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Found 9 results

  1. I'm trying my darndest to get this thing complete. The requirements are: enough space for 5 kerbals, an antenna, a docking port, and the ability to generate power. So I built it (added a MPL because why not), landed, BUT forgot the docking port. luckily I had an engineer on it so I sent an unkerbaled supply ship up with a docking port jr. Welded the docking port on and...nothin'. I even made sure to have 5 Kerbals on board because the wording was iffy about whether they needed to be there or not. All notes checked off, but it won't complete. also I have a screenshot but it seems I can o
  2. @RoninFrog is doing another challenge! So he needs a spot to dump all his stuff so it doesn't clutter the challenge thread! This challenge is the... It is a pretty intense challenge covering the first ten years of the game, with launch mass limits, life support, rocket construction time, and transfer window management. Hm! First, I need to create the save I will be using. "Game difficulty settings: 'Enable Comm Network' ON, 'Re-entry heating' 100%. Advanced settings: 'Part pressure limits' ON, 'Part g-force limits' ON, 'Kerbal g-force limits' ON." Okay, I've never played with p
  3. Heya, I'm sharing with you some of Valentina's adventures, mostly flown and documented by my friend @Pouicpouic Episode 1 & 2 This first two parts are about boating on Kerbin and Laythe, the second one was hiding a few surprises in its cargobays .. : D Those missions were designed and flown exclusively by pouic After that, we decided to share our crafts and designing-style to land an outpost on the Mun, with rovers and stuff to have fun around .. Here's what happenned ! The biggest structure above the cl
  4. I've designed this base for fun a few days ago and I was surprised to see it could compete on InSight challenge (rank 4 - unlimited !). As usual I've tried to come up with creative ideas and various modules to assemble a good-looking outpost, hope you'll enjoy it, too ! This outpost is made of 3 large habitations modules, one extended lab with full science experiments, a workshop with a drill and electricity storage, and a "power tube" with 8 large solar arrays. It also comes with a heavy rover to make some science on the field ! Overall this base is packed with 55 Kerbals an
  5. Hi, I recently began the project of creating a mining station in one of the craters of the Mun. a complete one, with mining modules, tank modules, and power modules. Of course, I had to launch each part separately and assemble them on the Mun. and there comes the trouble: when I asemble more than a few parts (mining, tank and power), as soon as the last part is docked, the entire outpost starts twisting and wiggling and jumping and then of course... exploding... I still don't understand why, I turned off every SAS, it still behaves completely randomly, so I end up with no mining
  6. This is just a tip for people who might be having the extreme frustration I was having. If you get a mission to build an outpost and it has the requirement "the outpost must be on motorized wheels" and it's not getting met, try driving around. I was testing my mobile base at KSC and the requirement wasn't getting checked off, even though the base was clearly on wheels and very mobile. I decided to drive off the launch pad and tour around KSC to see what happens, and as soon as I left the launch pad, the requirement got met. Hope this helps somebody.
  7. Hey, i have a core module of a Minmus base but i am never offered a contract to add a new module to it. I'm pretty sure that in 1.0 or 1.0.5 the contract system was overhauled, so that you would receive a contract to add a new module to your station or outpost. Should i just be patient or there is something wrong?
  8. Landed the core module of my new Minmus Base, sent Valentina outside, destroyed 3 of the 4 solar panels and realised i didn't bring a ladder. Kill me.
  9. A contract mission came up, and one that involved something I was actually using for a change. I was tasked with expanding 'Minmus Base One', adding a second research lab and increasing its capacity from five to fourteen. I decided to make the new base module on wheels, so it could drive up to the existing tower and connect to the low-level docking ports. I also installed uprated solar arrays, as the base was a bit lacking in power generation. (images appear to be in the wrong order here, correct on Imgur itself...) http://imgur.com/a/1XjRW
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