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mr. engino

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Everything posted by mr. engino

  1. updated some mods, updated kspapiextensions, and found out that one file was not valid. still doesn't work. have pics to prove my predicament. first one is on launch, spacebar did not ignite srb, had to do it manually, but did nothing. also the navball looks weird, all of the icons crunched together. the second one is the map, showing the bright circle instead of kerbin. edit: stupid pic uploader not working
  2. dunno, but it says its outdated, after I updtated kspapiextensions. my best bet is no.
  3. since the new 'beta than ever' update came out, I was excited, to the point I made a new career mode to test the new upgradeable buildings. however, when I tried to launch the first ship, it would not budge. it said the srb launched, but the ship did not move. also, the revert flight button doesn't work right, as there is no revert to launch or revert to vab buttons. and on the map, kerbin does not show up, only a bright circle thing. also, it says on the loading screen that there are two incompatible/outdated mods: firespitter, and kspapiextensions. would those two mods be the reason why I cant launch ships, or would this simply be a bug in the release? TL;DR: ship wont launch, update to blame?
  4. does anyone happen to know how to fix the size problem of the aluminum hybrid rocket? it reverts to the original booster size, and is driving me nuts!
  5. ok. maybe someone might come up with a hotfix or something.
  6. um, this doesnt work for me. it says im melting rock, but it also says there is no more room. heck, there isnt a rock fuel thing for the asteroid! help, please.
  7. is there a way to add parts from mods to the list of things that can be grabbed and attached?
  8. question: how would i be able to add other parts from mods so that they will benefit from this?
  9. um, what happened to the robotic arms pack?
  10. guess what? you are completely wrong. the stock docking ports work fine. I checked myself.
  11. by all means no. it just means that the ports supplied by THIS mod doesn't undock. the stock ones work fine.
  12. oh ok... I kinda figured modifying the config would get me the results I wanted; that way, I can have a 'shoestring budget' line, without having me lose all my ships already out there. btw, I find the parts actually useful; when they introduce supply and currency for career mode, I will be using these parts extensively (big emphasis on extensively)
  13. question. is there a way to modify the config so that I can use this without losing the basic parts?
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