notice difference between normal and agressive compresion, i think they dont get compressed enough or at all, i see texture drops in stock and KW stocklike and b9 parts. i see nothing in these parts, i also dont get IVA texture reduction at all, no efect on that, but i am using rasterprop and do a lot of IVA so i am not going to complain about that, funny thing is, previously agressive compressed IVA as well, when i made an edit, ATM jumped back to basics, it quit being agressive on anything, same goes for the RLA and near future packs, if i make a change , it turns to basic, and i endup re installing agressive, maybe im doing something wrong, anyone has encountered similar problems?
  2. i see , no i think ill keep it, i though i did something wrong or there is a bug, if its all fine then im good, thank you, by the way: will there be updates to cover some other mods? maybe near future?
  3. is S3 KS-25x4 Engine Cluster's exhaust trail suppose to look like the blue, like KSO's main engines? i think the ones in picture has a classic yellowish exhaust, also the smokes left behind is way a bit thinner then vanilla.
  4. im getting this NOWW thanks a lot, can suit well with near future pack as it adds bunch of huge electric generation methods, ,i like to know; can i beam to surfaces? im thinking it would resulnt in BOOM BOOM BOOM ksp physic failures. do you play EVE? the word CYNO, interesting huh - - - Updated - - - that antenna dish in the second picture, I WANT IT, MINE , I SAID MINEEE
  5. good enough, not sure ill add anything, since i also delete stuff it should blanace out, i wonder if porkjet can make his own or contact the author kerbpaint for spaceplane plus support. also warp drive STTE ( e for everywhere) just because
  6. i was just about to say that, especily space plane plus awesome mod
  7. so basicly no more 3.5 gb ram restriction?
  8. i i was told that next 0.24 update going to be 64 bit, is it true?
  9. i wonder if anyone built a perfet aircraft, you know with controll values for FAR that some should be negative and some positive and some doesnt matter. even in simplest designs there is always a flaw
  10. problem is you shouldnt attach front landing gear this far forward, with angle snap enabled you will see landing gear a bit left and right as the game tries to figure out if you are attaching in 90 or similar angles as hit box for angle gets small, attach your front landing gear directly beneth the part you add behind the cockpit. i had the same problem with my project *SPIRIT*
  11. are you sure that you have the part files in the install dictionary for the missing parts? or how about mod manager version?
  12. within atmosphere, and it having 2 sas and 1 mk 2 probe body for extra tourque, it so slowly wants to pitch up it doesnt even matter if you can controll it, in space where wings and controll surfaces cannot provide stabilty, off center thrust becomes a bit issue since center of mass is a bit lower then the back RLA stocklike mod aerospike engine. but it is stable as long as you dont have full throtle , thats how 1 pit, 1 probe body,2 sas helps, further asistance can be gained if you add RCS, and it does look beautifull, its just not "photogenic"
  13. Talking about the new update, but before that, lets have some spaceplanes.
  14. i dont think that place is designed for landers, a capsule for return maybe if you want to keep the plane in space
  15. without FAR reguler engines can get me to orbital speeds in fine designs with ease, allthough far makes fine built aircrafts fly better, regretably not spaceplanes, ican barely accelerate to 1.600s now even with finest designs, i used to get 2.200 on atmosphere with stock. regarding b9, you realize you partialy disagree with me right? also b9 update? seriously happening? project appear abondoned, i though half life 3 was more likely to come before b9 update
  16. here i was thinking i was the only one who is aware that b9 is "lets play a game where you try to find 20 usefull parts in a load. it will be like looking for a needle in the haystack" that is why i have like 10 parts from b9 left, i deleted everything except landing gear, its strut,airbreaks. and i agree for future updates, some "utility" parts would fit very good in this pact, like its own landing gear, airbreaks, or mk2 sized engine that requires no adapters.(difficult to imagine but would be awesome) also some more wings that will give more flexable designs. or more importantly its own hybrid engine, (like rapiers) BUT BETTER
  17. So Plane is appereantly as best as it can get, finaly fixed the take off problem as well, appereantly its also ksps fault NOT MINE!! when using angel snap, the further you go to front or back edges the smaller 90 degree heading angles get, so at edges of craft any part(this scenario, landing gear) wubbles facing left and right because game tries to figure out where it should face in tiny angles,so i placed it back to a proper place, take off problem also gone. i normaly dont share em i share pictures but since this design was contributed by other SP+ members, why not, real introduction of spirit, Flies really well, manages to go up to 30-35 km engines lose thrust imsymetricaly. you can get more fuel if you want to, but if you can fly well with high altitute thrust/stabilty management, (that part is a bit harder in FAR) it can get things done nice enough. http://www.megafileupload.com/en/file/547362/SPIRIT-Public-Share-craft.html You dont trust my designs? let me remind you that i design planes so good even KSP cant handle them --Note that public share version does not have RCS or front,back,docking port facing cameras, because you may not have RPM or RLA stock like installed, so i deleted them, you still need B9, main utility provider for crafts. Absolute Lift capable, you can probably add 2 times more fuel without serious consuquences. Still rotates slightly when pitched at peak altitudes and speed, otherwise its fine, without FAR return and stabilty at high alitudes would be easier since its lifting defies gravity. If using Far i reccomend a bit more attack angle during decend. Special Thanks to Balto-the-Wolf-Dog Pondafarr Dilny Kerman Genewin Kerman The Design problems (for introducing me to FAR, should take some practice but its very good, and your prograde doesnt fall 25 desgrees down, since mass is not the only factor) For those whom were lost: Countless kermans who died testing previous defected designs.
  18. Thanks all for helping me:) plane appereantly flies great now. @Pondafarr-com was pretty fine in the original design, and engines were directy centered with the body, so its not realy very high, its just landing gear and some other utilty added beneth the craft pushes down the com a little, it previously did not cause problems,also every plane almost have that, @Balto-the-Wolf-Dog- as the lift issue, you mean not lifting properly in the air or taking off from the runway? allthoug still couldnt figure an absolute fix to take off problems,it just wants to turn, and high speed turns can be deadly, i think similar example would be adding rocket engines to rovers, you know they eventualy trip and blow up as well, but planes.. never had that before.
  19. -Who would have known 2 stock controll surfaces clipped inside the superstucture would fix it all , appears a bit dumb but it works so... plane is very nice and resbonsive in the air, appeareantly design had a very good pottential, my next goal was "nighthawk" f117 but i fear it might have the same or similar problems, there are allready built versions are there but they are stock, i want to explore b9 (utility only)+sp plus pottentials. allthough this doesnt fix (and i still have no idea what causes it) the lift off problems, generalyt he plane always wants to turn to left side on runway, fixable by turning right aggressivle early on so you wont flip out rotating down or running out of the width of runway until you gain enough velocity to achive air speeds. i also still have no idea why problems started in the first place anyway, that made me put more parts such as tail that caused other problems later on. everything i checked fit to reality and failures of the design couldnt do all the damage. still think ksp's own failures triggered first problems. Thank you for the solution, ill try to fix the runway problems, purhaps checking other landing gears or other kinds of launching. otherwise its ready-to-go-SSTO sidenote: i wonder what the real b2 uses to smooth out yaw controll.
  20. when you get the designs and test,( thank you for participating) you might be able to fix it, i also suspected the tail could be the problem since whenever i yaw tail also moves just slighty bit, it gets a pit pushed to a direction relative to yaw direction, as seen in images. also, center of thrust is a bit back of the center of mass, a bit means its more then enough, as i said, i have tested crafts with ct is ahead of cm or very close to cm or any other weird designs or even designs that can be made in 10 seconds that are horrible but at least lifts off and flies well enough relative to the construction time, aside from the tail, since it wasnt the cause of original problems, there is still some mysteries, i think i may have to test the mk1 design with no elevators and controll surfaces again, it doesnt fix the runway accidents but pure tourque rather then aerodynamic related tourque seems a bit better idea since aerodynamics is failing me now. edit: the original design (that being mk1, newer upload is mk 2) also had some opposite turns as well, i think i pretty much fixed it but earlier models (that i had to start at 5-7 km above) had a problem pitching the nose down, now whatever i did i couldnt get to pitch up, but pressing S applied even stronger pitch down while W applied slight pitching up, but not enough to fix since craft always go directly vertical fall to its doom.
  21. so i have put this plane and similar designs with updates to the tests, and got interesting results, appereantly this wing design and similar ones with updates creates some problems with the game and over all aerodynamics, with this new design pitching is a bit better and plane keeps its nose when i stop pressing something, i dont know how all the controll surface loads on the back previously wasnt enough,it doesnt fix the take off problem it wants to roll over again, but once you do take off, some interesting things happen, such as using YAW controlls, like A or D, will resbond in the opposite direction when the engines are on, for example if you are looking at the plane from behind, presing A will turn the craft to right side, when the engines are off yaw controlls return to normal now i am no big designer or flight engineer, but looking at the engines directions and the buttons i am pushing, there shouldnt be any problems, yet planes responds to opposite direction, when engines are turned off, yaw returns normal. i think this design is breaking the game http://www.megafileupload.com/en/file/547106/SPIRIT-MK2-craft.html link for the mark 2 design, id like you guys to test it, dont care if you have far or not, have fun, see if you get different results, or get any ideas to fix it, or abuse it at your own will
  22. i had a thousend wheel changes before coming here, if that was that other crafts would have problems too since every plane i have is b9 landing geared, i love motors and steering and their shape and sisez, newer design has an SAS just before the rear air intake (the intake that is facing backwards, its stupid but it works, so its not stupid). COM/COL balance is as good as any craft, looking at far statistics its not the best craft but there are worse builded planes i made that flies better, pitching causes some rotation as more pitch leads to more rotation , realy fierce to fight through(that is IF YOU CAN GET OUT OF THE RUN WAY) since plane just roates to left or right in the run way, rotating a lot in the opposite direction so before you rotate too hard you have enough speed to lift off. http://www.megafileupload.com/en/file/547037/SPIRIT-craft.html here is craft file, if you want to test you have to proove worthy of testing my craft by waiting 10 seconds (sorry, i usualy upload images not files)
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