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Malah

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Everything posted by Malah

  1. Can you send the logs, please?
  2. For the blizzy toolbar: I know, it's already planned For Contract Configurator, I don't know, perhaps logs can help.
  3. Hello, can you send logs please?
  4. What is quickload? You don't know what is the name of the mod and you don't know how to do a report, no I will not take my spare time for a bad report ... Have you try to tweak the config file? Nice idea, thanks, I will prepare this I think all mods will pass to this, but one by one (with some CKAN breaking).
  5. Hello, I've updated all the QuickMods for KSP 1.2. I've corrected the biggest bugs on QuickGoTo, but I've seen others small bugs, I've published it only on github in a beta version. If you see bugs, thanks to report them on github with all the logs and if possible with the steps to reproduce these bugs. On some QuickMods, it's possible that you can see the stock toolbar button's on others scenes than spacecenter, it will be corrected for the next release of each mods (I think QuickRevert and QuickIVA are affected). After the update of QuickStart, I've seen a bug with the contracts, if you see it too, you can report it with the logs on github (it can empty your contracts lists ...). These mods have got a tiny update or only a recompile : QuickSearch, QuickExit, QuickIVA, QuickMute, QuickStart, QuickCursorHider, QuickFineControl and QuickSAS. QuickGoTo (BETA) Download: Github Changelog - v1.23 - 2016.10.15 Fix: Corrected the crash to desktop with a goto from flight scene, Fix: Corrected the goto from buildings, Fix: Corrected the onhide/onshow of the applauncher, Fix: Init the blizzy toolbar buttons (thanks Fwiffo), Fix: Deleted skin functions (you can chose only KSPSkin or GameSkin), Fix: Deleted foreach functions, Fix: Deleted useless libraries, Compiled against KSP 1.2.0.1586 QuickRevert Download: SpaceDock Github Changelog - v3.01 - 2016.10.15 New: Added a parameter to lost your revert if you escape the atmosphere of the home body (disabled by default), Fix: Rewrite many functions, Fix: Deleted all career functions, Fix: Deleted all optionnal version of QuickRevert, Fix: Enhanced the settings functions, Compiled against KSP 1.2.0.1586 QuickHide Download: SpaceDock Github Changelog - v3.11 - 2016.10.15 New: Added a right click option on the stocktoolbar to access to the settings window, New: Added stage auto hide, Fix: Corrected the mouse over with scales parameters, Fix: Enhanced the mouse over of the applauncher, Fix: Deleted foreach functions, Fix: Deleted useless libraries, Fix: Enhanced the settings functions, Compiled against KSP 1.2.0.1586 QuickBrake Download: SpaceDock Github Changelog - v1.20 - 2016.10.15 New: Added a brake at control lost, New: Added a brake for landed plane, Fix: Corrected the stocktoolbar button, Fix: Corrected the loading of the settings, Fix: Deleted useless libraries, Compiled against KSP 1.2.0.1586 QuickContracts Download: SpaceDock Github Changelog - v1.11 - 2016.10.15 New: Re-added GUI, Fix: Corrected the reputation lost message, Fix: Enhanced the settings functions, Fix: Deleted useless libraries. Compiled against KSP 1.2.0.1586
  6. It just needs more work than others (with less time, new things in my professional life take me all the time). I will update my mods for KSP 1.2 this weekend (and try to correct all QuickGoTo's error).
  7. I've stopped working on QuickEngineer only because I've stopped playing KSP with the bad 1.1 release which was really broken on GNU/Linux. Now, I will have less free time, but it's planned that I will rework on it ... just not soon.
  8. Nice idea, thanks, I will added a brake at control lost on my QuickBrake
  9. Hello, I'm return, one week without internet is long and boring Thanks @linuxgurugamer for all the compilations
  10. Yes, only QuickGoTo isn't updated on github
  11. Yes, but there was a bug on QuickGoTo with the Toolbar mod (it never initialize the buttons) I've corrected it for the next KSP 1.2 release, but I experience some surprising bugs with it on the pre-release, I will push an update when KSP 1.2 will be totally released.
  12. Hello, monday I begin a development training, I'm moving to an other town and I lose my internet connection. I can't update my mods in the next 1 or 2 weeks, perhaps I could found a wifi in my new apartment, perhaps not. If you know how to properly do it, you can compile/update my mods, you also can publish your unofficial quickmods update on this thread, thanks
  13. Hello, since KSP 1.1 we can see on the csassembly a API for the language, is it used? Can we translate the game with it? Is it planed to be expanded? https://kerbalspaceprogram.com/api/class_k_s_p_1_1_u_i_1_1_language_1_1_language.html
  14. Bienvenue , au lieu de dire que tu recherches un moddeurs, proposes plutôt ton idée quelque part, tu auras plus de chance d'avoir des réponses
  15. Hello, I've updated QuickStart for the pre-release and I've released QuickSAS for KSP 1.2.0-pre, 1.1.3 and 1.0.5 but I've only tested the KSP 1.2.0-pre's version. QuickSAS What is it? QuickSAS is a small plugin which adds keyboard shortcuts for the SAS Download: Github This is a request from Chuck Bibice Licence information: GPL v3 Source code: github What are the keyboard shortcuts? Stability Assist: Keypad 5, Prograde: Keypad 8, Retrograde: Keypad 2, Normal: Keypad 9, Anti-Normal: Keypad 3, Radial: Keypad 6, Anti-Radial: Keypad 4, Target: Keypad 7, Anti-Target: Keypad 1, Maneuver: Keypad 0, WarpToNode: Keypad Enter. How to install it? Unzip all files. Put the QuickSAS folder in your KSP/GameData folder. How to update it? Unzip all files. Merge the new QuickSAS folder with the old folder which is in your KSP/GameData folder. How to uninstall it? Delete the QuickSAS folder in your KSP/GameData folder. Changelog on GITHUB #### Thanks! * to Chuck Bibice to have requested this mod, * to Matthieu James for the Faenza icon theme, * to all other mod developers which make this game really huge, * and to Squad for this awesome game. #### Links * http://forum.kerbalspaceprogram.com/index.php?/topic/85834-1 * https://github.com/malahx/QuickSAS * Faenza icon theme: http://gnome-look.org/content/show.php/Faenza?content=128143
  16. What I need is only the logs ... it's the most important information for all your issue report.
  17. Hello, I really like your Delta V map, I think now with the CommNet, it can be interesting to add the tracking station/antenna class need for all planets, I've done it quickly and not so beautifully (based on calculation by @Snark here) Something likes this: L1/2/3 Tracking Station level C1/2/3/4/5 Antenna class
  18. Hello, I've updated QuickContracts & QuickRevert. For QuickRevert, I've rewrite many functions and I've deleted all the revert cost and the timer which could lost a revert, now the revert is always kept. [1.0.5 & 1.2.0.1479-pre] QuickContracts [v1.10 - 2016.09.15]: Keyboard's shortcuts for Mission Control [1.0.5 & 1.2.0.1479-pre] QuickRevert [v3.00 - 2016.09.15]: Revert keeper
  19. I wanted to use this var to access and hide others mods applauncher At this time I use ApplicationLauncherButton[] _appLauncherButtons = (ApplicationLauncherButton[])Resources.FindObjectsOfTypeAll (typeof (ApplicationLauncherButton));
  20. Yes, I also use a branch when I want to keep support of an old version, but it's often useless (I've only keep support of KSP 1.0.5 because KSP 1.1.X wasn't stable on GNU/Linux), with KSP 1.2, I think I can drop support of KSP 1.0.5. On Monodevelop, when I read the Assembly-CSharp I see many private var which have strange character like a square with numbers. Can we access to these var with reflection? Exemple: for my mod QuickHide I work on the ApplicationLauncher, I've read the new API doc and I've found this: List<ApplicationLauncherButton> KSP.UI.Screens.ApplicationLauncher.appList = new List<ApplicationLauncherButton>() private List<ApplicationLauncherButton> KSP.UI.Screens.ApplicationLauncher.appListHidden = new List<ApplicationLauncherButton>() private List<ApplicationLauncherButton> KSP.UI.Screens.ApplicationLauncher.appListMod = new List<ApplicationLauncherButton>() private List<ApplicationLauncherButton> KSP.UI.Screens.ApplicationLauncher.appListModHidden = new List<ApplicationLauncherButton>() private and in Monodevelop I read this: private List<ApplicationLauncherButton> ; private List<ApplicationLauncherButton> ; private List<ApplicationLauncherButton> ; private List<ApplicationLauncherButton> ; Source: https://kerbalspaceprogram.com/api/class_k_s_p_1_1_u_i_1_1_screens_1_1_application_launcher.html Can I use appListMod in reflection?
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