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Everything posted by BelgarionNL
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this is the only addon so far that I cannot use to weld parts together! this bug is also posted in the welding topic where it is explained that this mod does not use normal sizes for the parts! I simply stated that it would be nice if that got fixed. interstellar mod parts/ space-plane mod parts for instance work fine with welding mod.
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
BelgarionNL replied to ferram4's topic in KSP1 Mod Releases
Ferram do you have an update on when your mod will work with Mechjeb? I know you are ready to go but we are still waiting on mechjeb?- 14,073 replies
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- ferram aerospace research
- aerodynamics
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[PLUGIN] [0.2x.x] Automatic Centre of Mass Tracking - 0.01
BelgarionNL replied to ecat's topic in KSP1 Mod Development
any plans on updating this? the Idea is great. -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
BelgarionNL replied to ferram4's topic in KSP1 Mod Releases
then I will go bother sarbian and his gang- 14,073 replies
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- ferram aerospace research
- aerodynamics
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
BelgarionNL replied to ferram4's topic in KSP1 Mod Releases
when can we expect mechjeb integration? Not that I like mechjeb so much but I prefer to use mechjeb on re-entry without burning up!/ or landing of course- 14,073 replies
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- ferram aerospace research
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[0.22] UbioZur Welding Ltd. 2.0 Dev STOPPED
BelgarionNL replied to UbioZur's topic in KSP1 Mod Releases
so is this something you can fix in the foreseeable future? anyway otherwise I really like the mod! its great! -
because the mun is just the testing! I am also using it with kethane and I want to go to every planet but before I try to land on top of a kethane deposit that happens to be on a slope I like to recon the site first and then decide if I can land there! Fractal: I can't weld interstellar mod parts together! probably because you have a weird mod folder structure??? this mod: http://forum.kerbalspaceprogram.com/threads/38577-0-22-UbioZur-Welding-Ltd-2-0-Playtest-4-Now-In-Game-Tool?highlight=weld
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YES I got the omega fusion working by setting up a huge nuclear rover that acts as the kickstarter!! Basically what I want to make is a small recon plane to scout possible landing location on the mun, etc. but it has to be an extremely small plane because it has to dock on my lander before going down to land on that planet. I am considering creating a mothership that docks a small ship/ 2 satelites/ and a lander, but I am afraid for lag. how hard is it for me to resize the fusion rocket and turbojet into 0.625 meter parts? that way I can truly create a micro plane. perhaps I could even convince you (creator) how epic it would be to have 0.625 parts even better for probes too
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the omega fusion reactors are saying they are deprived of deuterium/trition when I just spawned it on the runway? whats that about? EDIT: I read a couple pages back that it might be because it does not have enough power for the laser! gonna try that and what is the best setup with the thermal rocket/turbojet engines because I got 0 movement if I use the the omega fusion reactor... ok so let me get this straight! I need a fission generator with the omega fusion and the generator or otherwise the omega fusion reactor will say: deprived of deuterium/tritium edit: also how do disable this upgrade stuff because I can't fit a science module on every ship... or do I only have to have 1 station floating in space somewhere?
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[0.22] UbioZur Welding Ltd. 2.0 Dev STOPPED
BelgarionNL replied to UbioZur's topic in KSP1 Mod Releases
got another good one for ya: when I try to weld anything that has a part in it from the interstellar mod it says something like: [exception]: Directorynotfoundexception...... then it wants to go to KSP folder and then KSP_DATA but I don't have that folder... the interstellar mod works fine here! so whats causing this problem? -
[1.1.x] Space Shuttle Engines (2016-07-03)
BelgarionNL replied to sarbian's topic in KSP1 Mod Releases
thank you! awesome mod