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Showing results for tags 'energy'.
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Is there a mod/way to make solar panles less effective? It's just that is sometimes feels like cheating because you don't really need panels that much.
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While mowing the lawn my mind strayed as it often does to power generation and megaprojects. With ITER-style fusion power still decades away from practicality, I wondered about ways to exploit a more established method of fusion: the hydrogen bomb. The problem is how to convert a big impulse of energy into steady day to day flow for residential and commercial use. The Orion drive concept used a "pusher plate" to absorb energy from a nuclear blast for propulsion. Could something similar work for power? Dig a tall shaft into the ground. Put a hydrogen bomb at the bottom, and a massive count
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Hello! I'm working with @FreeThinker of the Interstellar Extended mod to try and get his antimatter engine spacecrafts to be more accurate. Primarily, we want to make sure we have the correct exhaust ISP and reactor output for an antimatter reactor. We're looking at beam-core specifically, but while we are at it, looking ant anti-matter catalyzed fusion or being open to even more efficient alternatives would be great. Here is the mod forum link (you can find the mod itself on CKAN) Now, there are a few designs out there in existence which we can reference as-is. However, many of t
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- antimatter
- economics
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Okay, I wanted to try and find a way to apply circular motion and gravitational field calculations to elliptical orbits to prove why all orbits must have opposite periapsis and aopsis and only one of each (as oppose to for example two opposite aopsis and two opposite periapsis) but I couldn't do it. Anyone with more experience give me a hand, it would be handy if the derivation tried to use relatively simple mechanics because I'm second year A level in the UK. Cheers
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Solar panels won't generate power
Obsidiman posted a question in Technical Support (PC, modded installs)
So here's the thing. I decided to go ahead and mod my install, after seeing some of the wonderful things that exist via Scott Manley. So I went around and picked a few mods that looked interesting to me and installed them. None of them said that they would have any problems with existing games, so I loaded into my career save that I've been playing on, and everything was going great. No problems, just smooth sailing-- or whatever the space equivalent of "sailing" is. But after a while I noticed that my probes, bases, and ships were running low on power. I though, 'that's odd', a -
There will be no need of on-board propellant in this technology (Zero Fuel Technology). MECHANISM:There will be two part of this engine. The first part will move freely in a cylindrical tube but second part will be stable. Two motors will be fixed in this engine as per the diagram. The (1) motor will work to press the first part towards the front side while (2) motor will work to press the second part towards backside. Two lever system will be attached with each motor.These levers will work to press their side springs when both motors will move. There will be Pull Back system attac
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We have been having a running discussion in this subforum for the last year or more concerning a type of energy that does not require an apparent mass to generate momentum. Although energy can be converted into light which has momentum it has very little momentum given the energy contained within, and so finding something that has a magnitude more momentum per input energy created alot of discussion. In the end here I hope to show that it really matters little. To start off this analysis lets imagine the settlers of the mid 19th century American west. To accomplish their journey they ha
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- spaceflight
- propulsion
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Which is the best reactor fuel? (Taking into account startup cost, operational costs, output and environmental friendliness. My money's on He3. It would not only be more ecofriendly but it would also explore more of the moon than we ever had before.