godarklight

Members
  • Content Count

    675
  • Joined

  • Last visited

Community Reputation

425 Excellent

5 Followers

About godarklight

  • Rank
    DMP Dev

Contact Methods

  • Website URL Array

Profile Information

  • Location Array

Recent Profile Visitors

5,772 profile views
  1. I found the actual source of DMP freezes, players sending updates from the past combined with an extrapolator bug (stepping the difference 50 milliseconds at a time.... this approach is now removed) Profiling memory usage definitely improved overall performance, but now the actual DMP freezes are a thing of the past in v0.3.5.2
  2. DarkMultiPlayer v0.3.5.1 has been released for KSP 1.9 This time there is a heap of changes, I'm recycling objects so garbage collector freezing should mostly go away, I've fixed flying vessels so they load into DMP, there's also an in game server list now. I intend to play this version a bit, maybe I'll catch people on the public servers
  3. Updated to 1.8 I also had a whole heap of duplicate install problems come in on IRC/Discord, so I've addressed that as well. Not much to see here, but they updated unity to 2019.2
  4. DMP v0.3.3.0 is out, supporting 1.7.1. It includes the shared science stuff which will definitely still have kinks, but is there for people interested. Yell at @Wisperer and me in my discord
  5. I've noticed some problems with mod syncing, especially not warning correctly, so I've fixed that in v0.3.2.1
  6. I've updated to 1.7.0, I've also reworked the mod-control part list generator as it was missing ModuleManager parts, and made the client hash for modpackMode=GAMEDATA servers multithreaded (playing on a server with 11k files atm...)
  7. @Friznit I know LunaMultiPlayer takes that approach, I guess I'll have to have a look how they did things and actually play a shared science server to get a feel for how it should work. I'm currently enjoying my first run on a modded science server. Maybe it's easier to just update syncrio (or have a look how to pull it into DMP itself) @DrawsomePonies Revert support does mean DMP leaks every incoming position message, but I think there's more than that going on. That won't be fixed until I get around to profiling it, but that's kinda more boring stuff
  8. DMP v0.3.1.0 has been released! Changes: - Modpack support - Automatically detect safety bubbles for planet pack mods. - Bugfix for a rare bug where settings fail to load, preventing the main menu window from loading. - Vessel permissions support. @babylon-7 I accidently derped that when I added in my new library, it looks like I've also fixed that when adding modpack support. In the future though if that happens (you are in whitelist mode), you can just add it to optional or required files in the mod-control.txt file. But now DMP should pick it up just fine in v0.3.1.0
  9. DMP v0.3.0.0 has been released! If I've made any mistakes it's not like there can't be a v0.3.0.1
  10. I've decided to actually come back to DarkMultiPlayer and I've been having a fair bit of fun after working on it for a few days, current differences: - Fix the rotation interpolator, this is by far the most obvious change, vessels should no longer "twitch". - Create and use a UDP meshing library - vessel updates from the same subspace are now sent over UDP directly to other clients. This completely removes the server latency out of the vessel update equation. - Fix vessels not showing up on the map correctly - Stop HackyInAtmoLoader from saving vessels that are supposed to be destroyed, this caused lots of duplicates for part updates. This is currently in the unstable branch, available though my build server or DMPUpdater-unstable (rename the normal DMPUpdater), but at this point I think I'm ready to release this, it is a MASSIVE improvement on current DMP I've been testing it with a few people in my Discord/IRC , currently, DMP looks like this with 400ms lag to both the server and other clients (first flight interpolated mode, smoother but shows vessels 1 second delayed, second flight extrapolated, real time guessing where they actually are which allows you to fly wingtip to wingtip):
  11. Sorry, I accidently broke d-mp.org's pages when I updated to 1.6.0 and forgot to fix the download page, thinking that everyone was using either spacedock or curseforge. I've fixed it now, and updated to 1.6.1 (just a compatibility bump, there are no new parts so it's compatible with DMP 1.6.0 servers too). Fixed the forum link too so it shows the last page.
  12. Updated to 1.6 as people were asking for it, I'd still highly recommend trying LMP at this point though, as I didn't do much apart from change the version number and add the new parts @Thertor mono DMPServer.exe @moguy Yes, just download/run it. You connect via IP addresses, so you can just type in a LAN one.
  13. can we ake our own servers or play on LAN

  14. I've updated for 1.5.1 - I didn't put a great deal of testing into things as per usual, but I did fix the bug between the root part and centre of mass on the surface, that was introduced when I did a bit of code cleanup last time. I've got a bit more time on my hands now, so I may be able to clean up DMP a bit more, but I'm not sure it's worth the effort when LMP exists :)
  15. @njbrown09 LunaMultiPlayer has essentially made my set up my dev environment so I can help dagger out, but I figured I may as well implement anything I learn back into DMP. It's also that I didn't want to leave DMP as broken as it was when it finally dies @Jollyfellow way ahead of you, DMP 0.2.5.4