allista

Members
  • Content count

    1,497
  • Joined

  • Last visited

Community Reputation

1,087 Excellent

About allista

  • Rank
    Sr. Spacecraft Engineer

Recent Profile Visitors

5,348 profile views
  1. [1.4.1] Configurable Containers

    Nah, here's enough. I'll add it in the next release. Thanks for bringing my attention to it.
  2. [1.4.1] Throttle Controlled Avionics

    RCS balancing as well as engines balancing is in TCA Subsystem itself, so you have it as soon as you get it. There's no option to disable it, though; it's always on.
  3. [1.4.1] Ground Construction

    Now this is strange: required MK mass should match exactly the difference between Kit Mass and full mass (including non-strippable resources) of a complete vessel. But 64.4+64.4 > 106. It's also strange that kit volume is also 64.4m3, because kit density is always 0.5t/m3, so it should be twice as much. Too much for coincidence; I'll have to investigate this.
  4. [1.4.1] Ground Construction

    I may be missing something, but from your screenshots I see that the kit requires 64403.9u of MatKits, not 700k I don't know about that MatKit tank either -- it says it has 128ku of MK and weights 800t, so, given the density of MK 1t/ku it should weight 672t dry
  5. [1.4.1] Throttle Controlled Avionics

    Why don't you just place a horizontally-thrusting engine at craft's tail and set it to "Manual Thrust"? TCA will recognize this as VTOL with horizontal thrust and will use vertical engines to hover and change attitude, while accelerating using the tail engine. Like here:
  6. [1.4.1] Throttle Controlled Avionics

    AVP does something that messes even trivial calculations, like determining the ship's altitude above terrain. And that is fundamental to many more complicated matters inside TCA. So yes, first of all try without AVP.
  7. [1.4.1] Ground Construction

    You load the specs and high-tech parts in VAB/SPH, then you bring the kit somewhere and build the thing inside using a workshop and material kits, like a wardrobe from IKEA. If you haven't loaded the rover in VAB/SPH, then nothing could be done. If you have done it, you need to switch to a workshop nearby (closer than 300m from the kit) and open the construction window either from the part menu of the workshop or via main GC window (toolbar button). There you'll have to find your kit in the list of nearby unbuilt kits, add it to construction query and start constructing it. Naturally, the workshop should have access to electric energy, material kits and have some engineers onboard.
  8. [1.4.1] Hangar

    I'm afraid current KSP architecture simply won't allow it. If you look at KSP code in the part where a savegame is loaded and started in detail, you'll see why. The lazy loading could only be implemented in KSP itself, and that would require considerable effort.
  9. [1.4.1] Hangar

    That is not a bug, but a role-playing element. What the mining factory "does" is not only mine resources, but also scrap all the slag and expand the inner space of a mine in a consistent manner, so that its cavity could be used afterwards for dock construction. On the other hand, what stock drills do is they make long thin holes in the asteroid, making it into pumice -- porous, light and fragile; in other words unsuitable for construction needs.
  10. [1.4.1] Ground Construction

    Introducing the Feature Wishlist for all my mods. >>> Feature Wishlist (for all mods) <<< Rules are simple: Open the spreadsheet, At the bottom find the tab of a mod, Look through requested features, if there's no feature corresponding to your wish, add a record and set the votes to 1 if there is a feature that suits your, vote for it, increasing the number by 1 (please, no cheating, all changes are recorded) At some point I'll look at the lest and try my best to estimate the work cost of the features and comment on the ones I don't like for some reason. Then I prioritize them as votes/cost and will use as a guide in the development. EDIT: to all who use the wishlist, It's very important to describe the feature in detail, otherwise I won't be able to handle it
  11. [1.4.1] Hangar

    Introducing the Feature Wishlist for all my mods. >>> Feature Wishlist (for all mods) <<< Rules are simple: Open the spreadsheet, At the bottom find the tab of a mod, Look through requested features, if there's no feature corresponding to your wish, add a record and set the votes to 1 if there is a feature that suits your, vote for it, increasing the number by 1 (please, no cheating, all changes are recorded) At some point I'll look at the lest and try my best to estimate the work cost of the features and comment on the ones I don't like for some reason. Then I prioritize them as votes/cost and will use as a guide in the development. EDIT: to all who use the wishlist, It's very important to describe the feature in detail, otherwise I won't be able to handle it
  12. [1.4.1] Throttle Controlled Avionics

    Introducing the Feature Wishlist for all my mods. >>> Feature Wishlist (for all mods) <<< Rules are simple: Open the spreadsheet, At the bottom find the tab of a mod, Look through requested features, if there's no feature corresponding to your wish, add a record and set the votes to 1 if there is a feature that suits your, vote for it, increasing the number by 1 (please, no cheating, all changes are recorded) At some point I'll look at the lest and try my best to estimate the work cost of the features and comment on the ones I don't like for some reason. Then I prioritize them as votes/cost and will use as a guide in the development. EDIT: to all who use the wishlist, It's very important to describe the feature in detail, otherwise I won't be able to handle it
  13. [1.4.1] Configurable Containers

    Pretty strange. I'll have to investigate this one. Introducing the Feature Wishlist for all my mods. >>> Feature Wishlist (for all mods) <<< Rules are simple: Open the spreadsheet, At the bottom find the tab of a mod, Look through requested features, if there's no feature corresponding to your wish, add a record and set the votes to 1 if there is a feature that suits your, vote for it, increasing the number by 1 (please, no cheating, all changes are recorded) At some point I'll look at the lest and try my best to estimate the work cost of the features and comment on the ones I don't like for some reason. Then I prioritize them as votes/cost and will use as a guide in the development. EDIT: to all who use the wishlist, It's very important to describe the feature in detail, otherwise I won't be able to handle it
  14. [1.4.1] Configurable Containers

    output_log.txt ? This is a problem with MM patch and/or your installation.
  15. [1.4.1] Throttle Controlled Avionics

    No idea, actually. I could only guess that they have some algorithm for default placement of parts designated to stock tree nodes