-
Posts
619 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Malah
-
Hello, there's an update of [x] Science on KerbalStuff : http://forum.kerbalspaceprogram.com/index.php?/topic/107661-k
-
Instellar style fuel switch without interstellar?
Malah replied to CitizenVeen's topic in KSP1 Mods Discussions
Hello, I haven't tried it but it seems that the mod Starlion Industries integrates Interstellar Fuel Switch to all tanks. Starlion Industries : http://forum.kerbalspaceprogram.com/index.php?/topic/118688-s Edit : oups someone has post it before sry -
Même la fusée est très Kerbalienne Ce que j'adore, c'est l'interview du chef de projet à la fin
-
Instellar style fuel switch without interstellar?
Malah replied to CitizenVeen's topic in KSP1 Mods Discussions
Hello, you can try one of theses mods : Stock Fuel Switch : http://forum.kerbalspaceprogram.com/index.php?/topic/109225-stock-fuel-switch Interstellar Fuel Switch : http://forum.kerbalspaceprogram.com/index.php?/topic/106243-105interstellar-fuel-switch-118-updated-10-11-2015/ FSFuelSwitch : http://forum.kerbalspaceprogram.com/index.php?/topic/111295-fsfuelswitch-to-every-tank/ -
Hello, as explain on the OP, you can change it on the configfile which is created after the first launch of QuickMute. The config file is "GameData/QuickMute/Config.txt". Sorry, I will not change his default key which already has been changed in the past for a conflict with new KSP functions.
-
Il faut aussi avouer que la section fr n'était pas énormément active, c'était quoi, moins de 10 méssages (et 1 ou 2 topics) par semaine ? Après des forum actif sur KSP et en français ... il y a KSP-Fr, JVC et CanardPC (et peut être d'autre que je ne connais pas) et à en voir le monde qui traine déjà sur ces trois là, ça fait pas mal de gens pour parler du jeu qu'on aime dans notre langue Il faut juste choisir une communauté (ou toute si vous êtes motivés et accro :p). Comme je l'ai dis plus haut, je conseil KSP-Fr car ils sont spécialisés KSP, mais JVC fournit toujours du sang neuf ça fait plaisir (malheureusement je connais assez mal la communauté derrière CanardPC).
-
Une prémonition aussi vu qu'il n'a pas eu le temps de modérer grand chose avant la disparition de la section Edit : je vous invite tous à passer sur le forum de KSP-Fr : http://forum.kerbalspaceprogram.fr/index.php
-
"Parts upgrades" and.. a place to learn Unity..
Malah replied to LadyAthena's topic in KSP1 Mods Discussions
There's a good [url=http://forum.kerbalspaceprogram.com/threads/123323]PartUpgrade[/url] mod ;) it only needs a good config to improve the stock game. -
[quote name='Fwiffo']Sorry if this has been asked 100 times before, but is there a keyboard shortcut for QuickSearch? (i.e. that sets focus to the search box and highlights or clears any existing text in it?) I couldn't find an answer in the OP or changelog at GitHub. If not, could you add one? Also when focus is in the searchbox, binding the ESCAPE key to the "back" button would be great.[/QUOTE] Good idea, I will planned it. [quote name='kjub'];.;;.;;.;;.;;.;;.;;.;;.;;.;;.;;.;;.;;.;;.;;.;;.;;.;;.;;.;;.;;.;;.;;.;;.;;.;;.;;.;;.;;.;;.;;.;;.;;.;;.;;.;;.;;.;;.;;.;;.;;.;;.;;.;;.;;.;;.;;.;;.;;.;;.;;.;;.;;.;;.;;.;;.;;.;;.;;.;;.;;.;;.;;.;;.;;.;;.;;.;;.;;.; (Malah, are you soften up? Does hordes of crying kerbals make you feel sorry? :P) Close to two weeks without KSP... Addiction hunger is glancing at me. ;] Just to be clear - I'm not rushing you, just fighting with my own addiction and this post seems to help a little bit :D. I've screwed up one long mission without QuickRevert and I'll have to start my career from the beginning which I don't want to do without QuickRevert for obvious reasons. So I hope you'll understand me here! ;)[/QUOTE] Sorry, and it seems that it only needs a compilation ;) [HR][/HR] [Line=QuickGoTo][CENTER][SIZE=6]QuickGoTo[/SIZE][/CENTER][/line] [SIZE=5][B]Download:[/B][/SIZE] [url=https://kerbalstuff.com/mod/653/QuickGoTo][SIZE=3][B]Kerbal Stuff[/B][/SIZE][/url] [url=https://github.com/malahx/QuickGoTo/releases][SIZE=3][B]Github[/B][/SIZE][/url] [SIZE=4][B]Changelog[/B][/SIZE] v1.21 - 2015.11.24 [list][*] New: Added an option to disable the on hover function, [*] New: Added a timer of 1 second to hide the hovering of the QuickGoTo toolbar, [*] Fix: Some minor bug, [*] Compiled against KSP 1.0.5[/list] [HR][/HR] [CENTER][SIZE=6]QuickRevert[/SIZE][/CENTER] [SIZE=5][B]Download:[/B][/SIZE] [url=https://kerbalstuff.com/mod/237][SIZE=3][B]Kerbal Stuff[/B][/SIZE][/url] [url=https://github.com/malahx/QuickRevert/releases][SIZE=3][B]Github[/B][/SIZE][/url] [SIZE=4][B]Changelog[/B][/SIZE] v2.12 - 2015.11.24 [list][*] Fix: Compiled against KSP 1.0.5[/list]
-
[quote name='Fwiffo']Hi Malah, could you elaborate on what those minor bugs are? I'm upgrading to 1.0.5 and just want to know what to expect. Thanks![/QUOTE] It"s on the OP ;) [url=http://forum.kerbalspaceprogram.com/threads/95168#bug]only the hovering button doesn't work as it does in 1.0.4.[/url] [quote name='theJesuit']Hi Malah, everything is so useful! A request though - Would it be possible to get a similar mod to Quick Hide to hide (or move to a vertical from the top) to move the staging and fuel icons from the left side of the screen? I'm not sure if it is even possible. Peace.[/QUOTE] I don't know if it is possible, I will check it later.
-
[quote name='Galenmacil']If you could look at QuickBrake too... Don't seem to operate correctly at all. No rush of course just saying it might need adjustment... Thanks for the great mod! :D[/QUOTE] Thanks, I've forgot to try QuickBrake on KSP 1.0.5 ;) it's now corrected. I've also update QuickHide and corrected his performance drop. [HR][/HR] [center][SIZE=6]QuickBrake[/SIZE][/CENTER] [SIZE=5][B]Download:[/B][/SIZE] [url=https://kerbalstuff.com/mod/764/QuickBrake][SIZE=3][B]Kerbal Stuff[/B][/SIZE][/url] [url=https://github.com/malahx/QuickBrake/releases][SIZE=3][B]Github[/B][/SIZE][/url] [SIZE=4][B]Changelog[/B][/SIZE] v1.10 - 2015.11.16 [list][*] New: Added a brake at landed Base/Lander, [*] New: Added a GUI to edit settings, [*] New: Added support of Blizzy/Stock toolbars, [*] Optional: Added an optional version of QuickBrake without GUI and Stock/Blizzy Toolbar support, [*] Compiled against KSP 1.0.5[/list] [HR][/HR] [center][SIZE=6]QuickHide[/SIZE][/center] [SIZE=5][B]Download:[/B][/SIZE] [url=https://kerbalstuff.com/mod/396/QuickHide][SIZE=3][B]Kerbal Stuff[/B][/SIZE][/url] [url=http://kerbal.curseforge.com/ksp-mods/226070-quickhide][SIZE=3][B]Kerbal CurseForge[/B][/SIZE][/url] [url=https://github.com/malahx/QuickHide/releases][SIZE=3][B]Github[/B][/SIZE][/url] [SIZE=4][B]Changelog[/B][/SIZE] v3.03a - 2015.11.13 [list][*] New: Added a timer of 1 second to hide the hovering of the QuickHide button, [*] Fix: Corrected a performance drop, [*] Fix: Some minor bug, [*] Fix: Deleted the debug informations, [*] Compiled against KSP 1.0.5[/list]
-
Hello, as planned I've update QuickContracts. Thanks, it works only when you decline a contract with QuickContracts shortcuts. QuickContracts Download: Kerbal Stuff Github Changelog v1.03 - 2015.11.12 New: Added a message to see how many times you have declined contracts and lost reputations. Fix: Enhanced the position of the GUI to fit with others resolutions, Fix: Corrected the limit of the accepted contracts (Custom Barn Kit compatibility), Fix: Some minor bug, Compiled against KSP 1.0.5
-
I work on them, I work on them. At this time, I've seen no bug on QuickScroll, QuickSearch, QuickIVA and QuickMute. I've seen some minor bug on QuickGoTo and QuickHide. On all my test only QuickRevert seems to no longer work. I've planned to update soon QuickContracts, QuickHide and QuickGoTo. The others will be update after.
-
[1.1.X/1.2.2] Malah's Stock configs [2017.01.14]
Malah replied to Malah's topic in KSP1 Mod Releases
Hello, I've made a little update to StockPlugins and StockNoContracts. StockRT and StockSCANsat work fine on KSP 1.0.5 StockPlugins Download: Kerbal Stuff Kerbal CurseForge Github Changelog v1.11 - 2015.11.11 Fix: Corrected an error which can be seen with HyperEdit, Update ModuleManager to 2.6.13, Update to KSP 1.0.5 StockNoContracts Download: Kerbal Stuff Github Changelog v1.01 - 2015.11.11 Update ModuleManager to 2.6.13, Update to KSP 1.0.5- 83 replies
-
- configuration
- noparts
-
(and 1 more)
Tagged with:
-
Hello, PartUpgrade mod can help you: http://forum.kerbalspaceprogram.com/threads/123323
-
[1.1.X/1.2.2] Malah's Stock configs [2017.01.14]
Malah replied to Malah's topic in KSP1 Mod Releases
Hello, if you want to keep the parts on the VAB you need to edit the file StockPlugins/MechJeb.cfg and delete this : @PART[mumech_MJ2_AR202|mumech_MJ2_Pod]:NEEDS[MechJeb2]:AFTER[MechJeb2] { @TechRequired = unassigned @category = none }- 83 replies
-
- configuration
- noparts
-
(and 1 more)
Tagged with:
-
[1.1.X/1.2.2] Malah's Stock configs [2017.01.14]
Malah replied to Malah's topic in KSP1 Mod Releases
No, my stock's configs can't break a savegame, because no part are removed. They are only hided from the part list and from the tech tree, they are still on the game, still loaded (the only way which can break the savegame is when you use AutoPruner or delete parts directory but it isn't the default use of these configs). With RealChutes, we can't hide their parts from the part list because it uses a plugin to add all parts on the part list (and with @category = none). The only solution I have found to hide them would be to delete them -> breaking save.- 83 replies
-
- configuration
- noparts
-
(and 1 more)
Tagged with:
-
[1.0.x] Protractor Continued - Rendezvous Plugin v2.5.1 (May 15th, 2015)
Malah replied to Addle's topic in KSP1 Mod Releases
The answer is on the ... [spoiler=OP ] -
[1.1.X/1.2.2] Malah's Stock configs [2017.01.14]
Malah replied to Malah's topic in KSP1 Mod Releases
Hello, yes, they work with contractpacks (if not, it is a bug ). Yes, I've add a tiny description to all parts. I haven't planned to make a StockRealChute for three reasons: RealChute add his parts to the partlist with a new category, it means a StockRealChute can't be compatible with existing savegame which uses these parts, some of the RealChute's part can't be reproduced in stock, it will only be a lock of the RealChute's parts (which can be better done if you prune/delete the folder /GameData/RealChute/Parts/). If need it can be something like this (I haven't test it): // Delete of all RealChute parts -PART[RC_radial|RC_stack|RC_cone_double|RC_cone]:NEEDS[RealChute]:AFTER[RealChute] {} If you have a better idea for this, I'm open to talk about it- 83 replies
-
- configuration
- noparts
-
(and 1 more)
Tagged with:
-
Hello, it's a known bug. A lot of mods initialize their variables at the spacecenter. At this time, I haven't found a better solution than the loading of the spacecenter before that QuickStart loads the flight scene.
-
[1.1.X/1.2.2] Malah's Stock configs [2017.01.14]
Malah replied to Malah's topic in KSP1 Mod Releases
Hello, huge thank for this review. 1: I will update my mods to put the "Unresearcheable" parameter. 2: I will use the dll name. It hasn't been done by me, but I've helped vosechu to think how I'd imagined it many month ago. He has made a good work on it.- 83 replies
-
- configuration
- noparts
-
(and 1 more)
Tagged with:
-
Yes, I will update this, thanks.
-
Hello, Toolbar is not a dependency since QuickHide v2.00, all functions of QuickHide work without Toolbar since QuickHide v3.00
-
Hello, can you specify which quick mod do you use ? And can you send me the complete logs ... (I think this bug come from QuickStart, it's a known bug).