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TheReaper

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Everything posted by TheReaper

  1. Hello, so ive decided to make a plane .. (big surprise) more or less f117 inspired but note that i never said i would be making a replica. so i introduce you to this: More or less flies well,i decided to abondon rapiers compleatly, too heavy for engines and thrust/efficiency is really bad, getting back to clasic turbojets(more atmospheric speed) and a aerospike negine (has the same thrust as rapier rocket mode, but higher isp) , its still in devolopment, while in space using aerospike it pushes the nose down, there is a tiny difference between CoT and CoM (manageable with pushing nose up using tourque of cockpit), i guess its becouse of landing gear but it didnt cause problems before.. hmm also needs some fuel pump in space. or CoM falls behind CoL
  2. NEAR perfectly fits this, its so great, will this "black" heat shield soon be added to other parts? pure black on anything except the bottom of inline parts is a bit.. mismatch
  3. so about my previous problem the planes i saved BEFORE installed Far has CoL on very weird places. the planes i make and save after works just fine, the planes ive remade from the saves before the install also works fine. i love this, somewhat legimate aerodynamics without the punishing features of Far, great for a wuss like me!
  4. if you want to change kerbol back to vanilla use the asset back up you took before you modified the file. ahem you did back uped that file didnt you?
  5. crashing right before the main menu as in its the final loading screen with loading mark on right bottom side of the screen? that is often coused by memory issiues, i suggest you install ATM if not try to get to some lower resolution versions or delete modds you dont use if this is the case.
  6. i guess ill wait arround for full release, is there any future plans for better atmospheres now that the new techs 9-2 will bring allow even better textures?
  7. i use b9 for that, if you dont have b9 or enough space for b9 dont worry, i only have b9 landing gear,intakes and airbreaks, you can delete a lot of the parts if you like and dont worry about graphic mismatches , i think b9 fits sp+ designs perfectly. although i would still love sp+ engine, i was told there was going to be something like a "scramjet" search if you dont know what it is. 1.3 works also good with rpm 0.18 people, dont forget to update.
  8. i find this really weird, you prefer having a nice iva while the outside view is blank white and is just a square?
  9. b9 never stood a chance! @DaMichel Beautifull creation, although who the hell ordered that kerbal to carry 2 engines into orbit anyone has any good use for new elevon 5, the 4th one is preety obvious where it matches but 5th really looks like a stand alone part.
  10. i have a similar issue i posted here as physic load issues, the thing with huge speeds: with near or FAR your launch drag is severely lower then stock as its based on weight which makes no sense, but with that huge amount of drag reduced, jet engines get a bit ovepowered its not an issue with SP+ only, stock or other plane parts also have the same issue, you can -NOT launch with full throtle or you can download ISP difficulty or KIDS patches from ferram4
  11. i think first one is pretty decent considering the unmatch value , meaning ineffectiveness of stock mk 2 and huge superiority on higher sized rocket parts. with stock you barely have any fuel for sstos or risk bulding too long or wide. personelly i like it, second i have no idea , perheps pictures can help, never seen it.third, i exprience the same for engines on bi coupler, otherwise parts do attach nice and smooth, you can use non symetry or part clipping, (if you consider putting 2 engines in 2 seconds rather then 10 a cheating.. you really shouldnt)
  12. as for me, the a combination of mm 2.2 sp+ 1.3 and ksp x64 works without issues
  13. thank you on the output log, on a more previous post i did described what it was, and with pictures
  14. i guess i failed at word plays welll i really find it really awkward why would squad choose weight in the first place as adrag model, im not really an aerodynamic engineer or anything but .. come on, also i guess ill be re-installing far, perhaps i i disable failures it might be as good as it gets as if im having near. @ferram4 honestly i dont really have any idea what to do, the problem i said happens to be in the assembly not sure debug log will help in there as much. if i am wrong, and appereantly i am, you can help by correcting, then i can help myself by properly making a bug report.
  15. what if... stock drag value wrong generaly too much drag , stock engine power wrong generaly too much thrust... 2 wrongs make a right? hmmm
  16. i hope new updates come soon as we are on .24 now and wont be expecting anything new for months to come, so anything released now will have a pretty long aplification time, that is even not taking the possibility plugins sometimes work as intended in next versions
  17. FAR punishing Stock:unrealistic near: doesnt work HELP!
  18. yes it works becouse i did it! I ! you're welcome
  19. im guessing you also have cockpit rpm configs in the sp+ folder, there isnt really any reason for it to behave like that, i use mm 2.2 sp+ 1.3 rpm 0.18 and encounter no problems, also have vesell viewer plugin
  20. considering what im doing (ahem) its pretty expectable and forgive able that i may not know some parts of it also, a fun talk is never pointless. and i ll bring the tea in a minute
  21. have you tried cleanly deleting spaceplane plus+JSI and re install,
  22. Why? and how to increase it, purely on post count or rep has something to do? And while you answer this, how would you like your coffee?
  23. deleting near fixes it, with near i recorded some weird stuff i also noticed that with near: my single rapier provides up to 130 thrust even on the runway when i use breaks, whit stock it gives only 90 maximum at runway,might be one of the reasons taht give huge speed boosts to far and near
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