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Found 6 results

  1. I wouldn't really call this a full graphic novel because it's pretty short, and it's my first one so it's probably not the best, but I still hope you all enjoy it! This will be the first part of a series taking place in the "Beyond Home" version of the Kerbol system. I was inspired to make this part specifically because of Tribute's in-game description, which is really great. Well, all the descriptions are great, really, as well as--actually, you know what, just play the darn mod, it's amazing. Here it is: Sorry about that typo on page 4, btw. I'll try to make as little of them as possible (Yes, English is my native language--I just suck at writing/typing it sometimes lol). Finally, some criticism would be nice--I want to know how I can make the future parts better, after all! (Credit to @Gameslinx for the amazing mod "Beyond Home"!)
  2. Ok, so I'm running Environmental Visual Enhancements (latest EVE and configs from github) with it's clouds and city lights, nothing else, and I find myself wondering a thing. City lights, they're great, yeah. But are they supposed to disappear once you get closer? I vaguely recall reading something that suggested this. I've provided some images to demonstrate my problem. Figure No. 1: As you can see below, the city lights are working properly from orbital and even aerial altitude. No complains here. Figure No. 2: But once Jeb lands and plants a flag, the city lights don't disappear or fade to grass or anything, they just stick around in one ugly blob. So, IN CONCLUSION, the question I'm here to ask is whether this is a bug, or a feature. Do the city lights stick around in your games? Are they 'sposed to?
  3. I've been scouring for a place to find where the eve file for extrasolar is, ever since AndrewDraws removed the github page it has been impossible to get ahold of. I really need it because I based an entire project around the valentine system, and I would like it to look nice. It's a video idea, so I'll upload it when it's done.
  4. Hey there, can someone help me with the Environmental Visual Enhancements (EVE) mod? I've recently installed it via CKAN for version 1.2.2. and I was expecting tp open the game and see beautiful clouds and city lights. Instead all I saw wasa window saying "EVE 1.2.2.1 Config Editor" and below it there're all these informations and names and settings, and I have absolutely no idea how to deal with it. What are these settings and how do I use it? How do I change those configurations and what do they mean? I just want some clouds and city lights I would IMMENSELY appreciate some help! I hope someone can help me with this because it's all very confusing...
  5. Here is the forum thread to my super awesome 1.0+ Visual Enhancement Mod. Guaranteed best pack in the world or your money back. >_Avionix
  6. So I am having some strange problems with Environmental Visual Enhancements. The daytime clouds only appear on one side of Kerbin and the other side nighttime clouds, regardless of whether it is daytime or nighttime (basically, half of the clouds appear black, the other half appears white). The side that has the white clouds is determined by the direction I last looked at Kerbin in the map view. Does anyone know how to solve this problem? I think I have seen this happen to other people, but I can't seem to find anyone who has actually solved the problem. Thank you in advance. Screenshot on dropbox: https://www.dropbox.com/s/s5oqx02ebonpq1n/Screenshot%20%281%29.png?dl=0