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Everything posted by FITorion
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Now-defunct-thread-that-should-not-appear-in-google-search.
FITorion replied to Cilph's topic in KSP1 Mod Releases
I do my Omni com sat array using the 5 Mm omni at 400Km... so yeah... -
It was a 4 hour ordeal... with me flipping and flying all around... I've gotten much better. Docking was probably the hardest thing for me to learn. Even now it makes me nervous but I can do it and make it look easy. That certainly wasn't the case at the start.
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Why the R.A.P.I.E.R engine isn't the S.A.B.R.E engine...
FITorion replied to MrZurkon's topic in KSP1 Discussion
Copyright issues. That's what they said... -
Since when does encountering not happen?
FITorion replied to The Destroyer's topic in KSP1 Discussion
Physics only really is in effect on the vessel you're controlling... The rest are "on rails". Their trajectory is pre-calculated. Even dipping into the atmosphere, so long as you're above the auto delete altitude won't effect the trajectory. All that said an encounter should still take effect... But strange things happen at high time warp. Launch straight up. Cancel out your motion due to the spin of the planet so you come right back down. Accelerate so you are almost to escape velocity but not. Now set time warp to max. Watch as you fall back to Kerbin... pass through it and head back out on your pencil thin "orbit". And this is while being in control... Not even Planet collisions take effect at high time warp... -
Any planet with a magnetic field... and an atmosphere... So... Kerbin, Jool, Maybe Eve. I don't think there is any official word on the status of any of the planets magnetic fields but those three would be good guesses. I suppose all that's needed is an atmosphere ... and a highly concentrated radiation environment... So Laythe could have Aurora all over it due to being inside Jool's Van Allen radiation belts.
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Now-defunct-thread-that-should-not-appear-in-google-search.
FITorion replied to Cilph's topic in KSP1 Mod Releases
I usually set up my comsats with 4 dishes and an omni. 1 for KSC. As they precess around each will take its turn pointing at KSC. 1 for next sat. 1 for previous sat. 1 for Mun and beyond coms. Should only really need 3 of these in geosync but I'm not that great and tend to put 5 or so. Then I do a lower 400Km omni only array. -
Now-defunct-thread-that-should-not-appear-in-google-search.
FITorion replied to Cilph's topic in KSP1 Mod Releases
The specific example I was thinking of ... I'm not sure of... so didn't want to call it out. The Cassini Hyugans(Spelling?) probe that landed on Titan. That probe was not designed to send directly back to Earth... But I believe we did pick up its signal from Earth and then waited for the relay from the Cassini orbiter. I'm unsure because I know we lost half of the data from the probe... so maybe what we picked up was just a carrier signal or something and or too badly degraded to get data from. -
But there was a goal. resources would be used to build permanent structures such as launch facilities, VABs and other colony like buildings. That enables a truly multi-world civilization.
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It's a work in progress. All the planets need bioms. There needs to be more varied flavor text. More jokes. But also have flavor text lead people to find things like the Easter eggs and or reveal underlying mysteries about the Kerbal System. The devs don't need to write a plot... but a little background info about the origin of the Kerbals and or alien activity in the system or other interesting things could and should be uncovered through science. There should be more science instruments and maybe robotic sample return for probes. Space stations need more reason to exist... the science lab is a good first start but more is needed. But of course the need for more in nothing new to KSP. What exists is just the bare minimum to test the systems as they are implemented. More and different and fun and kooky comes when they are done implementing systems and get to the phase of development when they are filling up those systems with content.
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Now-defunct-thread-that-should-not-appear-in-google-search.
FITorion replied to Cilph's topic in KSP1 Mod Releases
Well in reality... The transmitters we have here on Earth are much more sensitive and can transmit at much greater powers than anything in orbit. Landers often have a low power transmitter to transmit back up to an orbiter and have that relay the info back to Earth... But it's happened several times that the Earth receivers could pick up the landers transmission directly. Even stuff really far out and low powered. Sending info the other way is a different story. You can get situations where you can hear the spacecraft but the spacecraft can't hear you. -
Now-defunct-thread-that-should-not-appear-in-google-search.
FITorion replied to Cilph's topic in KSP1 Mod Releases
Cool. That could work as a bit of a fail safe having a few targets it can cycle through to find a link. -
Unattened Ship Explosion
FITorion replied to insylem's topic in KSP1 Gameplay Questions and Tutorials
need more specifics. Where were you orbiting? If Kerbin... equatorial? Any debris about that you could have run into? Did your orbit dip into the atmosphere at any point? By unattended do you mean not focused or you weren't at the keyboard? They mean different things... If Kerbin... and equatorial... and focused then it could have been the shifting Launch pad hit boxes. Leaving the game running for a long time is inadvisable as weird things happen. If it was focused anywhere then it could have been debris. If you weren't focused then it would have to be wiped out by having too low of an orbit to be taken care of by the auto delete... or have been classified as debris itself and deleted by having your debris allowance set too low. Or it could be something completely different. These are just some of the know possible causes for such things. -
Going to start a mun colony, Need help.
FITorion replied to Lolkillalevi's topic in KSP1 Gameplay Questions and Tutorials
This is what I did. Do not do what I did. Up to that point everything was fine. Land modules and use rover wheels to maneuver them together and connect with docking clamps. Do not attach a big long thing to have your power generation away from your habitation. The whole connected base will load rigid and go flying through the "air" when you connect new things... Seen here in testing was my power module. Upon attachment to my base the base flew up into the sky and fliped over and then came crashing back down. Lessons learned: Do not attach things together. Long things do not do well on non flat Lunar surfaces. There are no really flat Lunar Surfaces. Landing several modules close to each other is good enough. Using rover wheels to move things closer to each other works well. If you want to link things together Mods such as KAS should be used and not stock docking ports. I used a "skycrane" like method to land each module. Similar to this: The fuel and engines for landing are on top. Once landed you decouple it and have it fly off to impact the Mun thus reduced the number of parts on the surface. -
Well... darn. That could have been an awesome challenge.
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How do you think rings will work in KSP?
FITorion replied to TheGeoninja's topic in KSP1 Suggestions & Development Discussion
That's not the dimension he was talking about... that's the range in altitude... not thickness. Now I think he's wrong... and it's more like 1-10Km thick but you're more wrong. -
How do you think rings will work in KSP?
FITorion replied to TheGeoninja's topic in KSP1 Suggestions & Development Discussion
How I'd like it to be: Billions of independently orbiting hard rocks of small to medium size. How I'd do it given that the above would melt systems: A thin but not paper thin Terrain Scatter like object that looks like Billions of rocks but you can pass right through. How it will probably be done if at all: A thin but not paper thin Terrain Scatter like object that looks like Billions of rocks but causes instant death upon passing through it. -
.23 does list things you failed to bring back... so you know there is science there to get... A polar orbit and an eva Kerbal should reveal all the biomes. The grav sensor might do this too... not sure. Then there are different levels of orbit and for planets with atmospheres different levels within those. On the EVA Kerbal... anyone ever managed to get EVA reports "while in orbit over: KSC, The launch pad, or the runway."? Those biomes are pretty small and while in orbit you'd whiz right by in less than a second for something like the launch pad.
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On planets with science regions there's a little something to do... go and visit each region with all the science gear. But that isn't enough and not all the planets have regions yet... they should be getting them at some point though. What we need is the ability to build permanent structures on the surfaces or under the surfaces of planets. To do that I propose a system where by you mine for resources to use in construction of such bases...
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reentry can rip solar panels off your ship... but that's about it. If you have some large asymmetric thing like a space station then that could break apart too... But for the most part the reentry effects are just for show and there is no heat associated with it. You can slam your pod at any angle into the atmosphere at 5Km/s with no fear of any damage.
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Just FYI... You start with an engine that produces power... and the capsule has batteries inside it... So you in fact do start with a power source and batteries...
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Why wont devs add simple yet usuable tweaks?
FITorion replied to kiwiak's topic in KSP1 Suggestions & Development Discussion
Because there are only so many hours in the day and they have higher priority things to get in the game first. This is not a released game. This is Early access. The creature comfort small things happen at the end of development when they are getting ready for the final build for release. Big complex things that take a lot of time are what is the priority right now. -
Ion engines. I know... I'm weird... and patient. I just wish we had a reactor that could power them instead of solar arrays or a boat load of RTGs.... Also RTGs. Especially when I look at the Curiosity Rover on Mars and see one hanging off the back of it... KSP is REAL!
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Orbits are not intuitive to most people. This game has the potential to change that. But orbits were somewhat intuitive to me and this game has made them more so. I don't get very much enjoyment out of watching other people struggle and fail... especially when I want them and the people watching them to like the game and for them not to think it's impossibly difficult... A few first explosions are fine but after that it becomes so very frustrating to watch. I want to reach through the screen and tell/show them what to do. But who the heck puts a rocket engine on a pod with no fuel and then puts the fuel where the fire comes out and expects it to work? Also I'm disappointed things below engine exhaust don't explode immediately... There are certain things I expect to be common knowledge... such as rocket engines are supposed to be on the bottom of the rocket...
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These it? part 1 part 2