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Everything posted by Lord_Potato
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Lord_Potato replied to Nertea's topic in KSP1 Mod Releases
Could you add the USI_ModuleRecycleBin module to the USI patch for the next release? I've noticed that the materialkits from disassembling parts don't go into the this pack's containers be default; I added the module in myself. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Lord_Potato replied to RoverDude's topic in KSP1 Mod Releases
And that did it. Thank you. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Lord_Potato replied to RoverDude's topic in KSP1 Mod Releases
Are there any restrictions with using Karbonite and logistics? I have a mining station with a Duna logistics module, and it does not push to planetary, nor can I move resources between it and an empty Karbonite container. Picture: -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Lord_Potato replied to RoverDude's topic in KSP1 Mod Releases
I noticed that if you set some max stupidity, minimum courage colonists, you actually gain money from hiring them. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Lord_Potato replied to RoverDude's topic in KSP1 Mod Releases
Don't know if this has been answered before, but I have a question regarding logistics and containers. So I have a dirt drill set up near my base, but it does not seem to be outputting to planetary storage correctly. I can pull from it into my main base and it will be sent there that way, but it does not send dirt to planetary storage by default. -
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Lord_Potato replied to Angelo Kerman's topic in KSP1 Mod Releases
I think you put the Part:NEEDS[SEPScience] in the wrong config. It's in the Casa one, which made it disappear and killed one of my bases :(.- 3,515 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Lord_Potato replied to Angelo Kerman's topic in KSP1 Mod Releases
Alright, I'll just modify the configs myself then. Thanks for the info.- 3,515 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Lord_Potato replied to Angelo Kerman's topic in KSP1 Mod Releases
Do you know if MKS's kerbal classes work with your parts? I've done a bit of testing with the geology lab, but i haven't gone far in my career save, so I can't be certain. Also, did you change the number of pipe ports on some of the parts in this pack and Buffalo? I seem to recall there being more.- 3,515 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Lord_Potato replied to Angelo Kerman's topic in KSP1 Mod Releases
Oh, cool. I've never tried modding before, so I don't know how textures are stored.- 3,515 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Lord_Potato replied to Angelo Kerman's topic in KSP1 Mod Releases
Good thing 1.1 brings 64 bit then.- 3,515 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Lord_Potato replied to Angelo Kerman's topic in KSP1 Mod Releases
I meant that the only use for organics is being created by the o-chem, and used by the cultivator.- 3,515 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Lord_Potato replied to Angelo Kerman's topic in KSP1 Mod Releases
Yeah, that's true, but the only way to get Organics with your mod and USI-LS installed is with the watney O-chem module, which is a bit unwieldy just to get a bit of dirt.- 3,515 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Lord_Potato replied to Angelo Kerman's topic in KSP1 Mod Releases
You could probably just change it to Mulch. I did that in my configs.- 3,515 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Lord_Potato replied to Angelo Kerman's topic in KSP1 Mod Releases
Yep, organics has been gone for a few months now.- 3,515 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Lord_Potato replied to Angelo Kerman's topic in KSP1 Mod Releases
Hello, First off, your mods are some of the best I have ever seen, particularly in the IVA area. I see that they must be a lot of work, but at least I appreciate them. I have a question though. Will you be changing the USI life support configs to work with the new version, the one without Organics? Also, where are the pictures in the IVA TV pulling from? I'm trying to put some more pictures in, but all i'm getting is one screenshot I took long ago.- 3,515 replies
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[1.8.x] KerboKatz - SmallUtilities - 18.10.2019
Lord_Potato replied to SpaceTiger's topic in KSP1 Mod Releases
I seem to be getting a massive fps drop when changing the max physical time ratio.