Ekareya

[1.0.2] Automatic Landing Gear/Leg/Solar Panel | Alpha(0.0.4d)

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huumm... first are those the stock fairing?

second, could you send me a pic of the rocket by the side. or send me the craft file ?

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auto light is already in my list. I haven't look into it yet. ( exam season =p ) but you can know the solarflux you get for every part so i think that should do the trick.

as for the rover i don't really get what you want with the brake?

The auto-brakes would be similar to how the mechjeb rover controller will brake the vessel when the electric charge is low/empty (which would make the wheels stop working anyway).

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thank you very much, I found the bug =p. when you go into timewarp the part suddenly became unshielded from airstream wich trigger the deployement ....

Edit: New update 0.0.4d

Changelog:

lock the solarpanel autodeployement when timewarping to avoid panel deploying inside fairing.

Edited by Ekareya

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thank you very much, I found the bug =p. when you go into timewarp the part suddenly became unshielded from airstream wich trigger the deployement ....

Edit: New update 0.0.4d

Changelog:

lock the solarpanel autodeployement when timewarping to avoid panel deploying inside fairing.

You are awesome, mate :)

Can you upload the latest version to ckan aswell? I can only download 0.0.4c from there.

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it's done automatically from kerbalstuff, so just wait a bit and it should get there.

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when using a part with 2 moduledeployablesolarpanel, such as dr jet chopshop 2 axis solar panels, the autodeploy module does not work, and exceptiondetector says it had an error in ToggleAutoDeploy

also to fix when theres 2+ (besides the above error) it should deploy all of the modules on the part, not just the first, so 2 axis panels can deploy correctly :)

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Thanks for this awesome mod. Really saves me a lot of accidents. However, I found a few issues:

1. It's listed as incompatible with 1.0.4 on CKAN (which means you can't install it through CKAN), even though it works fine

2. Would it be possible to add auto-deploy antennas? This would be extremely helpful with RemoteTech, as I frequently lose contact with my probes after passing out of range of my small launch antenna, only to discover I forgot to deploy the longer range Communotron 16 after reaching space.

3. The solar panels don't auto-deploy in closed bays, but as soon as you open the bay they do auto-deploy. This causes some weird physics interaction between the solar panels and the bay, and generally causes the probe in the bay to get stuck permanently in the bay. Not sure if there's anything you can do about this, but maybe tie the solar auto-deploy to the landing gear icon as well? Or maybe lights?

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@Scientist: I'm currently in vacation, i will be back in front of my rig end of august, nothing i can do until then. ( unless someone make a modulemanager patch to remove my mod on those parts)

@dwyw

1. I told kerbalstuff that the mod is 1.0.4 compatible, so CKAN should update itself from there. If not, well, unless someone else compile the mod against 1.0.4, there is nothing I can do until I return.

2. Antenna auto deploy is in my todo list, but they may suffer from the same drawback the solar panels have. Haven't play with it yet, because I also want the mod to interact with RT.

3. As for the solar panels, it's quite tricky because it depends a lot on the configuration of the probe. IF I tie it to a button it will be the lights one, but that's something you can already do, you just need to set it up in the actiongroup menu ( the "toggle Automation" will turn on and off the automation of the part)

P.S. i just remembered something I talked about in the irc modders chat room, best way to handle the solar panels and by extention the antenna would be to be able to have them in the stage list. But still have to look into it.

Edited by Ekareya

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Very nice! This could grow in a lot more directions!

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Great idea, thanks!

I think the MM config file has a typo, an "s" after the ModuleDeployableSolarPanel closing curly bracket, doesn't it?

@PART[*]:NEEDS[AutoSmartParts]:HAS[@MODULE[ModuleDeployableSolarPanel]]
{
MODULE
{
name = AutoDeploy
}[COLOR="#FF0000"]s[/COLOR]
}

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Is this being maintained? It's the end of September, and no word from Ekareya

I was going to add a pull to his Github repo, but that hasn't been updated in 5 months

Edited by linuxgurugamer

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There needs to be a way to totally disable this at certain times in a mission.

Example: I launched a rocket with 4 satellites on top, covered by a fairing. It launched correctly, in orbit, when I got rid of the fairing, all the solar panels on the satellites opened up and blew everything up, since they opened up into each other.

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Is this being maintained? It's the end of September, and no word from Ekareya

I was going to add a pull to his Github repo, but that hasn't been updated in 5 months

bit busy atm with rl. but thing begin to cool down. i'm planning on getting back on it.

There needs to be a way to totally disable this at certain times in a mission.

Example: I launched a rocket with 4 satellites on top, covered by a fairing. It launched correctly, in orbit, when I got rid of the fairing, all the solar panels on the satellites opened up and blew everything up, since they opened up into each other.

It's been a while so my memory is a bit foggy on that, but you should be able to use action group to do exactly that.

And i fixed the typo, sorry for the delay ^^.

Edited by Ekareya

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