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Found 7 results

  1. Click here to download AR Docking from CurseForge! Tired of staring at the NavBall while docking? Don't want to get a mod that docks automatically for you? Try Augmented Reality (AR) Docking! Add this part to project an arrow from your ship to the targeted docking port. It will also display an arrow with your relative velocity, "right" and "up" relative directions, and an arrow pointing what way you need to adjust your velocity to line everything up. Included in the download is the part, source code and a Hooligan Labs flag! *** Tutorial Video *** *** More Tutorial *** Attach the AR Docking Part to your vessel. Only one per vessel needed. It takes up a small amount of space and has weight, but does not require power. Approach the vessel you want to dock with as normal. Right click it to "Set as Target". When you are close enough to see it then an arrow will extend from your ship to the target. If the target has multiple docking ports you can right click and select the exact port you want to dock with. The arrow will then point to that docking port. As well as the white arrow indicating direction, there is a also yellow arrow which will come out of your ship to indicate the relative velocity between your ship and the target. These arrows will first come from the center of your ship. Right click the port that you want to dock with on your ship and select "Control from Here". The arrows will then come from that docking port. The arrow may still not be easy to see. It probably is because you are moving away from your target, so the relative velocity arrow points "into" your ship. Start moving towards the target to see the yellow arrow. There are 5 total arrows... Long white arrow from your docking port to the target docking port. This turns yellow when the docks are moving towards each other. Short yellow arrow indicating relative velocity between vessels. When pointing towards the target your ship is moving towards it. A blueish arrow indicating the direction you need to change your relative velocity to align it with your direction of travel. A yellow arrow pointing your vessel's relative *up*. This is to help with docking maneuvers. Like above, a yellow arrow pointing in the *down* direction. Here the direction and relative velocity arrows are lined up and thus the same color. The relative direction arrow disappears. Due to orbital mechanics it is normal for your relative velocity to drift out of alignment over time. Keep correcting it. Keep in alignment and don't go too fast... and you will dock! *** About the Author *** Hello, I'm posted a lot of mods years ago such as Hooligan Labs. I'm very proud of them, even though I literally learned object oriented coding while making them! A friend uploaded an updated version of my Airship mod here: https://kerbal.curseforge.com/projects/hl-airships-v3-0-0-for-ksp-0-25?gameCategorySlug=ksp-mods&projectID=220395 Since then I have been working hard to try to start my own game company. I love KSP, especially it's fans, so I made this hoping it would attract this kind of fun science-y people: Cosmic Crew for Android Other stuff I've been up to is at my website, https://hooliganlabs.com
  2. I bet many of you are familiar with this situation Morale: shut down your engines! And this is where DockSafe comes into action. It shutdowns all your liquid fuel and atomic engines and disables right click menu "Activate" button, untill DockSafe is deactivated. DockSafe also starts automagically when you target docking port and will remain active until you change or disable your targeting. Download from Space Dock Source code on GitHub License That's it for now, have fun and ... dock safe
  3. Good afternoon all, Im coming across and issue with docking. I am unable to dock 2 clamp-o-tron together. they are both the same size. I recently added KJR due to the mass and shape of my station and this will be the third time docking since adding the mod. no issues either previous time. Is there a bug that appears with this mod some times? Do the ports need to be "top to top" and ive just been really lucky with hitting it each time?(station has a total of 6 attachments, this will be 7). by top to top i mean (using nav ball as an example) North to north?. Here is a screen shot for proof of size and lack of magnetism. Should i roll my ship? is my build causing issue? any advice would be great! thanks.
  4. Help! I cannot undock my vessels anymore. A while ago I docked a unshielded 1.25M docking port to a shielded docking port. Did a couple of EVA's and wanted to return the crew home. But I could not undock. I pressed the undock option on one of the docking ports. The option disappeared but the vessel remains docked. I tried editing the save file but I still can't undock the vessels. I do not want to delete the vessel since I've spend quite a while on the orbiting station. Here I got the save file excerpts from the 2 docking ports : Shielded port on crew transport vessel : PART { name = dockingPort1 cid = 4293538438 uid = 1628668193 mid = 2728356412 launchID = 15 parent = 5 position = -0.000441193580627441,-8.34658908843994,3.93390655517578E-06 rotation = 0.0004590763,0.7070953,-0.0005075785,0.707118 mirror = 1,1,1 symMethod = Radial istg = 0 dstg = 0 sqor = -1 sepI = 2 sidx = -1 attm = 0 srfN = srfAttach, 75 attN = bottom, 75 mass = 0.1 temp = 278.707014779893 tempExt = 273.579767810387 tempExtUnexp = 4 expt = 0.5 state = 1 connected = True attached = True flag = Squad/Flags/default rTrf = dockingPort1 modCost = 0 EVENTS { } ACTIONS { } PARTDATA { } MODULE { name = ModuleDockingNode isEnabled = True crossfeed = False stagingEnabled = False state = Docked (dockee) dockUId = uid = 1301555407 dockNodeIdx = 0 EVENTS { Undock { active = False guiActive = True guiActiveUncommand = False guiIcon = Undock guiName = Undock category = Undock guiActiveUnfocused = True unfocusedRange = 2 externalToEVAOnly = True } UndockSameVessel { active = False guiActive = True guiActiveUncommand = True guiIcon = Undock guiName = Undock category = Undock guiActiveUnfocused = True unfocusedRange = 2 externalToEVAOnly = True } Decouple { active = False guiActive = True guiActiveUncommand = False guiIcon = Decouple Node guiName = Decouple Node category = Decouple Node guiActiveUnfocused = True unfocusedRange = 2 externalToEVAOnly = True } SetAsTarget { active = True guiActive = False guiActiveUncommand = False guiIcon = Set as Target guiName = Set as Target category = Set as Target guiActiveUnfocused = True unfocusedRange = 200 externalToEVAOnly = False } UnsetTarget { active = False guiActive = False guiActiveUncommand = False guiIcon = Unset Target guiName = Unset Target category = Unset Target guiActiveUnfocused = True unfocusedRange = 200 externalToEVAOnly = False } EnableXFeed { active = True guiActive = True guiActiveEditor = True guiActiveUncommand = False guiIcon = Enable Crossfeed guiName = Enable Crossfeed category = Enable Crossfeed guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } DisableXFeed { active = False guiActive = True guiActiveEditor = True guiActiveUncommand = False guiIcon = Disable Crossfeed guiName = Disable Crossfeed category = Disable Crossfeed guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } MakeReferenceTransform { active = True guiActive = True guiActiveUncommand = False guiIcon = Control from Here guiName = Control from Here category = Control from Here guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } ToggleStaging { active = True guiActive = False guiActiveUncommand = False guiIcon = Disable Staging guiName = Port: Enable Staging category = Disable Staging guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { UndockAction { actionGroup = None } DecoupleAction { actionGroup = None } EnableXFeedAction { actionGroup = None } DisableXFeedAction { actionGroup = None } ToggleXFeedAction { actionGroup = None } } DOCKEDVESSEL { vesselName = Crew quarters vesselType = 3 rootUId = 3382957609 } } MODULE { name = ModuleAnimateGeneric isEnabled = True aniState = LOCKED animSwitch = False animTime = 1 animSpeed = 1 deployPercent = 100 animationIsDisabled = False stagingEnabled = True deployPercent_UIFlight { controlEnabled = True minValue = 0 maxValue = 100 stepIncrement = 1 } EVENTS { Toggle { active = True guiActive = True guiActiveEditor = True guiActiveUncommand = False guiIcon = Toggle guiName = Close Shield category = Toggle guiActiveUnfocused = True unfocusedRange = 5 externalToEVAOnly = True } ToggleStaging { active = True guiActive = False guiActiveUncommand = False guiIcon = Disable Staging guiName = Disable Staging category = Disable Staging guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { ToggleAction { actionGroup = None } } } MODULE { name = ModuleDockingNodeNamed isEnabled = True portName = taurus initialized = True controlTransformName = stagingEnabled = True EVENTS { renameDockingPort { active = True guiActive = True guiActiveEditor = True guiActiveUncommand = False guiIcon = Rename Port guiName = Rename Port category = Rename Port guiActiveUnfocused = True unfocusedRange = 2000 externalToEVAOnly = False } ToggleStaging { active = True guiActive = False guiActiveUncommand = False guiIcon = Disable Staging guiName = Disable Staging category = Disable Staging guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { } } } Unshielded docking port on orbital station : PART { name = dockingPort2 cid = 4293933134 uid = 1301555407 mid = 2842429246 launchID = 2 parent = 4 position = 0,-7.73098945617676,0 rotation = 0.7071068,0,0.7071068,0 mirror = 1,1,1 symMethod = Radial istg = 0 dstg = 0 sqor = -1 sepI = 1 sidx = -1 attm = 0 srfN = srfAttach, -1 attN = top, -1 attN = bottom, 4 mass = 0.05 temp = 205.221251737256 tempExt = 213.995940280198 tempExtUnexp = 4 expt = 0.5 state = 1 connected = True attached = True flag = Squad/Flags/default rTrf = dockingPort2 modCost = 0 EVENTS { } ACTIONS { } PARTDATA { } MODULE { name = ModuleDockingNode isEnabled = True crossfeed = False stagingEnabled = False state = Docked (docker) dockUId = 1628668193 dockNodeIdx = 0 EVENTS { Undock { active = False guiActive = True guiActiveUncommand = False guiIcon = Undock guiName = Undock category = Undock guiActiveUnfocused = True unfocusedRange = 2 externalToEVAOnly = True } UndockSameVessel { active = False guiActive = True guiActiveUncommand = True guiIcon = Undock guiName = Undock category = Undock guiActiveUnfocused = True unfocusedRange = 2 externalToEVAOnly = True } Decouple { active = False guiActive = True guiActiveUncommand = False guiIcon = Decouple Node guiName = Decouple Node category = Decouple Node guiActiveUnfocused = True unfocusedRange = 2 externalToEVAOnly = True } SetAsTarget { active = True guiActive = False guiActiveUncommand = False guiIcon = Set as Target guiName = Set as Target category = Set as Target guiActiveUnfocused = True unfocusedRange = 200 externalToEVAOnly = False } UnsetTarget { active = False guiActive = False guiActiveUncommand = False guiIcon = Unset Target guiName = Unset Target category = Unset Target guiActiveUnfocused = True unfocusedRange = 200 externalToEVAOnly = False } EnableXFeed { active = True guiActive = True guiActiveEditor = True guiActiveUncommand = False guiIcon = Enable Crossfeed guiName = Enable Crossfeed category = Enable Crossfeed guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } DisableXFeed { active = False guiActive = True guiActiveEditor = True guiActiveUncommand = False guiIcon = Disable Crossfeed guiName = Disable Crossfeed category = Disable Crossfeed guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } MakeReferenceTransform { active = True guiActive = True guiActiveUncommand = False guiIcon = Control from Here guiName = Control from Here category = Control from Here guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } ToggleStaging { active = True guiActive = False guiActiveEditor = True guiActiveUncommand = False guiIcon = Disable Staging guiName = Port: Enable Staging category = Disable Staging guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { UndockAction { actionGroup = None } DecoupleAction { actionGroup = None } EnableXFeedAction { actionGroup = None } DisableXFeedAction { actionGroup = None } ToggleXFeedAction { actionGroup = None } } DOCKEDVESSEL { vesselName = Taurus vesselType = 3 rootUId = 3382957609 } } MODULE { name = ModuleDockingNodeNamed isEnabled = True portName = crewquart initialized = True controlTransformName = stagingEnabled = True EVENTS { renameDockingPort { active = True guiActive = True guiActiveEditor = True guiActiveUncommand = False guiIcon = Rename Port guiName = Rename Port category = Rename Port guiActiveUnfocused = True unfocusedRange = 2000 externalToEVAOnly = False } ToggleStaging { active = True guiActive = False guiActiveUncommand = False guiIcon = Disable Staging guiName = Disable Staging category = Disable Staging guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { } } } What am I doing wrong??
  5. The issue I am having is with the docking ports. I brought up a small tug to use to place future modules and re-arrange them. After bringing up a module, I went to undock the tug, and the option was there, but it didn't seem to actually undock. I tried again and theoption simply isn't there. I've tried controlling from both vehicles, manned and unmanned and even remade the tug entirely and added it to the station, but the same thing happened. The only part mods I'm using are KIS/KAS(but none of those parts are aboard) and NF Solar. http://imgur.com/rO7k1SJ
  6. Using Kolonization, I mounted two docking ports the wrong way around on a 6 port hub. It's already in space, and I've tried removing and reattaching the port the other way around, but it won't attach to structure once I've turned it around. Any ideas?
  7. I would like a large equilateral triangle marking on the docking ports to remind me of the correct orientation during docking (the arrows should line up). That is to remind me of what I intended to do. Edit 1-7-15, To expand on this, I docked a new part to my orbital station. I had the camera zoomed in close for the docking. After docking I zoomed the camera out and discovered the new part was on upside down and tilted off at an odd angle. Due to objects jutting out of the main station, I had to un-dock and back up a good distance, rotate the part and re-dock. Not much of a problem for most people. I, however, am really bad at docking. I would rate a 3 on a 10 point scale for my docking skill. My new station part had no RCS thrusters or reaction wheels due to poor planning. The tug was under powered and sluggish, add in my lack of skill and you have a long, unhappy time. A large physical marking on the docking port outer flange would be a visual reminder to rotate before completing docking.