Conventia Posted September 13, 2016 Share Posted September 13, 2016 Hmm... the issue seems to start here: [LOG 02:38:24.733] Packing Harrier 1 for orbit [LOG 02:38:41.422] 9/12/2016 2:38:41 AM,KerbalAlarmClock,Reducing Warp-Transition [LOG 02:38:42.523] Unpacking Harrier 1 [ERR 02:38:42.805] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "HECS2.ProbeCore (Harrier 1)/model/VenStockRevamp/Squad/Parts/Command/ProbeCores/HECS2(Clone)/Hecs2Tops/Collider" My assumption being that there is a bad interaction between KAC stopping warp and PR applying the appropriate 'rotation' to the vessel after warp is over? PR wouldn't have to have an exception for it to be 'at fault'. All the exceptions below this are probably due to the bad unpack here. I appreciate you taking the time to look at it. Thanks. Quote Link to comment Share on other sites More sharing options...
MarkusA380 Posted September 13, 2016 Author Share Posted September 13, 2016 4 hours ago, Conventia said: Hmm... the issue seems to start here: [LOG 02:38:24.733] Packing Harrier 1 for orbit [LOG 02:38:41.422] 9/12/2016 2:38:41 AM,KerbalAlarmClock,Reducing Warp-Transition [LOG 02:38:42.523] Unpacking Harrier 1 [ERR 02:38:42.805] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "HECS2.ProbeCore (Harrier 1)/model/VenStockRevamp/Squad/Parts/Command/ProbeCores/HECS2(Clone)/Hecs2Tops/Collider" My assumption being that there is a bad interaction between KAC stopping warp and PR applying the appropriate 'rotation' to the vessel after warp is over? PR wouldn't have to have an exception for it to be 'at fault'. All the exceptions below this are probably due to the bad unpack here. I appreciate you taking the time to look at it. Thanks. Of course, it could be. But PR only applies some force and / or sets the rotation of the vessel when unpacking. If something goes wrong, it tells you. I'd first knock at a couple of other devs than on the one whose mod does not throw any errors at all. Of course, maybe there is some incompatibility between my mod and one of the others, but it's them throwing the exceptions, so it's something I can't do anything about. Quote Link to comment Share on other sites More sharing options...
MarkusA380 Posted September 14, 2016 Author Share Posted September 14, 2016 Experimental 1.2 compatibility to be tested by you guys! https://github.com/MarkusA380/PersistentRotation/archive/Development.zip Have fun rotating Quote Link to comment Share on other sites More sharing options...
Scorp1579 Posted September 15, 2016 Share Posted September 15, 2016 On 14/09/2016 at 10:42 AM, MarkusA380 said: Experimental 1.2 compatibility to be tested by you guys! https://github.com/MarkusA380/PersistentRotation/archive/Development.zip Have fun rotating Wow amazing work! Quote Link to comment Share on other sites More sharing options...
Marcelo Silveira Posted September 16, 2016 Share Posted September 16, 2016 heheheheheheh "Have fun rotating" Quote Link to comment Share on other sites More sharing options...
NubNibble Posted September 23, 2016 Share Posted September 23, 2016 The icon for the mod doesnt show up for me on the right side toolbar, nor in the 000 toolbar. Positive I installed correctly though. Any ideas? Quote Link to comment Share on other sites More sharing options...
Lazy8 Posted September 23, 2016 Share Posted September 23, 2016 3 hours ago, NubNibble said: The icon for the mod doesnt show up for me on the right side toolbar, nor in the 000 toolbar. Positive I installed correctly though. Any ideas? Mine goes a little farther than that, not only do I not get the icons to show but the mod isn't working at all or doesn't load with the latest release. Reverting back to previous solves the issue. Something changed and isn't working for me. I run this in a RO/RSS modded game. Quote Link to comment Share on other sites More sharing options...
inigma Posted September 23, 2016 Share Posted September 23, 2016 On 9/14/2016 at 3:42 AM, MarkusA380 said: Experimental 1.2 compatibility to be tested by you guys! https://github.com/MarkusA380/PersistentRotation/archive/Development.zip Have fun rotating Not loading icons nor is persistent rotation working at all here either. Tell us what you need to troubleshoot! Quote Link to comment Share on other sites More sharing options...
MarkusA380 Posted September 23, 2016 Author Share Posted September 23, 2016 Do you all have the newest version of KSP 1.2-pre? 1.1.3 is not supported anymore. Quote Link to comment Share on other sites More sharing options...
DrLicor Posted September 23, 2016 Share Posted September 23, 2016 (edited) 7 hours ago, MarkusA380 said: Do you all have the newest version of KSP 1.2-pre? 1.1.3 is not supported anymore. Just uninstalled the latest version and download and install the 1.1.3 manually here Edited September 23, 2016 by DrLicor Quote Link to comment Share on other sites More sharing options...
Friedrich Nietzsche Posted September 24, 2016 Share Posted September 24, 2016 On 23.9.2016 at 8:01 AM, MarkusA380 said: Do you all have the newest version of KSP 1.2-pre? 1.1.3 is not supported anymore. Only not supported anyomore. Or not working anymore? The latter would be quite annonying. Ckan replaced persistent rotation already with 1.8 in my installation and I won't be changing to 1.2 soon, because many other mods will have to be updated. So it would be nice to have a working and up to date persistant rotation mod in the mean time. Awesome mod btw, keep up the good work Quote Link to comment Share on other sites More sharing options...
dtrauma Posted September 24, 2016 Share Posted September 24, 2016 CKAN thinks 1.8.1 is for KSP 1.1.3, which is bad for both people with 1.2 and 1.1.3 :). Quote Link to comment Share on other sites More sharing options...
Olympic1 Posted September 24, 2016 Share Posted September 24, 2016 (edited) 13 hours ago, dtrauma said: CKAN thinks 1.8.1 is for KSP 1.1.3, which is bad for both people with 1.2 and 1.1.3 :). CKAN has some issues if you have two different buildID's. If the one is 1.1.3 and other 1.2, it will choose the 1.1.3. EDIT: This will be fixed with the next CKAN release, for now you can get around this issue by deleting the 1.1.3 buildID. Edited September 25, 2016 by Olympic1 update Quote Link to comment Share on other sites More sharing options...
Rodger Posted September 25, 2016 Share Posted September 25, 2016 Not sure if this is a bug or a feature, but I seem to be getting a bit of drift in KSP 1.2pre 1532 and PR 1.8.1 http://imgur.com/a/ZXhPW Quote Link to comment Share on other sites More sharing options...
MarkusA380 Posted September 25, 2016 Author Share Posted September 25, 2016 9 minutes ago, Rodger said: Not sure if this is a bug or a feature, but I seem to be getting a bit of drift in KSP 1.2pre 1532 and PR 1.8.1 http://imgur.com/a/ZXhPW When turning SAS and MechJeb off the vessel indeed falls back into Momentum Mode. Even when there is no visible momentum to the eye, there will always be a slight amount of it, so in Momentum Mode you will experience a drift anyway. Quote Link to comment Share on other sites More sharing options...
Rodger Posted September 25, 2016 Share Posted September 25, 2016 (edited) Ah yes, I didn't notice the switch to momentum mode. And the reason I'd tested it with no SAS is I just forgot that you needed to set SAS to hold, not to some 'advanced' marker lol It's definitely working as intended though, thanks for the update! Also an idea for a new minor feature - an option to have it default to on/dynamic? Edited September 25, 2016 by Rodger Quote Link to comment Share on other sites More sharing options...
MarkusA380 Posted September 25, 2016 Author Share Posted September 25, 2016 10 minutes ago, Rodger said: Ah yes, I didn't notice the switch to momentum mode. And the reason I'd tested it with no SAS is I just forgot that you needed to set SAS to hold, not to some 'advanced' marker lol It's definitely working as intended though, thanks for the update! Also an idea for a new minor feature - an option to have it default to on/dynamic? Go into the config window Quote Link to comment Share on other sites More sharing options...
Rodger Posted September 25, 2016 Share Posted September 25, 2016 Oh so THAT'S what 'default reference body means! derp lol Quote Link to comment Share on other sites More sharing options...
inigma Posted September 25, 2016 Share Posted September 25, 2016 (edited) On 9/23/2016 at 0:01 AM, MarkusA380 said: Do you all have the newest version of KSP 1.2-pre? 1.1.3 is not supported anymore. CKAN replaces the 1.1.3 version with 1.8.1. Can you add to your GitHub release page the PR 1.8 version so I can fix my 1.1.3 install? That would rock. You don't have to support it, just make the version available. Edited September 25, 2016 by inigma Quote Link to comment Share on other sites More sharing options...
MarkusA380 Posted September 25, 2016 Author Share Posted September 25, 2016 11 minutes ago, inigma said: CKAN replaces the 1.1.3 version with 1.8.1. Can you add to your GitHub release page the PR 1.8 version so I can fix my 1.1.3 install? That would rock. You don't have to support it, just make the version available. Go to Curse -> PR -> Downloads -> 1.8. Quote Link to comment Share on other sites More sharing options...
Olympic1 Posted September 25, 2016 Share Posted September 25, 2016 40 minutes ago, inigma said: CKAN replaces the 1.1.3 version with 1.8.1. Can you add to your GitHub release page the PR 1.8 version so I can fix my 1.1.3 install? That would rock. You don't have to support it, just make the version available. This is now fixed on CKAN. It will show that 1.8 is for 1.2, but that is just some problem we have because its a pre. Quote Link to comment Share on other sites More sharing options...
MarkusA380 Posted September 25, 2016 Author Share Posted September 25, 2016 8 minutes ago, Olympic1 said: This is now fixed on CKAN. It will show that 1.8 is for 1.2, but that is just some problem we have because its a pre. Thanks, that is great, but I hope you meant 1.8.1! Quote Link to comment Share on other sites More sharing options...
Olympic1 Posted September 25, 2016 Share Posted September 25, 2016 Just now, MarkusA380 said: Thanks, that is great, but I hope you meant 1.8.1! I meant that 1.8 will be installed for 1.1.3 now instead of 1.8.1 and 1.8.1 for 1.2 Quote Link to comment Share on other sites More sharing options...
MarkusA380 Posted September 25, 2016 Author Share Posted September 25, 2016 Just now, Olympic1 said: I meant that 1.8 will be installed for 1.1.3 now instead of 1.8.1 and 1.8.1 for 1.2 Ahhh perrrfect! Thank you very very much! Quote Link to comment Share on other sites More sharing options...
Friedrich Nietzsche Posted October 11, 2016 Share Posted October 11, 2016 Hi, just reporting an issue, that I think, has something to do with persistant rotation: I was tweaking the trajectory of my mars probe and decided to use the relative rotation feature to keep the probe aligned proper to the sun. After choosing the sun as body in Persistant rotation, the whole screen (except all of the menus) turned black. Also the inside of the navball dissapeard and only a black area was visible. Short after, ksp crashed with the error on the screenshot. The same happens, if I restart KSP and try to jump to the Mars probe. Jumping to other vessels still works.I've attached the error message below: http://imgur.com/a/KQWuT Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.