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KSP2 Release Notes
Everything posted by FITorion
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I disagree. The internal tank structures should be defined and you can make MOD parts of tanks with different fuel tanks in them. Tweakables just allow you to tweak the levels within. Nothing more is needed.
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This. It's tweakables... not procedural fuel tanks... I have no problem at all with the way I have seen it thus far.
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Resources - postponed, cancelled or reserved for a DLC?
FITorion replied to czokletmuss's topic in KSP1 Discussion
Resources provide the reason to drive around. A simple 1 resource system used for refueling such as Kethane doesn't really add much but it does some. The large robust and complex system with 10 plus resources to find and mine and use to make things other than fuel that Squad was working on would have add a heck of a lot of reason to spend time on the various planets and moons. Squads stated goal before adding more planets and or other solar systems is to give us more to do on the planets we have. You said yourself that there is nothing to do. Having something to do is necessary to the continued playability of the game. Once exploring every nook and cranny of a planet is fun and serves a purpose in the base stock game... then I'd call the base stock game done and look to expansions. Resources (and the buildings and things you can make with them) would be the final thing needed to finish off the game. -
they most certainly do have that luxury. It just requires changing settings. or copying your game into a different directory so steam won't update it if you're really paranoid about it.
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Resources - postponed, cancelled or reserved for a DLC?
FITorion replied to czokletmuss's topic in KSP1 Discussion
as I understand it that chart was the plan. Then they switched focus from end game sandbox to career and axed half the resource system. The half about buildings and colonies and infrastructure and building an operating space civilization. Since then the only word we've gotten is that the plans have changed and they are not prepared to discuss it further and we shouldn't expect further discussion until career mode is mostly done. The discussion of whether resources or some part of resources will be in the base game or DLC or an expansion and our feelings on DLC and expansions in general is very related. -
Resources - postponed, cancelled or reserved for a DLC?
FITorion replied to czokletmuss's topic in KSP1 Discussion
I hate DLC. What's above hate? What ever that is with the passion of 1000 burning suns for DLC they charge you for. I payed for the game... updates should be free. DLC is just updates renamed. I like Expansions. Expansions are different from DLC in that they are almost entirely separate games in terms of volume of content added. I don't mind paying for an expansion. Expansions are fine. I hate being nickled and dimed which is what microtransactions(payed DLC) are. Last I heard Resources had been delayed... Some of the more complex things that resources might have allowed... Building buildings on other planets and being able to build and launch rockets from there might have been pushed to an expansion. As well as other solar systems... They need to draw the line somewhere for what KSP 1.0 will be. Then they can look to what an expansion might be. -
Ok now I'm saying it's "past due" But this still isn't any indication of anything in particular. Besides it's about what they did last week... not what they are doing right this moment.
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yeah by "late" I didn't mean "past due". I meant late at night. They've been coming out at about this time since the daily Kerbal started and the weekly before that was always a late night thing as well.
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Well... I kinda did think .23 would to be out before K-KON... or at least thought it was highly probable... and I don't believe the weekly dev notes being late is any indication of anything or out of the ordinary... But what I do think would be delaying things is that all the devs who were flying in for K-KON arrived yesterday and they've been tweeting out pics of them out looking around the town. I don't begrudge them it at all. I expected K-KON to be a huge distraction. I also expect it would be horribly unfair for the regular devs to be out having fun while the testers are back at the office getting things ready for release. So really I don't expect that any work is getting done this week.
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Scroll up... all the way up... Read. It doesn't matter what thread you are in the dates are right there.
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looked like the hatch to me... Stuck outside the capsule they get a delivery. One imagines it's a super jet pack to rescue them... But it's a cake... which they can't eat... because they're stuck outside and removing their helmets will kill them.
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I just wonder what time PST it starts on the 12th. Will it be a 24x2 thing or start at a reasonable(for me) hour in the morning of the 12th?
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Squad... I want a jet pack like that now. I hope you're happy.
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The short answer is: Yes. In our own system Europa could be just like Laythe if it were only a touch warmer. There are other sources of heat than the Sun.
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[Spoiler] Easter Egg Stocktake 1.1.3 Done
FITorion replied to MalfunctionM1Ke's topic in KSP1 Discussion
I wonder if you'll get done before .23. I also wonder if it'll matter... meaning I wonder if they'll have fixed any... No mention of it has been made that I know of. -
and besides each capsule will now include a small amount of monoprop. It will definitely be enough for one eva... But I wonder if it'll be enough for more or if it'll only be enough to fill the kerbals jetpack once.
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If you act fast... before .23 comes out then yes you can save it. Why, you ask? Well you'll burn away from the Mun... then you'll run out of fuel... Then you can tap into the limitless jet pack fuel your Kerbal has by getting out an pushing. You'll need to go back into the capsule to refill the jet pack from the limitless supply stored within. Come .23 and that supply won't be limitless anymore.
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Before .22 it was like 1 week to 2 weeks. .22 came out in about half a week. I would not be surprised if .23 was out Monday or Tuesday. I will not complain if it isn't however. I understand things can run longer than expected. With KerbalKON just days away I imagine they are somewhat distracted. I hope .23 comes out before but can understand if the festivities get a little in the way of that.
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I agree. In the mean time though http://www.twitch.tv/ksptv For some reason they are really slow lately at putting the Squadcast in the videos tab next to chat... but the Squadcasts can still be found by clicking on the KSPTV name on that page and going to "Past broadcasts" Here is the direct link to the most recent one. http://www.twitch.tv/ksptv/b/485462092 Edit to add: In my opinion the forum should be the one stop shop for all info regarding KSP. Anything posted anywhere else should be either already posted here... cross posted here... or a link provided here... Make use of the announcements forum to actually make announcements and link to announcements.
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Give a nerd a NOR gate and you're going to get a computer.
FITorion replied to nhnifong's topic in KSP1 Discussion
I remember seeing an engine at one point... Someone had made a model of internal/external combustion engine... there was a video of it... Rings of structural parts around the rotating parts and then decouplers to get it started... I'm searching for the video but I suck at finding stuff like that. -
Why in the world would you ever expect them to? Struts and fuel lines running outside of the Subassembly will be severed naturally when you sever their connection to the rest of the ship by saving it as a subassembly. Those struts and fuel lines no longer have any association and are not going to magically reach out and connect to whatever they are placed near. I can't imagine this ever changing and I think expecting it to work like that in the first place is not squads problem...
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you do know that 65km is in the atmosphere right? Kerbins atmosphere stops at 69Km. You will need to have both your Ap and Pe above that to have a long lasting orbit. This is not in any way a bug.
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stock or not? If not then not squads fault. If stock then write some bug reports. What do you mean "standalone ship"? You can't load a subassembly as the starting part... you have to have something to attach it to. If you had struts or fuel lines that connected to things that aren't a part of the subassembly you are saving then of course they aren't going to work. To expect them to (if that is what you're doing) is unreasonable. I've never had it not detect obstructing things... Does it happen after prolonged game play? Try restarting your game once in a while. There's another bug which has the physical presence of the structures around the launch pad move a bit over time... solved by restarting. I have no idea what you mean by "attitude of some parts of the ship will be locked". Please explain further. Never experienced the VAB thing. Have you cleaned the buttons on your mouse recently? Were the ships classified as debris and do you have the settings set to delete debris? I doubt that's the problem but it's the only thing I can think of.
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I actually expect .23 to be out before K-KON. KerbalKON is too long... But hey Maxmaps and who ever sees this before him... K-KON is less than a week away... There should be a schedule of some sort posted... soon... and not soon tm... but more like today and Monday at the latest. I'm not trying to be demanding here. That's not the tone I wish to convey. I've run a convention before. We had the schedule pretty much nailed down and posted up on our website about 2 weeks before the event. It wasn't the biggest convention ever but it was fun running it. So I'm just trying to give a little advice here. Today's Dev stream would be the perfect time to put up the schedule.
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I missed the previous ones. I have no idea what to expect beyond some live streams. I imagine most everything is going down on twitch but don't know if I'll be needing to watch the forums, twitter, tumbler, facebook... so on and so forth to get everything. It'd be nice if there was one central place where everything KKON related was and all their other communication channels were just posting links to it.