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Lord_Potato

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  1. Could you add the USI_ModuleRecycleBin module to the USI patch for the next release? I've noticed that the materialkits from disassembling parts don't go into the this pack's containers be default; I added the module in myself.
  2. Are there any restrictions with using Karbonite and logistics? I have a mining station with a Duna logistics module, and it does not push to planetary, nor can I move resources between it and an empty Karbonite container. Picture:
  3. I noticed that if you set some max stupidity, minimum courage colonists, you actually gain money from hiring them.
  4. Don't know if this has been answered before, but I have a question regarding logistics and containers. So I have a dirt drill set up near my base, but it does not seem to be outputting to planetary storage correctly. I can pull from it into my main base and it will be sent there that way, but it does not send dirt to planetary storage by default.
  5. I think you put the Part:NEEDS[SEPScience] in the wrong config. It's in the Casa one, which made it disappear and killed one of my bases :(.
  6. Alright, I'll just modify the configs myself then. Thanks for the info.
  7. Do you know if MKS's kerbal classes work with your parts? I've done a bit of testing with the geology lab, but i haven't gone far in my career save, so I can't be certain. Also, did you change the number of pipe ports on some of the parts in this pack and Buffalo? I seem to recall there being more.
  8. Oh, cool. I've never tried modding before, so I don't know how textures are stored.
  9. I meant that the only use for organics is being created by the o-chem, and used by the cultivator.
  10. Yeah, that's true, but the only way to get Organics with your mod and USI-LS installed is with the watney O-chem module, which is a bit unwieldy just to get a bit of dirt.
  11. You could probably just change it to Mulch. I did that in my configs.
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