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Everything posted by Felbourn
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Project Ares: Alternate Earth History in Real Solar System
Felbourn replied to Felbourn's topic in KSP1 Mission Reports
It's from SSTU. I use paint.net (it's like a free Photoshop) to create custom textures myself. The interstages are simple hollow tubes from some other mod that I retextured and then added a decoupler module. -
[1.2.2] E.T. - Extreme Textures (RSS)
Felbourn replied to ufindbatman's topic in KSP1 Mod Development
I love this mod. Project Ares uses this mod. -
Project Ares: Alternate Earth History in Real Solar System
Felbourn replied to Felbourn's topic in KSP1 Mission Reports
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Project Ares: Alternate Earth History in Real Solar System
Felbourn replied to Felbourn's topic in KSP1 Mission Reports
Hmm. That makes no sense. I love the parts. They are some of the best ever in KSP. However, the CFGs should adjust based on what you're using. If you have RealFuels then they should disable LFO. If you are stock, they should not add the realistic fuels. It should be up to the player what fuel mods they want to install. -
[1.6.1] NodeHelper - tool used to edit node positions
Felbourn replied to Felbourn's topic in KSP1 Mod Releases
OP updated with proper name and link for 1.2.2 -
Project Ares: Alternate Earth History in Real Solar System
Felbourn replied to Felbourn's topic in KSP1 Mission Reports
Not sure why mine is not for stock then... I must be missing a stock config, or should have removed a config that is incorrectly switching all my fuels to RSS fuels and whatnot. -
Project Ares: Alternate Earth History in Real Solar System
Felbourn replied to Felbourn's topic in KSP1 Mission Reports
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Project Ares: Alternate Earth History in Real Solar System
Felbourn replied to Felbourn's topic in KSP1 Mission Reports
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[0.90] Resource Overview for VAB/SPH [v1.2.0.0, 16. Dec]
Felbourn replied to SMILIE's topic in KSP1 Mod Releases
I'm using version 1.2.1 of KSP and really wanted this mod because I am using USI (MKS and LS) and therefore there are lots of resources in most of the ships. I need to see my totals! So I forked the source and recompiled it for 1.2.1 here: https://github.com/Felbourn/ResourceOverview/releases/tag/version_1.2.1.0 I have only tested on my own computer. No promises. Also, since it's just a recompile, any previous bugs or unfinished features are still going to be there (or not there). -
Project Ares: Alternate Earth History in Real Solar System
Felbourn replied to Felbourn's topic in KSP1 Mission Reports
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Project Ares: Alternate Earth History in Real Solar System
Felbourn replied to Felbourn's topic in KSP1 Mission Reports
Until I can get an install for RSS, with RO, and all my beauty mods, and... well all my mods Period... We'll be looking at the Kerbin side of Project Ares. As for KSO, I don't remember what parts I use. I install 20+ mods with parts and then just take whatever part looks good from my huge list of what's available when I need something. As for the props, I saw it a few days ago but have not installed it yet to know what I think. I always check out mods in game before judging. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Felbourn replied to Ven's topic in KSP1 Mod Development
Well I see it now. I previously only saw master and pr/42 so that's so weird... but... meh at least I'm DL-ing and installing now... Thanks! -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Felbourn replied to Ven's topic in KSP1 Mod Development
No, I guess I don't have the right one, then. I had gone here: https://github.com/VenVen/Stock-Revamp/releases And this outdated one was the newest available: https://github.com/VenVen/Stock-Revamp/releases/tag/v1.9.5 I just now looked for repos you own and found: https://github.com/Kerbas-ad-astra/Stock-Revamp I don't see a KSP_1.2 branch. I did search your commit history and saw the problem I must be having though... secondaryTransformName = suncatcher (I guess the field name changed) So at least I learned something today, but still don't see the DL I need to grab. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Felbourn replied to Ven's topic in KSP1 Mod Development
Yes, I got the same engine drag issue, and its solar panels panel throw exceptions and need to be updated too. They do not function for me for now. -
So... you're asking me if you can take over maintenance of this? Have you figured out why setting shielded=true is no longer doing anything?
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When you say "this mod" do you mean Zenit? Or my mod: Old School Fairings?
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Indeed, I will be happy to update for RSS+RO.
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I tested this with an OnUpdate that forced the shielding on every frame, and the UI says it's shielded, but aero forces are still applied.
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I have experimented with this in 1.2.1 recently but the variable I used to set seems to no longer stay set. I used to change part.ShieldedFromAirstream to true for old school fairing covered parts. I even searched the Part module for other possibilities and found part.recheckShielding which I tried setting to false. Nothing has made this work in 1.2.1 for me yet.