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TheReaper

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Everything posted by TheReaper

  1. sigh, was this question not asked enough? if you dont have FAR delete FAR cfg file so stock game will identfy them and they will generate lift
  2. well,it looks like i just have to build wings to last, kinda disapointing though, considering people always complain about stock aerodynamics is so simple and total nonesense yet no one can calculate it it would make plane construction a lot easier thanks though
  3. certainly 2 other guys before me told you what i really meant, but i d like to say, its called you misunderstod and you are WRONG
  4. when will there be a new pack? i was told 8.0 would be close
  5. well im out, have you actualy deleted files from game folder and downloaded a new though, i dont think the game is realizing there is a new mod installed
  6. finaly made a big lander and a transfer stage that took 30 minutes to build, finaly made enough stuff to get to jool, finally made an ecounter with val it was like 1 and a half hour of game play, i saved, i crashed once, half an hour later, actualy landed on vall , except i made the landing legs upside down
  7. i really hope for the next updates we get more parts especily a special mk2 engine that has the same shape as the parts, so we can use it without adapter parts, it would be great think of the new designs that would look so awesome, of course i would love to have that kind of an engine to be a bit strong RAPIERS RAPIERS... we have rapiers for days.. time for a new star engine for all ssto designs
  8. i always check forums for mods and discussions, seriously screw curse
  9. So i made an updated version of my ssto/research plane, this does keep the same cargo bay but its not for science its for small probes sized probes or stuf you may want to put on orbit, added extra wing surfaces, this way the plane never moves its nose without you want it to, that means no longer crushing S or W button to keep the nose where you want, even in thoughest de orbits, i used b9 and KER as extras, easily managed to get into 100km orbit can even push to high orbits, de orbit and still move arraound with remaining liquid fuel arround for some time, that means if you decent too fast you can still make it to KSC using jets or if you are desending too slowly and overshoting, huge b9 airbreaks will help allthough using 4 of these airbreakes without directly facing prograde vector will have some consuquences, as long as you know how to land and take off horizontaly, tail wont be a problem
  10. Hello guys, i ve installed this mod but what i really wanted was "lift-to-weight" any chance for this mod to show me that or any other mod that would?
  11. thats a layer but not exacly acloud one, thats the one that adds muns glow, although in my installment mun glow fades as i approach far away not when i am about to land
  12. is it possible make the invisible holding points at KSO super EWBCL's crew hatch a bit more visible to the game, i attemted to randevouz with a ship that i brought from mun so i can carry their crew to ksc with the shutle, kerbals tend be kicked away from the hatch after i click hold button,it is still manageable at 2nd or 3rd tries but still, an inconvience
  13. where did you even downloaded it?? by not working how? no clouds? no better atmosphere clouds? or you didnt get rid of the "evil" clouds Thats clearly a problem with your kittopia installment ı am thinking your folders got corrupted, even your "install" files, delete every folder you have related to your problems one way or the other, clean re-download from here, follow instructions and give it a go. obviously you did something wrong and everything you have is no longer working. best way to delete and do a clean re install
  14. Hello again, from the last questions i come to understand some of the content of my solution are too compplex for some players so i made a basic tutorial here for my solution, from the previous thread you know some stuff so ill skip those, you allready know there are 4 layers in the secondary folder, one of the layer controlls blue glow, 1 is for bad clouds, 1 is for the shadow for bad clouds , 1 is for support layers for those clouds, to make them appaer more 3 D and not a white line when you look horizontally, Here in my shuttle launch you see, real clouds and their shados just fine buıt there are some shadows where there are no clouds, thats becouse i deleted the faulty cloud layer but their shadow layer stands, these shadow layers also has the same characterisitic as clouds, meaning they move slower then real clouds so by time your images will turn like the next one Shadow layers without clouds As you can see shadow layers up close, there also some grey ish cloud line , it isnt really a big deal since its jsut support clouds and can stay if you like, but i hated it anyway Here you see i deleted every line except the atmospheric blue glow line, (normaly it is NOT layer number 0, dont look at the layer numbers to identfy layers look at the values) and TADA this is the visuel you SHOULD be seeing. Do not worry real better atmosphere layer list also has a shadow list, so it should not be a problem deleting defected shadow layer, if you are not satisfied find it and enhace it. Edit: i have come to understand my spelling is horrible, while i know most of them that they are wrong but fast typing can also make some problems, but these are reasons, not excuses therefore I AM SORRY for all spelling and other errors i've made
  15. As i said check the menus option layers, if the mun did not change when you installed this there must be a problem with your installment, do a clean install of eve and BA , read the instructions given on the front page of this site for further detail. ALT+N menu in the game You are the reason why i keep ruining my ksp memory please stop mamking stuff so awe some ---to the problems above,with more testing; i have found that the secondary menu also has some dimmer cloud layes that adds a bit blacknes to grounds, this layers darkening also aplies to the EVIL clouds i fought, so i preferebly deleted those cloud layers and encountered there are darker areas on some areas of the planet when i looked form orbit that appear as cloud shadows that shouldnt be there, also an another layer that adds so much un wanted stuff like more shadows or ghost clouds, when these did not appear as a problem at first becouse they match nicely to those fake clouds it wasnt noticeable at the time, and when i deleted it these made some weird appearence as darker clouds or shadows that shouldnt be there, so i decided to delete all of the layers oon this secondary list except the one that adds atmospheric glow, the original cloud list for better atmospheres has its own shadow layer, and it appears as enough for me at this time so i wont play with layers any time soon, but as i said this was my preference you can edit the clouds that best suits your preference via ALT+N menu. Thanks
  16. thank you man! i just want it to go a bit easy on the ıva not compleatly eradicate its compression so wouldnt be much fo a prblem
  17. now i am really enjoying my view, thank you again for this awesome mod and for your previous help figuring out this problem, i havent figured out caused this in the first place though
  18. Hello guys, so i did some digging up on this whole clouds thing, and i have learned some usefull information that i am certain will help solve the problems for not just mine also the problems of others ( i have heard some people have saying they still see atmosphere as white lines as vanilla ksp, or some people who cant see cloud shadows from up high, here it is WARNING EXTREMELY LONG POST AHEAD Those evil clouds up close ( hacked fuel SORRY) as i approach they turn grey dark, small brighter cloud on the right is a real one another example here we can see the clear layers, at first i confused it with weaters , rain clouds in real life are also darker and grey but they ruin our cloud visuel so i dont care, want em gone i have deleted every layer and came up with this, notice thaat planets blue atmospheric glow is also gone except for those extremly bright clouds, its vanila visuel another example of bad clouds up close, dark and EVIL Here we see 2 of the same picture , check the eve panel, there are 2 folders listed in the same name, this is the one that causes some problems, This one represents the original cloud layer folder that you have in the folder, the other one has less number of layers, (so its the problem lets kill it..? well no it controls osme important stuff) Here we see cloud layer number 1 with this new found folder, i change the value A from 0 to 1, it is the apperance, very visible or barely and transperrent ( as you cna see dublicate clouds are gone as well) Did you notice, in this example this layer controlls clouds SHADOWS as seen from orbit ( i saw some guys complained about shadows previously, You are wellcome) i made some experiments ( i may add images to this later if you need certain clerifiction of what you should do) i dont remember their exact order but here are some answers, REMEMBER TO SAVE YOUR CURRENT OPTÄ°ONS, YOU CAN RESTORE YOUR SAVE IF YOU DO SOMETHING WRONG --- RESTORING SAVES WILL NOT BRING DELETED LAYERS BACK, if you deleted a layer you need to do a clean new install of EVE and BA. so i reccomend playing with A value instead diretcly deleting, between 0-1 or whatever you like. --one layer has the cloud shadows as i gave above, --another layer (i think its value is 0.4 for deffault) controlls the blue glow of atmosphere, putting it to 0 will brings back evil white horizons that sonic saved us all from, putting it at very high values will make kerbin appear similar to laythe.extreme blue glow. --one layer i ve found controls DIRETCLY these dublicate clouds that rotate slower then the real clouds (they do not rotate as the same speed as the ground) iave putted this to 0and those dublicate clouds are gone, (this makes 3 layers, there are 4 layers there,i havent found what one does yet) im sorry i didnt make this part more ... visuel friendly with images but i think i dealt with ksp long enough now i want a rest away from it, so go NUTS! experimenting remember my reccomendations about saves and deleting layers from above, go experiment. i still didnt fully experimented when i deleted those EVIIIIIL clouds, i dont think there will be any consuquences worth mentioning, but before you start, especilty if you are new to this kind of stuff, have back ups of EVE and BA, remember to save, play with some values, only A value if you want something less-more visible or compleatly gone. Cheers,
  19. i got nothing, ill ask rbray (EVE Dev) see if he can be of asistance edit: i may have found something, stay tuned
  20. is there a way to use agressive version without ruining IVA view?, it really has little to no impact on outside views but IVA's really gets wasted, is there a way to eliminate Iva texture reduction or allowing the mod to " go easy " on Ivas , thank you
  21. funy i dont remember diretcly installing RPM but i have KSO installed, it adds a bunch of dlls and plug ins for its IVA monitors to work, thats where it could come from, any how, thank you for the update keep it up, i would love to see some utily added to this mod,such as sp + ladders, or your own landing gear, i personaly use b9 but i would love to extend avaliability
  22. do need the kw texture reduction pack... yeah yeah yeah yeah... atm , wouldnt be here if atm wasnt at maximum capacity to save space
  23. all links lead to curse,curse ksp mods main list though no actual downloads there, there you see curse everyone... still have no idea why would squad do this spaceport was 500 times better
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