steuben

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  1. Lithobraking from 5m up in 1/6 g is still lithobraking.
  2. steuben

    Launch bug

    did you close and reopen the game?
  3. steuben

    Question for Content creators

    Actually that's the last very pair of steps, the recording and editing. How much time have you got budgeted for planning and writing each video? I heard somewhere that fifteen minutes spent planning a shoot saved an hour of shooting time and thirty minutes of editing time. Sure there are those that can get away with out doing it for a whole series; shoot the whole thing in one take with out any prep work. But, they are on the edges of the trifecta of luck, skill, and experience. They have maxed two at the expense of the other.
  4. steuben

    DOES ANYONE HAVE A KSP SOUNDTRACK, IF SO, WHATS IN IT?

    In a bit of take my [redacted for language, ed.] money idea, this is where Squad should tap some of the resources that Take Two has. Cause as we all know <crowd participation>Merchandizing is where the real money in the game is made</crowd participation>. KSP the Image album, the Orchestral Bombing of "The O-4 March", the waltz styled "Fireball Slide", the slow meditative "Coasting the Void", the power rock of "Test Flight Alpha", the mournful "Contact Lost", the canon "MOAR BOOSTERS!", and many more. ... Now available as a two LP, two eight-track, or two cassette tape set, from K-tel Records.
  5. steuben

    What is your most facepalm-worthy moment regarding KSP?

    One of mine. A spot on docking alignment on approach between an orbital station and a new module... at 87 m/s relative velocity.
  6. Yes... it did. Except the exhaust products had a very small drawback. In environment that did not have a negative humidity one of the products would react with any water a produce an acid that would literally dissolve you from the inside out. And that one of the tanks would have to be held a roughly 200 degrees C above ambient temperature.
  7. I asked the question a while ago. Most of the answer is here
  8. steuben

    How do I play offline?

    Try a reinstall.
  9. Try inverting the design. Take the payload and attach it to the bottom. I worked with the design concept when I was developed the Bell series of lifters. A pic of the base design of them can be found in the link. The only other suggestion I can chuck out is if you are using autostruts set them to grandparent, maybe root for the lifter. When the engine re-calcs autostruts it can cause weird kraken effects.
  10. Pics of what you've got will help. But I've managed to get 1kt to 1Mm by 1Mm. What design philosophy are you using?
  11. steuben

    A Thread for Writers to talk about Writing

    As long as the emotion fits and isn't hammered in, it shouldn't be a problem.
  12. steuben

    Ksp cinematic i made , I'd like to have your thought

    Minor technical point. You will want to run your script though a spell and grammar checker, focus on grammar. For example, you had rendezvous written two different ways. Everything was spelled correctly, just not always in English. It looks like it reflexively defaulted to french. But a good first showing.
  13. steuben

    Impossible Parts Ideas

    Define impossible. Cause I can imagine some pretty impossible stuff. Like SCP level impossible, or are we talking stuff that would make Escher go have a lie sideways.
  14. steuben

    What personality do you give your Kerbals?

    The general sociology is kind of like a TV version of the 50's in the west. That's 1950's not 2050's, now get off my lawn. Though many of the attitudes about race and gender are closer to modern. At least for the kerbals running my space program. I haven't though much about the rest of Kerbin, as there isn't a unified world government. I should really lay down some deep canon about that for the Greenfields series. The kerbals of the design arms of the program have a different design ethic, at least relative to ours. Best described as, from out side the game looking in, is this design contra-indicated by the game engine? As for individual Kerbals... I try not to focus on the fab-four, but Jeb can fly anything with wings, and somethings without. Best summed up with the line "If Jeb can't fly it, slap some wheels on it and call it a car." But, Jeb's on an informal psych-watch. The only thing keeping him on the active list is that he is that good. Both him and the top-ranks know that this is his last job. He's only leaving in a box, hopefully not an empty one, or on a straight up medical no-fly evaluation. Val is a top pilot, definitely among the top ten. More than being a crack hand on the stick she is the leader that was needed among the original space crew. In the old timey war and space opera movies she's the one on the bridge calmly giving the orders while things are far more... exciting than they really need or should be. Probably destined to be part of the country's leadership's advisory council on science and technology. I haven't thought too much about Bob and Bill. I do try to focus on the other ones. Gus, head of the steely-eyed rocket men kerbals. He's not the smartest or cleverest of the lot by any measure. But he can come up with an answer quick. It won't be the best, but it will be good and it will work. Nine times out of ten an answer right now trumps the best answer later. Especially when the answer right now when the brown stuff is flying will get you to where you can find a mop. He worries about that tenth time, since he's gotten away with it for so long. Walt, the interface between the program and the real world. He's the one that has to talk to the world when things go well and when they don't. He has a file with preassembled announcements for various things. The famed shot is from just before the first suborbital passenger flight. He was near the pad during fueling. They were using red fuming nitric acid for the fuel at the time, which is futzing nasty stuff. Mort, the kerbal is creepy. Not in a psychopath kind of way, more of a something is slight off kind of way. He doesn't like circles or curves. The offices of the accounting group are eldritchly square. Some of the other kerbals joke that the office hallways don't have Euclidian geometry, something about there being too many or too few right angles on a path depending on the direction you take. Well they joke, but some worry that it isn't a joke. Linus, this is his first real job after school. He's good enough to get a serious position anywhere else. He just doesn't realize it yet, or just hasn't been liquided off by Wernher enough yet. A little bit dense when it comes to social interactions. Still hasn't figured out why some of the computers keep asking about his slide rule. Sure it is thirty centimetres long and a decent six centimetres wide, but it's nothing special. No, I'm not going to tell you either. Wernher, the kerbal thinks he craps sunbeams, and isn't afraid to let everyone know. That being said he does have a fair bit of basis for that opinion. In-verse I have him as the kerbal who is heading up the research into the mysterious Goo. Though it is just an excuse for him to research into other things. He does do enough of it to justify his continued employment in that regard. He suspects that in "suitably flat space" it may exhibit properties that will allow side stepping of lightspeed constraints. Like Jeb he gets away with it because he is that good.
  15. steuben

    How do kerbals reproduce?

    So you're asking how kerbals multiply? Using a base eight number system of course.