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[1.4.x] Contract Pack: Tourism Plus [v1.5.2] [2016-12-14]

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If the full contract terms have been completed the tourists are meant to be removed. Sounds like either you missed a step or have stumbled into a bug.

Non hacky workaround is to take them back to the hotel then accept the return to kerbin contract.  That should remove them.

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4 hours ago, Friznit said:

If the full contract terms have been completed the tourists are meant to be removed. Sounds like either you missed a step or have stumbled into a bug. 

Non hacky workaround is to take them back to the hotel then accept the return to kerbin contract.  That should remove them.

Full contract completed, so yeah this looks like a bug.

Thanks, I'll try that

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Posted (edited)

On completing a Casino, I found that one of the parameters, specifically the ability to house 100 kerbals, had "Failed". I believe the contract got confused because of the failure of a previous mission and had set the flag to "Failed" instead of letting it remain as "Incomplete". But once it was failed, tyhere seemed to be no way to complete it and so I went into the cheat menu and declared the contract complete.

Except that it seems that, in doing it that way, some other flag didn't get set so that Contract Configurator doesn't know that the Casino is complete and is not generating tourism contracts to go to the Casino.

I'm still sifting through the SFC and CFG files looking for the flag that I need to change but if someone could point me in the right direction I would appreciate it.

32779551967_1463733146_z_d.jpg

Edited by CaptKordite

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Can't help specifically but you could try using the cheat menu to remove & reset the Casino contract then retake it.  Nice station though!

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3 hours ago, Friznit said:

remove & reset the Casino contract then retake it.

I deleted the contract, accepted the contract for an investor tour, drove the investor around and completed that contract, then the Build a Casino contract showed up. I switched to the already completed casino and that completed the contract. Then back to Mission Control to see that, yes, there is now a contract to take tourists to the casino.

Not sure why I didn't think of that but thanks, that was absolutely the correct answer.

 

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Im having some problems with asteroid visiting contracts, i've accepted two of them, everything was fine but now when im trying to load my game i just having messages that contracts was failed

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Without digging through all 25 pages of this thread, I'm having a slight issue with the Investor tour contract. I accepted it and did the guy for the casino for more challenge. That then gave me the casino contract, but another Investor tour contract popped up with two different Kerbals. So naturally I accepted it a second time and did the guy for the hotel, thinking I could do both, but when I went to pick him up after accepting, my vehicles start position on launch seemed to be inside the planet Kerbin. Kind of weird. I loaded a previous save and now I just have the valid casino contract, but I still have the second Investor tour waiting in mission control. Should this investor tour contract only persist until it is completed one time or is it supposed to be available a second time to be able to build both the casino and the hotel? Not sure what is going on.

Thanks

 

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I've been able to build both in the past, without any of the launch position issues you are describing.  That was back in 1.2.2 though.  I haven't tried in 1.6.x or 1.7.x yet, but it seems being able to do both was intended.

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Yes you can do both.  I've done it in every version since 1.4 and it's been working fine though typically I'll complete the first contract before taking the second chap on his tour.

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