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FITorion

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Everything posted by FITorion

  1. http://spaceweather.com/ http://www.solarham.net/ Video links while I try to figure out how to embed: http://youtu.be/NtU_eXsehsk http://youtu.be/q2GFdWL4YDA
  2. I haven't changed any timezone settings... I did just travel from Pacific time to Eastern time... and the post was made from my phone... but that travel was a day before the post... and the post was made during a time when both Eastern and Pacific would be the same day. in any case I still haven't changed anything and now it's displaying correctly. weird.
  3. http://forum.kerbalspaceprogram.com/threads/64719-Unusual-death For example in the above thread My post was posted today... and after the person I quoted... Yet it is showing me at least that I posted Yesterday and before the person I was replying to... Is it showing the same thing to anyone else?
  4. If it were to exist I would want to have it take the form of some sort of fee for the conversion. Something called out and specific. Listing a % is not good enough. I also wouldn't want direct conversions... You could do things like Purchase Research Projects and have them cost more than the science you get from them... Or Sell a Patent you spent Science to get... but you should get way more money for that than the science you put in. I don't think reputation should be able to be spent but higher rep should increase your funding... I suppose maybe it could be "spent" to get a better one time deal on a research project or price on a part or sale price on your patent. You'd have to weigh your cost/benefit from a reduced regular budget for the one time immediate benefit. You could spend money on PR campaigns to raise your Rep... Science gains should just passively raise your Rep already... What I really would not want is a direct convert money to science or science to money or whatever combination menu and a % loss or gain... What I mean is I don't want a menu like: Drop down select: Money, Science, Rep. type in amount. Convert to drop down: Money, Science, Rep. % loss or gain. Resultant value. Even if the examples I gave accomplish the same thing they have story fluff and are more structured.
  5. there are 2 types of time warp. The regular one you use in orbit in which case the physics does shut off... and then there is physics warp which is used in atmosphere, on the ground, or activated with alt while throttled up. It only goes up to 4x and weird things can happen.
  6. I do my Omni com sat array using the 5 Mm omni at 400Km... so yeah...
  7. It was a 4 hour ordeal... with me flipping and flying all around... I've gotten much better. Docking was probably the hardest thing for me to learn. Even now it makes me nervous but I can do it and make it look easy. That certainly wasn't the case at the start.
  8. Physics only really is in effect on the vessel you're controlling... The rest are "on rails". Their trajectory is pre-calculated. Even dipping into the atmosphere, so long as you're above the auto delete altitude won't effect the trajectory. All that said an encounter should still take effect... But strange things happen at high time warp. Launch straight up. Cancel out your motion due to the spin of the planet so you come right back down. Accelerate so you are almost to escape velocity but not. Now set time warp to max. Watch as you fall back to Kerbin... pass through it and head back out on your pencil thin "orbit". And this is while being in control... Not even Planet collisions take effect at high time warp...
  9. Any planet with a magnetic field... and an atmosphere... So... Kerbin, Jool, Maybe Eve. I don't think there is any official word on the status of any of the planets magnetic fields but those three would be good guesses. I suppose all that's needed is an atmosphere ... and a highly concentrated radiation environment... So Laythe could have Aurora all over it due to being inside Jool's Van Allen radiation belts.
  10. I usually set up my comsats with 4 dishes and an omni. 1 for KSC. As they precess around each will take its turn pointing at KSC. 1 for next sat. 1 for previous sat. 1 for Mun and beyond coms. Should only really need 3 of these in geosync but I'm not that great and tend to put 5 or so. Then I do a lower 400Km omni only array.
  11. The specific example I was thinking of ... I'm not sure of... so didn't want to call it out. The Cassini Hyugans(Spelling?) probe that landed on Titan. That probe was not designed to send directly back to Earth... But I believe we did pick up its signal from Earth and then waited for the relay from the Cassini orbiter. I'm unsure because I know we lost half of the data from the probe... so maybe what we picked up was just a carrier signal or something and or too badly degraded to get data from.
  12. But there was a goal. resources would be used to build permanent structures such as launch facilities, VABs and other colony like buildings. That enables a truly multi-world civilization.
  13. you can change the staging... you aren't stuck with what it generates for you... Click and drag. add more stages or remove stages with the + and - buttons
  14. It's a work in progress. All the planets need bioms. There needs to be more varied flavor text. More jokes. But also have flavor text lead people to find things like the Easter eggs and or reveal underlying mysteries about the Kerbal System. The devs don't need to write a plot... but a little background info about the origin of the Kerbals and or alien activity in the system or other interesting things could and should be uncovered through science. There should be more science instruments and maybe robotic sample return for probes. Space stations need more reason to exist... the science lab is a good first start but more is needed. But of course the need for more in nothing new to KSP. What exists is just the bare minimum to test the systems as they are implemented. More and different and fun and kooky comes when they are done implementing systems and get to the phase of development when they are filling up those systems with content.
  15. Well in reality... The transmitters we have here on Earth are much more sensitive and can transmit at much greater powers than anything in orbit. Landers often have a low power transmitter to transmit back up to an orbiter and have that relay the info back to Earth... But it's happened several times that the Earth receivers could pick up the landers transmission directly. Even stuff really far out and low powered. Sending info the other way is a different story. You can get situations where you can hear the spacecraft but the spacecraft can't hear you.
  16. Cool. That could work as a bit of a fail safe having a few targets it can cycle through to find a link.
  17. need more specifics. Where were you orbiting? If Kerbin... equatorial? Any debris about that you could have run into? Did your orbit dip into the atmosphere at any point? By unattended do you mean not focused or you weren't at the keyboard? They mean different things... If Kerbin... and equatorial... and focused then it could have been the shifting Launch pad hit boxes. Leaving the game running for a long time is inadvisable as weird things happen. If it was focused anywhere then it could have been debris. If you weren't focused then it would have to be wiped out by having too low of an orbit to be taken care of by the auto delete... or have been classified as debris itself and deleted by having your debris allowance set too low. Or it could be something completely different. These are just some of the know possible causes for such things.
  18. This is what I did. Do not do what I did. Up to that point everything was fine. Land modules and use rover wheels to maneuver them together and connect with docking clamps. Do not attach a big long thing to have your power generation away from your habitation. The whole connected base will load rigid and go flying through the "air" when you connect new things... Seen here in testing was my power module. Upon attachment to my base the base flew up into the sky and fliped over and then came crashing back down. Lessons learned: Do not attach things together. Long things do not do well on non flat Lunar surfaces. There are no really flat Lunar Surfaces. Landing several modules close to each other is good enough. Using rover wheels to move things closer to each other works well. If you want to link things together Mods such as KAS should be used and not stock docking ports. I used a "skycrane" like method to land each module. Similar to this: The fuel and engines for landing are on top. Once landed you decouple it and have it fly off to impact the Mun thus reduced the number of parts on the surface.
  19. Well... darn. That could have been an awesome challenge.
  20. That's not the dimension he was talking about... that's the range in altitude... not thickness. Now I think he's wrong... and it's more like 1-10Km thick but you're more wrong.
  21. How I'd like it to be: Billions of independently orbiting hard rocks of small to medium size. How I'd do it given that the above would melt systems: A thin but not paper thin Terrain Scatter like object that looks like Billions of rocks but you can pass right through. How it will probably be done if at all: A thin but not paper thin Terrain Scatter like object that looks like Billions of rocks but causes instant death upon passing through it.
  22. .23 does list things you failed to bring back... so you know there is science there to get... A polar orbit and an eva Kerbal should reveal all the biomes. The grav sensor might do this too... not sure. Then there are different levels of orbit and for planets with atmospheres different levels within those. On the EVA Kerbal... anyone ever managed to get EVA reports "while in orbit over: KSC, The launch pad, or the runway."? Those biomes are pretty small and while in orbit you'd whiz right by in less than a second for something like the launch pad.
  23. On planets with science regions there's a little something to do... go and visit each region with all the science gear. But that isn't enough and not all the planets have regions yet... they should be getting them at some point though. What we need is the ability to build permanent structures on the surfaces or under the surfaces of planets. To do that I propose a system where by you mine for resources to use in construction of such bases...
  24. reentry can rip solar panels off your ship... but that's about it. If you have some large asymmetric thing like a space station then that could break apart too... But for the most part the reentry effects are just for show and there is no heat associated with it. You can slam your pod at any angle into the atmosphere at 5Km/s with no fear of any damage.
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