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About godarklight

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    DMP Dev

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  • Website URL http://godarklight.info.tm/dmp

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  • Location Australia

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  1. DarkMultiPlayer [KSP 1.3.1] [Alpha]

    @mapijs I personally don't use steam, I bought it from the store. The only thing I can think of is steam ships a config file, but DMP does not touch the user settings - although accepting or rejecting the data gathering thing KSP probably does?. It'd be nice if steam told you *what* file it was redownloading.
  2. DarkMultiPlayer [KSP 1.3.1] [Alpha]

    I knew the positioning system had problems, but now I know for sure how bad the problem is with numbers, and in which order to fix them! a) It seems like HackyInAtmoLoader is broken, it should be moving the vessel when it's physics are disabled b) Because HackyLoaded vessels are "landed" in the air, their unpack (physics enabled) distance is 200m. c) Angular velocity, I knew it was borked, I didn't realise it was this borked. d) Flappy wing syndrome. I suspect saving the part bending and re-applying it after the pos update will fix this.
  3. DarkMultiPlayer [KSP 1.3.1] [Alpha]

    @Dagger I'm definitely interested in other multiplayer mods and I might be able to answer some questions if you have any - It helps that mod developers actually play the game to remain interested and I haven't touched KSP in ages
  4. I was wondering why these were here...

    This is probably the most unadvertised part of DMP - it downloads all the flags from the server In order to upload one you dump it in dmp's flags folder and switch to it by clicking the flagpole in front of the astronaut complex (it's tiny but clickable). I originally made this after the "game crashes when the flag is missing bug" reared its head, thought it would be nice to see what flag they actually use instead of the default one. Those flags are definitely not in base DMP, but to be fair we've all definitely left a green goo on the launch pad, and I have it on good authority that Wernher von Braun *really* likes drinking fanta and may have snuck one of those flags into the kerbal space center
  5. NyanCat 1.0 [KSP 0.25/0.90/1.0]

    @Phoenix Nebula it updated!
  6. ExceptionDetector 1.1 [KSP ANY VERSION]

    I've updated this to KSP 1.3 after seeing it on spacedock in my profile
  7. DarkMultiPlayer [KSP 1.3.1] [Alpha]

    Just released a small update - for the server crash when warping, and to make the missing mods window show up, I broke it during the refactor
  8. DarkMultiPlayer [KSP 1.3.1] [Alpha]

    @Tazius I have thought about that before, but I don't think it really makes all that much sense If I was doing anything with connections, it'd be CKAN integration. Connect to a server, when it detects ckan support have a box saying "do you want to sync mods to this server", and opening CKAN/closing KSP, seeing as mods are a major pain
  9. DarkMultiPlayer [KSP 1.3.1] [Alpha]

    DMP v0.2.4.3 is now released for KSP 1.3.0 It's also compatible with 1.2.2 servers / other clients.
  10. DarkMultiPlayer [KSP 1.3.1] [Alpha]

    @TwinKerbal it looks like DMP is failing to delete something in the cache, which is quite odd.. You can try deleting the KSP/GameData/DarkMultiPlayer/Cache folder. That problem normally comes up though because DMP is currently broken on 32bit, which I've fixed for KSP 1.3.0 (dev version currently, I'll push it tomorrow after I play it some more and sort out anything I should really get out of the way) @Nailed it! DMP should work everywhere, I'm on linux and the fact it works on windows too is nice I'll hop on DMP on sarcasma's server tomorrow and get the feel for KSP and DMP again, I might be tempted to fix something.
  11. DarkMultiPlayer [KSP 1.3.1] [Alpha]

    Woah, I hadn't been keeping track here. There's a lot of HAYO things about DMP, and I'm not sure if I ever should have even tried to support career mode as it's not something I play, and I'd much rather spend my time working on the general jankiness of DMP itself that effects everyone. I can't think of how to prevent the sfs cheat without disabling reverting / quickloading / quicksaving entirely... @JamesL86 in case you're still wondering, it's in the Settings folder. The file is only created when you set the server to custom. @ChainZ186 it works on 64bit, but I've addressed this in dev (supporting 1.2.2 still) and unstable (1.2.9). We initialised DMP differently to what's normal without realising it until now @megaspeeder two people in the same ship will put one of them into spectate mode, as for dual control, it's not something I've thought out all that much, and the only thing I can think of is allowing a pilot to give control to a spectator @VolcanoINC career mode was a mistake. @Varsi DMP is a single player game where roughly the same thing happens @damian0816 DMP supports 1.2.2, so does "dev" currently, "unstable" currently supports 1.2.9. My development branch will always support the latest version of KSP, it's essentially "release with hotfixes" when I actually work on it. Unstable is for things I think aren't ready, or for prereleases.
  12. DarkMultiPlayer [KSP 1.3.1] [Alpha]

    @ifrank_v2 assuming that you're running the 64bit version, I'm going to need KSP_win/KSP.log, probably post to pastebin.com and link it here
  13. DarkMultiPlayer [KSP 1.3.1] [Alpha]

    I finally have power back @Planetworks I think RockyTV plays with the career mode thing more than I do, but I'll take a poke at it, and add it to my "check DMP button" that's in the debug builds to see if I have to do anything during updates. @ajud On the modded client, go to options -> generate blacklist DMPModControl.txt and move it to the server. The server doesn't actually load mods (although it has a plugin system for the public server list and random things like that), it just tells the clients they are ok to use.
  14. DarkMultiPlayer [KSP 1.3.1] [Alpha]

    I got hit directly by severe tropical cyclone debbie, so I probably won't have power for a week, which means godarklight.info.tm (my home build server and secondary server list) will be down until that's back on. No damage to us, but there's a lot of mess to clean up
  15. DarkMultiPlayer [KSP 1.3.1] [Alpha]

    Hrmm, seeing as how I've got a bit of time off I'll look into why DMP refuses to run on windows 32 bit, I believe rockytv's playing around with the new graphical system backfired - there's something different between 32bit and 64bit KSP. @moritz31 DMP is built on linux with mono (edit, run with mono DMPServer.exe), it's just nice that it works on windows too. Another recommendation I have is running it inside of 'screen' (or tmux if you're one of those heathens) so you don't have to have a console constantly open. Odd's are I'll also do some yak shaving and fix a few other things around the place as well