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TheReaper

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Everything posted by TheReaper

  1. we have the lighthouse , its called jump beacon which is alrleady included for the 3rd part, you do know that jumping doesnt mean moving from point A to B in a straight line, so path obstruction is BS .
  2. Thanks guys! apericate the help. now to get on work with some cfg editting.
  3. Hello guys, so ive been making some spaceplanes recently and ive noticed they all tend pitch up or down even if the plane was made almost 2 dimentional, i think its becouse of landing gear though ( it didint happen before with landing gears and near only affects aerodynamics (as far as i know - no vaccum physic improvement- ) maybe its a bug but its a report and question for another story and another time - unless you faced the exact same problem ,please share info-) now the stock landing gear is out of game physics along with other parts i was hoping if i can do the same thing for b9 landing gears that i generaly use, is it possible ? if so how? Although these seemingly physicsless parts do affect aerodynamics and my center of lift slightly ( becouse i have NEAR installed) any chance to make these parts and the b9 landing gears also immune to NEAR aerodynamic detection as well as gameplay phyics calculations for mass. Thank you
  4. Never sought your understanding. Think better, i didnt put any secret passwords or something. not like we are talking about triangles. oh... this can be named anonoying as helpfullness can be named futile work... we are just stating our opinions on what we see, and if you read carefully i didnt say it was bad infact i pretty much implied that its going to be great. Ä°m not mad on anything or something, accusations on missunderstandings are quite common.
  5. i checked mk3 , it can be really nice,in nazari we trust, but its currently beta and looking at its current situation its worthless. cannot be compared with this mod, give it sometime after it gets rid of beta state curse, ill give it a chance, really loking forward for 1.4 here though
  6. i agree its quite annoying , and to all smarties who go like o.O why dont you go straigh for carrer instead , he did stated roleplaying, also after all science unlocked its still not sandbox since you may wantot build overbuilt over expensive stuff which will ruin your day once you keep getting blocked by funds, why not only science and not career you may say? that part falls to personel preferences, i think RnD and Mission controll should be unlocked as well in sandbox, their screen sountracks are quite inspiring.
  7. becouse its impossible to add 2 of them and some cheap light batteries. or some solar panels and you jump in 2 seconds
  8. i agree with adding some other resource or something or making it take huge amounts of electricty like 100.000, seriously 10k is just too easy. especily with mods. with these ways jumpihng can be made harder but please... restrictions and uncertainties, ( no jumping if where or what or maybe you end up not in the place you want BS etc..) its just not how it works. although a simle electric charge increase to at least 50.000 , working surface jump module, better modelling and graphic designs is all that this mod needs, i m hoping for improvements on these subjects in 0.6 thanks again for the awesome mod.
  9. press ALT+N and play arround. just remember to save before you start playing arround. edit:page 67, i made a post solving my problem but it contains info on yours as well. you can decrease the blue effect manuelly on the correct layer if you like, but i suspect the same thing also controls the cyan horizons(the part where sonic saved us from white horizons) , so dont go extreme.
  10. glows arent annoying and when done right and when there is no problen on your end they dont look like atmospheres they fade as you get close you wont even realize it, glows are an undeniable gift to visuel pacts, just deal with it
  11. there are some mods from ferram 4 , that adds isp limitations and others to make it more chalanging.
  12. 160 mods? dude... anyhow, i have x64 and this mod it all works just as intented, re install cleanly if you have to and do delete previous versions even if install read me files dont tell you to
  13. i sometimes have the same problelm ,sometimes i get low fps with low, sometimes i get no lag with high res.. i dont thin its with this mod, i tested stock ksp and it sometimes had low fps as well.
  14. anyone else having trouble pitching up with any plane regardless of what with NEAR installed? pitching down appears to be fine, it goes away with FAR or stock. i guess ihad my time with near time to go far,
  15. i sense that more updates will be coming soon, damn just as i get an almost stable install. you guys are the reason that i crash due to memory reasons.
  16. obviously stock, with far your acceleration really slows down when you hit 1600s. given time patience and ambition,and engineering yeah you can reach 2000s, (with far, i doubt DRE will alow much fun with this) in stock you accelerate non stop to 2100s so easily.this speed is achived even with the dumbest planes
  17. pure wrong, add more intakes, by more i mean a lot more, 1 or 2 intakes wont make much difference when air gets thin, when you look at my designs you can clearly see one of my signatures: abused air intakes , i once made a plane so filled with air intakes it with turbojet engine worked above 40 kms, i was able to reach orbit of 350 kms. could have pushed a lot higher but i had to cut the testing.
  18. yep the octocube, i made more images for in game usage rather then perspectives in hangar (now it was a v2), its totaly awesome, if you dont like the recources you can s easily edit all the jet engines to use lf , intake to keep forever.
  19. engines go a bit fast but its really awesome , spesificly for this mod.
  20. You have got to try kerbonite with this mod (generaly its wings) so much awesomeness.
  21. what new version? - - - Updated - - - do you have sp+ far cfg file in the install dictionary?
  22. i think a ffull compatabilty with flares on suits better dont you think? but a bare *flares off* until that kind of an update comes is satisfying enough
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