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About allista

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    Sr. Spacecraft Engineer

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  1. [1.3.1] Throttle Controlled Avionics

    That's an interesting idea, but modules are only a part of the configuration; other parts should not, in general, be merged. Take engine profiles for example. Also, if you can upgrade modules by docking, why not OTA? The "story" behind immutable modules is that a module may require not only the software, but also some hardware. And that upgrading the mainframe may brick the thing; and you wouldn't want that in deep space. Or in an LKO, for that matter
  2. [1.3.1] Throttle Controlled Avionics

    Hm... Modules cannot be changed in flight purely to increase game difficulty; technically this would require some work, yes, but not that much. More importantly, there's a general problem of docking two TCA-capable vessels (KIS or not). Each has its own config, but only one could be used. Current architecture doesn't quite support this use case; so that's what I'll be working on: one should be able to switch between control modules with TCA, and the ships have to remember their configs when undocked.
  3. @Rivvik, also, when you deem your part config finished, you can share it with me so that I could include it into Hangar as MM patch that is active when KIS is installed. I imagine others may find it useful as well
  4. [1.3.1] Ground Construction

    That's simple: your active vessel is too far from the kit. By default, KSP unpacks vessels at 200m from active vessel and packs them at 2.3km. So you need to switch to the kit, than back, then try to launch it. EDIT: vessels are also packed for time warp.
  5. You may also want to decrease the mass/cost of the part and the base CoM offset and jettison force of the fairings.
  6. That's the problem then. But you can make a smaller new part by simply copying its .cfg and changing the MODEL.scale (and removing the AnisotropicPartResizer MODULE). Oh yes, it is, especially on Linux
  7. Hangar Alternatives

    Thanks! @kerbalfreak, to be honest, I don't like neither the textures nor the models myself. But I'm no artist or designer, so this is really as far as I can get without spending weeks and months on learning the craft and years upon years on developing artistic imagination which I'm totally lacking Naturally, I would welcome any help on the matter: all texture sources and .blend files are available in Hangar's repo, so you can retexture/redesign anything and propose it to the public in the mod's thread. As for the bugs, they're inevitable in a complex project with a single developer. No code review, testing done by the developer, and with KSP there's no CI. So as with any plugin, there's only two things you can do about bugs: report them and wait when I have enough spare time to fix them, or fix them yourself and make a pull-request.
  8. [1.3.1] Hangar

    This looks to be the same problem as with Kerbal Foundries tractors. Compared to v1.3.0 the Metric class in AT_Utils (which calculates the dimensions and convex hull of the vessel) started to include both MeshFilter and SkinnedMeshRenderer in calculation. So the bug is probably there. I see the vessel that you're trying to pack into hangar is all (or almost) stock. Could you share the .craft file so that I could test the code with it?
  9. [1.3.1] Throttle Controlled Avionics

    Or both. In any case it would help greatly if you provide some screenshots or a short video of what's going wrong.
  10. Hey, I could simply add appropriate MM patches to make at least some of the hangars (e.g. the box fairing) KISable.
  11. [1.3.1] Hangar

    See the changes page at SpaceDock. I don't remember how far the version history goes there. Or try GitHub, as @0111narwhalz suggests. As a last resort, I may have even older release archives on my hard drive, need to check this, though.
  12. [1.3.1] Configurable Containers

    Thanks! Will fix ASAP. But it would do MM good to first make a release with some deprecation warnings. One oughtn't break an API like this
  13. [1.3.1] Hangar

    No, they qualify alright, I mean mods like Custom Asteroids.
  14. [1.3.1] Throttle Controlled Avionics

    Yep, I see the problem now. Thanks for the report. Will be fixed in the next release.
  15. [1.3.1] Hangar

    That pretty much narrows it down, thanks.