Search the Community

Showing results for tags 'color'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • The Daily Kerbal
  • General KSP
    • KSP Discussion
    • Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (PlayStation 4, XBox One)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Community
    • Welcome Aboard
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • Making History Expansion
    • Making History Missions
    • Making History Discussion
    • Making History Support
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


Location


Interests

Found 7 results

  1. Delli's Tantrums & Drakenex Deluxe Counterfeits presents: Tantares - Now in Colors! Spacedock DROPBOX Featuring: BDB Now in Colors Preview!! Dropbox Following @Beale great overhaul of his work, together @Deltacand @Drakenex decided to share efforts and bring you Tantares in full color! So far this pack contains: Soyuz in many colors and combinations (includes both 2 and 3 crew variants) TKS in it's realistic military green and Vintage Salyut parts in realistic colors Progress spacecraft in modern black, green and vintage The Shenzhou spacecraft, resized and painted.* The N1 moon rocket, in all it's green, gray and white + vintage green glory The Soyuz 7K ** Many more coming soon, feel free to make requests! -- V 1.4.3 of KSP required -- Latest version of Tantares required -- Latest version of Firespitter required (for parachutes only, while Squad fixes that bug) Changelog: V 1.0.1: Updated incorrect engine textures Added RCS matching with colors V 1.1.0: New Soyuz MS rocket with fueled and un-fueled textures V 1.1.1: Fix for Soyuz Rocket central engine texture swap V 1.2.0: Updated to new VA/Alnair/TKS revamp, now in Vintage green Added Vintage Green to all FGB parts Soyuz Spacecraft now in Vintage Green (Including RCS) ASTP variant for legacy engine Rasvet/Mir adapter now in gray N1 Rocket now in L3 and Vintage Green colors Soyuz Rocket now in Light Gray and Vintage Green/Frozen Gray Various textures fixes here and there *** Last KSP compatible 1.3.1 Update *** V 1.3.0: Updated to the stock texture switch module - Firespitter core is no longer a dependency Soyuz now in Rust color! Updated all Mir and FGB parts, some re-done and some new All new Shenzhou textures Stock themes supported Many more changes and new stuff V 1.3.2: Parachutes temporarily ported back to FS texture switch because of a game bug who render them dragless if they use stock Texture switch. Energia launcher now in Soviet White. Zenith also in Soviet White and Vintage Green (1st Stage only + engines) Some small textures fixes V 1.4.0: Zenit now available in ETS Vulkan and Soyuz 5/Feniks flavors Vostok now in vintage green Progress updated to latest revamp LK lander now in Soviet vintage green LK-1 now in vintage green FS is still required for parachutes Many other texture and config fixes V 1.4.1 Fixed LK-1 drogue chute FS texture switch Changed LK lander fuel tank color to gray, because it looks better. V 1.5.0 Almaz / Salyut now in colors! Fixed a lot of stuff. * Requires CST-100 ** Requires Contares N1 re-colors @Deltac Soyuz, Progress, Soyuz Rocket, Shenzhou, N1, Salyut, Zenit, Energia, LK, LK-1, Almaz and TKS re-colors by @Drakenex All works and modification permitted by the great and talented @Beale This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
  2. For some reason, the font in my KSP has changed from the standard colors to a blue color. Also, the colors on my maps (trajectories, planets, etc.) changed to different colors. This happened after I used CKAN to install these mods all at once: scatterer scatterer - default config scatterer - sunflare Environmental Visual Enhancements Environmental Visual Enhancements - Stock Planet Config files Before this I had mechjeb and kerbal engineer installed with no issues. For troubleshooting I have tried uninstalling all mods and deleting all my files and re-installing via steam. Nothing has worked, the text is still blue. Does anyone have any advice on what could cause this, or how to do complete clean reset of KSP to resolve it?
  3. Jimbodiah

    [1.3.1] SSTU Color Presets

    SSTU Color Presets The following config file is intended to replace the stock SSTU list of colors for the recoloring option that can be used on any SSTU part to give it custom colors. This is a list of colors I use in my game-play and should give a large variety of gloss, metallic and matte color options. You can always add your own colors ofcourse by editting the cfg file for colors. Notice I mention colors a lot? Colors... SSTU Color Presets Download file [v2.4 09-01-2018] Works for SSTU release 0.7.39.148 or later. To install: Unzip the archive and move the contents in the /GameData folder to your ../KSP/GameData directory. * note: upon installation this may effect some of the stock colors. REQUIREMENTS You need the following items installed to get these colors to look like they should. - SSTU 0.7.39.148+ download link - SSTU-PBR 1.0.6+ download link - Textures Unlimited 1.0.0.7+ download link - KSP running in 64-bit mode and forced to DirectX11 SSTU itself has the following dependencies, but you should already be aware of these. - KSP 1.3.1 - ModuleManager 3.0.1+ - Community Resource Pack TIPS TIP: Increase the length of the recoloring GUI as follows Make sure to have TexturesUnlimited 1.0.0.7 installed, as the latest SSTU release only has 1.0.0.6 bundled with it. Download it here. Open the GeneralConfiguration.cfg file in the /000_TexturesUnlimited directory and edit the following line: // specifies the total height of the recoloring GUI recolorGUITotalHeight = 840 TIP: Specular and Metallic sliders It may sometimes not be evident which slider to use for what effect when changing existing, or making you own colors: - Specular: The amount of shiny. Setting to 0 will make the color matte, setting to 255 will make it a mirror gloss. - Metallic: This is basically a contrast slider, raising or lowring contrast from reflections. Set to 0 and it will be flat, set to 255 and you will get light to dark bands that exagerate the lighting. Specular 0 and Metallic 0 will give a matt paint effect, while specular 255 and metallic 255 will give a super metallic mirror effect. Warning: The higher the specular and metallic values, the darker it will look in space as there is no light source to reflect like with the omni-directional lighting in the VAB. Keep this in mind when using colors that look like mirrors in the VAB. Enjoy!
  4. Hello. Please look at my plugin for KSP. It gives you ability to assign your own colors for part' icons on stages. Mode part colorizing: Simple mode: Screenshots: Source: https://github.com/HuXTUS/KSP-StageColorPlugin Compiled plugin (Windows) for download: https://github.com/HuXTUS/KSP-StageColorPlugin/releases License: MIT https://github.com/HuXTUS/KSP-StageColorPlugin/blob/master/LICENSE
  5. Hey guys, there was in idea in my mind for a long time, i decided to make a suggestion for it; Color filters! As many of you know, similar engined game "Cities Skylines" has color filter option where you can select filters to apply, so i thought why ksp cant do that too? They both have same engine, Unity 5! Imagine doing a moon landing mission with Black & White filter, or saturated flight in Laythe? Wouldnt it be pretty?. Here are some screenshots to help your imagination; Soo, what do you think, worth to implement?
  6. Forgive me if this has been requested before or currently exists in some manner and has eluded my Google-Fu, but I would be grateful if someone could implement an addon that would allow color balance and saturation adjustment from within KSP. I'm currently using a third party injector (ReShade) to accomplish this, and it's relatively effective, but I'd much prefer something a little more native with less overhead. It might just appeal to my personal taste, but here are some examples of what I'm trying to accomplish: Before After Before After