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About godarklight

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    DMP Dev

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  • Website URL http://godarklight.info.tm/dmp

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  • Location Australia

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  1. godarklight

    DarkMultiPlayer [KSP 1.4.2] [Alpha]

    @njbrown09 LunaMultiPlayer has essentially made my set up my dev environment so I can help dagger out, but I figured I may as well implement anything I learn back into DMP. It's also that I didn't want to leave DMP as broken as it was when it finally dies @Jollyfellow way ahead of you, DMP
  2. godarklight

    DarkMultiPlayer [KSP 1.4.2] [Alpha]

    Released v0.2.5.3, I realised that orbital updates were getting delayed when they shouldn't have been - orbital updates are extrapolated anyway and have no reason to be held back. Also I had an attempt at the load/unload vessel flicker I saw recently.
  3. godarklight

    DarkMultiPlayer [KSP 1.4.2] [Alpha]

    Or, I could do interpolation instead, which is now the default in v0.2.5.2: It *should* be this smooth so long as the combined player lag is under a second, in any case there's options, under options->advanced. Extrapolation with rotation: Steps the plane to the current time, rotating the acceleration through the stepping (Unsure if this is a good idea). Extrapolation without rotation: DMP's old predictor method, but fixed with stepping (and not broken math). Disabled: Puts the vessel where the update says it is, unless you have a very stable latency this is almost certainly going to cause position jitter. Interpolation, 1 second delay (the default): Allows 1 seconds worth of updates to build up, so DMP can smoothly place the craft between the two points. Interpolation, 3 seconds delay: As above, but 3 seconds. You may have to use this if you have Australian Internet (TM). I'm going to recommend Extrapolation (either mode) for LAN play, and Interpolation 1 second delay for internet play. This only affects surface updates (which are anything under 10km)
  4. godarklight

    DarkMultiPlayer [KSP 1.4.2] [Alpha]

    Version v0.2.5.0 now supports KSP 1.4.1 I've had another stab at positioning, hopefully things aren't *as* broken as they were EDIT: I released v0.2.5.1, the extrapolator has been broken forever but never got a lot of testing with a proper amount of latency, and you can turn it off if you want to trade accuracy for less explosions, you'll see them from where they sent the update instead of where they should be, this is with a second of lag: Demonstrating the tradeoff on ground (0.5s lag):
  5. godarklight

    DarkMultiPlayer [KSP 1.4.2] [Alpha]

    @Smart Parts Wanter autoDekessler simply removes all vessels that have the type "debris". NukeKSC removes all the vessels around the KSC, things get pretty laggy around there otherwise on busy servers, but by default I think only autoDekessler is enabled. It's been a while since I've checked For everyone: Sorry about the server list everyone, VITAS has been pretty scarce and I didn't realise I had the ability to log on and fix it. Yay SSH keys. Both the official list, and my backup list should now work fine. Also, the forums are a pretty terrible way to get a hold of me currently, I've been most active in the LMP discord, but I will also reply to anyone in the DMP channel on irc.esper.net We also do have a discord server, my intention was to start fixing DMP in places it has broken, and get some people testing out. But I'm not exactly sure how my motivation is for the mod at the moment, and LMP is starting to look promising
  6. godarklight

    DarkMultiPlayer [KSP 1.4.2] [Alpha]

    @mapijs I personally don't use steam, I bought it from the store. The only thing I can think of is steam ships a config file, but DMP does not touch the user settings - although accepting or rejecting the data gathering thing KSP probably does?. It'd be nice if steam told you *what* file it was redownloading.
  7. godarklight

    DarkMultiPlayer [KSP 1.4.2] [Alpha]

    I knew the positioning system had problems, but now I know for sure how bad the problem is with numbers, and in which order to fix them! a) It seems like HackyInAtmoLoader is broken, it should be moving the vessel when it's physics are disabled b) Because HackyLoaded vessels are "landed" in the air, their unpack (physics enabled) distance is 200m. c) Angular velocity, I knew it was borked, I didn't realise it was this borked. d) Flappy wing syndrome. I suspect saving the part bending and re-applying it after the pos update will fix this.
  8. godarklight

    DarkMultiPlayer [KSP 1.4.2] [Alpha]

    @Dagger I'm definitely interested in other multiplayer mods and I might be able to answer some questions if you have any - It helps that mod developers actually play the game to remain interested and I haven't touched KSP in ages
  9. godarklight

    I was wondering why these were here...

    This is probably the most unadvertised part of DMP - it downloads all the flags from the server In order to upload one you dump it in dmp's flags folder and switch to it by clicking the flagpole in front of the astronaut complex (it's tiny but clickable). I originally made this after the "game crashes when the flag is missing bug" reared its head, thought it would be nice to see what flag they actually use instead of the default one. Those flags are definitely not in base DMP, but to be fair we've all definitely left a green goo on the launch pad, and I have it on good authority that Wernher von Braun *really* likes drinking fanta and may have snuck one of those flags into the kerbal space center
  10. godarklight

    NyanCat 1.0 [KSP 0.25/0.90/1.0]

    @Phoenix Nebula it updated!
  11. godarklight

    ExceptionDetector 1.1 [KSP ANY VERSION]

    I've updated this to KSP 1.3 after seeing it on spacedock in my profile
  12. godarklight

    DarkMultiPlayer [KSP 1.4.2] [Alpha]

    Just released a small update - for the server crash when warping, and to make the missing mods window show up, I broke it during the refactor
  13. godarklight

    DarkMultiPlayer [KSP 1.4.2] [Alpha]

    @Tazius I have thought about that before, but I don't think it really makes all that much sense If I was doing anything with connections, it'd be CKAN integration. Connect to a server, when it detects ckan support have a box saying "do you want to sync mods to this server", and opening CKAN/closing KSP, seeing as mods are a major pain
  14. godarklight

    DarkMultiPlayer [KSP 1.4.2] [Alpha]

    DMP v0.2.4.3 is now released for KSP 1.3.0 It's also compatible with 1.2.2 servers / other clients.
  15. godarklight

    DarkMultiPlayer [KSP 1.4.2] [Alpha]

    @TwinKerbal it looks like DMP is failing to delete something in the cache, which is quite odd.. You can try deleting the KSP/GameData/DarkMultiPlayer/Cache folder. That problem normally comes up though because DMP is currently broken on 32bit, which I've fixed for KSP 1.3.0 (dev version currently, I'll push it tomorrow after I play it some more and sort out anything I should really get out of the way) @Nailed it! DMP should work everywhere, I'm on linux and the fact it works on windows too is nice I'll hop on DMP on sarcasma's server tomorrow and get the feel for KSP and DMP again, I might be tempted to fix something.