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Found 7 results

  1. For some reason, the font in my KSP has changed from the standard colors to a blue color. Also, the colors on my maps (trajectories, planets, etc.) changed to different colors. This happened after I used CKAN to install these mods all at once: scatterer scatterer - default config scatterer - sunflare Environmental Visual Enhancements Environmental Visual Enhancements - Stock Planet Config files Before this I had mechjeb and kerbal engineer installed with no issues. For troubleshooting I have tried uninstalling all mods and deleting all my files and re-ins
  2. Hey guys. Quick question. What font did they use for the big red "USA" on the S-IC and S-IVB and "United States" on the S-II stages of the Saturn V? Google searches turn up the possibility of Armadillo and Helvetica fonts being used on the S-II stage, but nothing on the other stages. I'm just curious so I can do a quick texture edit for the FASA Saturn V parts and replace the KSP and Kerbal States with their real-life conterparts.
  3. I'm coming across what I think is a bug in Unity's font system that makes it hard for me to "be nice" to other mods and not break them. This problem is weird and what I've learned so far is from a few weeks of on/off trial and error and experimentation. I could be wrong about the cause, but I've barked up a lot of wrong trees already trying to find other possible causes before settling on what I'm about to describe below as what I think is the cause of it. So what's the problem? These two Unity methods Font.GetOSInstalledFontNames Font.CreateDynamicFontFromOSFont can bre
  4. I am curious, with the discussion on new fonts/font rendering in the upcoming KSP v1.2, is it possible to drop in an alternate font into the game? The reason I ask, is I happen to have the font "Futura" on my system. Thanks to the research I've done for my custom Kerbal game controller, I've learned that NASA used the Futura typeface on their instrument panels in the Apollo program (and I believe on the Shuttle also). Anyway, I got the font, knowing I'll need it for my controller build. It'll be a desk mounted instrument panel, with real meters, indicators, joysticks, toggle switches, and e
  5. I haven't played KSP for almost a year, but recently decided to blow a couple of kerbals once more After updating the game to latest version and starting it i've faced with some problems. Well, actually there was only one problem - the size of Navball and other UI elements in the game. UI size seems quite normal in menu and Space center, but I remember that when controlling vessels things were smaller than now. Of course, there is 'UI Scaling' in the game settings. After setting it to a minimum value - 80%, I was quite satisfied with the resulting size of Navball and other details, b
  6. First of all, I have to say great work! I've been playing KSP since 2012, and I love having it on the console. The game is so complex, I'm impressed with how well you've condensed it down for the xBox controller. But... I'm having trouble reading the text in the map view. The font for my Apoapsis/Periapsis for example is so small I can't read them from 5 feet away on my 32" HD TV. Is there/could there be an adjustment for this in the future?
  7. I've found reading nodes incredibly hard, if not impossible when using Scatterer, or other visual enhancement mods like EVE or SVE. It would help very much to have a font outline in game to add contrast between the font color and a planet's surface. Here is an image of Kerbin using Scatterer and SVE. The font is virtually unreadable. I simply can't use Scatterer anymore because of this issue. And a mock-up of what it would look like if an outline was applied to the font: I looked into this for several weeks, but I am no programmer, so I can't execute this myself. Heck, I don
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