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godarklight

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Everything posted by godarklight

  1. Yeah, we pulled a steam bug it seems. We also had a issue with mod uploads, I believe I've fixed that with a more sane way of doing game versions in the database.
  2. I've done the initial port to the KSP 1.1 pre-release, from now on unstable will be KSP 1.1 support , however, this is nearly completely untested (Fixed compile errors, add parts, connect, launch, disconnect, sync again - vessel there). 1.1 support starts at commit 041dad7b5b290d64134442845f4a9b2623e8bcab For those that are running the pre-release - you may want to get in touch in #DMP (the chat thing on my build server, or if you're familiar with irc, the server is esper) or leave any comments of strangeness here.
  3. @jm764 I'll update DMP for 1.1, and DMP is platform indepentant, so it will run on both 32 and 64bit as it has in the past already. I'm not a part of the QA team however, and I only have KSP on the KSP Store if they decide to do this public beta thing, so I may not be able to push an actual update until after 1.1 comes out.
  4. We here at spacedock also have a dislike of jenkins. Turns out 30 lines of bash is enough to replace it
  5. @VITAS runs it, I believe it's one of these things: https://www.hetzner.de/hosting/produkte_rootserver/ex41
  6. Ello, Thomas told me about this thread. Spacedock is almost as bad as Curse! - This could be reworded as "Spacedock is better than curse" But anyway, I wish you luck - I'm more into backend stuff rather than frontend stuff, so I can't complain about the design too much, other people will do that for you. Do note that you're probably vastly underestimating how much traffic a modding site will need if you end up being the primary one - we push a few hundred GB a day.
  7. Or to rename you can delete and reupload
  8. bananashavings - currently no, there is no way to do shared science - although you can copy science from one profile to another, it won't stay in sync. n174rm - Me too, maybe one day when multiplayer comes out we'll be able to play it without so many explosions Deizelpunk - No reason that I could give, it should Just Work (TM) Zrux - Your router is a computer, when people on the internet try to connect to your address, they connect to your router and it says "What? I'm not running DMP, go away!". Port forwarding makes the router redirect all requests for DMPServer (really TCP port 6702) to your computer. Unfortuneatly it's different for every router, so I can't give much advice apart from check www.portforward.com - the basics are the same on each machine, you need port TCP 6702 to your internal address (usually looks like 192.168.x.x). And yes - you don't need port forwarding if they are connecting from within the same network, just type the internal address. thegoog23 - Same as any other game, just type their hamachi address, port 6702 as per usual as far as I know, but I'd seriously recommend port forwarding instead.
  9. I enabled downloading offloading to apache, but forgot to turn on SSL support. Blame me
  10. I enabled apache offloading of the downloads, but I forgot to turn on the support on the SSL side. Blame me
  11. To be honest, I'm not completely sure - Curse *works*, and thats mostly all modders care about. Some are ideologically opposed to curse, but I am not, and I use curse myself. I'm sure most of the other spacedock members feel the same way - we just offer an alternative. As for social media features, this is one case where I'm 100% with @ferram4 here, It's another place for bug reports to pop up and we like keeping things all in once place, so I'd be against any form of commenting system or trying to be "social media-y", as we are a mod hoster, not a social network platform.
  12. We don't currently intend to change the domain - people have already started using spacedock and we don't want to break everyones forum links
  13. To make it clear, I personally don't oppose curse, nor are we trying to destroy it or anything silly like that - that's not what spacedock is about to me and others from the spacedock team. It's just another place to upload mods, and for CKAN it's a storage backend as curse's policies disallow automated tools. But having something by the community for the community is also nice
  14. Thanks kasper! This provides a very accurate history of kerbalstuff, we'll keep working to put out the fires so we are fully operational again
  15. I should get inigma to sticky this - Anyone having problems registering PM me your username and I'll activate it EDIT: I mean change the original post, putting it in big letters
  16. Yeah we launched with it broken it seems - but they are definitely working now, I think a vast majority are getting them sent to the spam folders though :-/
  17. MarkusA380: I did the exact opposite of silence, I helped people pull things together and now DMP is available on SpaceDock!
  18. It turns out that registration emails aren't getting sent out (It was working on our test domain). PM me your username if you don't get the email - I can manually activate you.
  19. Looks like we're going to get some of the database with the user information removed, we may be able to reconstruct KS fully as people register
  20. Currently VITAS runs things on https://www.hetzner.de/ - The server costs look closer to about $50USD a month. Kerbalstuff needs about 10-20TB/month of bandwidth. EDIT: Majiir used to have a beefy server but he was away when this happened - But I *think* he no longer runs that server. If he does that's another option.
  21. We'll deal with the costs/donations etc after we get the site up and running and prove it's stable , but for now it's going on someones server they've always had, but never really used.
  22. This will be a fresh start, we cannot migrate the user database because SirCmpwn has privacy concerns (read: 20 thousand emails)
  23. DMP 0.2.2.3 is now available! After playing it a bit it's quite obvious that we really needed a tagged release - It's about how it always has been, but it needed the recompile against 1.0.5 :P It's the first time I've played with the stock ISRU, also had extraplanetary launch pads on this one. It kinda brings a bit of life to KSP . Getting 100 tonnes to moho is still kinda annoying though... (I'll upload to kerbalstuff when it's up, it seems to have crashed ) EDIT: Ok, kerbalstuff has shut down. RIP in peace KS. Us modders will try to come up with another host soon
  24. @sashan: In DMP's main menu (or in the game), you can hit options -> "Generate universe from save", and it will make a Universe/ folder in your KSP directory. Hello everyone! - I'm going to try to get back into KSP, DMP is in a *really* bad state from when I tried it last, it's pretty much broken in every way If KSP doesn't bug out too much I'll try to gather up steam for a rewrite (kinda, I can borrow the good bits) of DMPClient, the code is an absolute mess and I don't want to leave it in the state it's in. When I do hit stock bugs though it's really *really* big demotivator though, which is why I didn't play when 1.0 came out. I hit this bug on the very first flight of 1.0 and it still exists in 1.0.5 - except they've made it so the engines damage parts far more easily so the bug is kinda hidden: This setup *will not decouple* - the struts hold it together. I can't promise a rewrite, but if KSP behaves for long enough perhaps everyone will get one , that is assuming squad hasn't talked about multiplayer recently...
  25. @BgDestroy: If you mean how to get a server listed on the public server list, http://godarklight.info.tm/dmp/downloads/plugins/DMPServerListReporter2/DMPServerListReporter.dll or go to d-mp.org's download page and get the reporter there. Chuck it in the plugins directory in DMP server. If you mean how to get a servers JSON info (which is how the old reporter worked via polling), you have to enable httpPort in the settings. If you mean how to get the server list information in order to run a server list, VITAS does have something on d-mp.org but I don't know of anyone using it - the more direct way is to download the reporting network DB backend program (which works via pushing, so it's instant and a lot less chatty): https://github.com/godarklight/DMPDistributedDBBackend-stateless Also, you kinda visited IRC at like 2 in the morning, generally people will answer if you stick around - but I was asleep
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