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BelgarionNL

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Everything posted by BelgarionNL

  1. this is the only addon so far that I cannot use to weld parts together! this bug is also posted in the welding topic where it is explained that this mod does not use normal sizes for the parts! I simply stated that it would be nice if that got fixed. interstellar mod parts/ space-plane mod parts for instance work fine with welding mod.
  2. Ferram do you have an update on when your mod will work with Mechjeb? I know you are ready to go but we are still waiting on mechjeb?
  3. Love this mod! but first those bugs will have to be fixed maybe one of the devs could shed some light on how to fix those?
  4. why are the sizes of the parts so Screwed up! this is the one and only pack that screws up me welding parts together! plz. adjust your parts to the proper size that corresponds with all the other mods/ squad parts
  5. nice, with all the Vtol engines, mounts popping up we only need a good script that could actually keep the a-symmetrical ships level!
  6. hey sarbian when will you implement mechjeb with FAR! since ferram said everything is ready on his end! would love to see your 2 mods working flawlessly together!
  7. when can we expect mechjeb integration? Not that I like mechjeb so much but I prefer to use mechjeb on re-entry without burning up!/ or landing of course
  8. so is this something you can fix in the foreseeable future? anyway otherwise I really like the mod! its great!
  9. sorry to be such a pain fractal! but I got another question, when I use the turbojet engine I get around 40 KN of force but then when I switch to liquid I get 2.5 KN and with LFO I get around 6! where do I change those number to be a bit more usefull.
  10. I posted this:http://forum.kerbalspaceprogram.com/threads/38577-0-22-UbioZur-Welding-Ltd-2-0-Playtest-4-Now-In-Game-Tool?p=820185&viewfull=1#post820185 in the welding topic about your mod NOT being compatible! is this something he needs to fix or you?
  11. because the mun is just the testing! I am also using it with kethane and I want to go to every planet but before I try to land on top of a kethane deposit that happens to be on a slope I like to recon the site first and then decide if I can land there! Fractal: I can't weld interstellar mod parts together! probably because you have a weird mod folder structure??? this mod: http://forum.kerbalspaceprogram.com/threads/38577-0-22-UbioZur-Welding-Ltd-2-0-Playtest-4-Now-In-Game-Tool?highlight=weld
  12. Thanks! that's what I'll do! And thank you fractal, got them resized! This mod is definately in the top 10. love it
  13. YES I got the omega fusion working by setting up a huge nuclear rover that acts as the kickstarter!! Basically what I want to make is a small recon plane to scout possible landing location on the mun, etc. but it has to be an extremely small plane because it has to dock on my lander before going down to land on that planet. I am considering creating a mothership that docks a small ship/ 2 satelites/ and a lander, but I am afraid for lag. how hard is it for me to resize the fusion rocket and turbojet into 0.625 meter parts? that way I can truly create a micro plane. perhaps I could even convince you (creator) how epic it would be to have 0.625 parts even better for probes too
  14. the omega fusion reactors are saying they are deprived of deuterium/trition when I just spawned it on the runway? whats that about? EDIT: I read a couple pages back that it might be because it does not have enough power for the laser! gonna try that and what is the best setup with the thermal rocket/turbojet engines because I got 0 movement if I use the the omega fusion reactor... ok so let me get this straight! I need a fission generator with the omega fusion and the generator or otherwise the omega fusion reactor will say: deprived of deuterium/tritium edit: also how do disable this upgrade stuff because I can't fit a science module on every ship... or do I only have to have 1 station floating in space somewhere?
  15. got another good one for ya: when I try to weld anything that has a part in it from the interstellar mod it says something like: [exception]: Directorynotfoundexception...... then it wants to go to KSP folder and then KSP_DATA but I don't have that folder... the interstellar mod works fine here! so whats causing this problem?
  16. nice mod! tried it but for my serious game it needs a bit more work!
  17. love this mod! although it was hard for me to understand how it worked since I constantly thought I installed it wrong because I did not see the science bar on my computer core, but those screenshots were outdated...
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