Kerbas_ad_astra

[1.4-1.5] HGR Community Fixes: Home-Grown Fixes for Home-Grown Rockets v1.6.2 (02018 Nov 03)

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Thanks for keeping these parts going, @Kerbas_ad_astra. Any chance of adding it to CKAN though? Or any issues with someone else doing so for you?

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9 hours ago, micha said:

Thanks for keeping these parts going, @Kerbas_ad_astra. Any chance of adding it to CKAN though? Or any issues with someone else doing so for you?

I don't like CKAN.  It's course, and rough, and irritating, and it gets everywhere.

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1 minute ago, Kerbas_ad_astra said:

I don't like CKAN.  It's course, and rough, and irritating, and it gets everywhere.

Sure; but many people do.

Anyway, does this mean you'd rather not have someone add a Netkan .meta file for HGR even though you'd never have to deal with it yourself?

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But I would have to deal with it, because it's my name in the 'author' field and my thread and repository that people will go to for support (and understandably so).  I'm not interested.

Edited by Kerbas_ad_astra
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On 6/12/2018 at 12:34 PM, BobTheRocketeer said:

I was wondering if anyone else has this problem as well. I’ve been having this ever since I installed this mod a while ago.

Basically, whenever you deploy the Soy Juice solar planels, they deploy normally. But if you leave the flight scene and come back, they look like this:

Album a/TboTaT3 will appear when post is submitted

 

It seems like it’s somehow halfway-deployed. It still collects solar power and the antenna still transmits, so it’s just a visual issue.

This is probably something that I’m missing on my install, but it seems every time I have this mod I’ve always seen it happen. Does anyone know of a quick fix for this? It doesn’t really affect gameplay, it’s just annoying.

Thanks I’m advance. Love the mod btw. I use the Soy Juice parts all the time

I confirm that the issue exists, but unfortunately there are no exceptions in the log.  I'm guessing the issue is related to the same part holding both an antenna and a solar panel.  I tried changing the names of reference transforms in the part config, but the animation bug kept happening and some combinations prevented power generation, so I'm inclined to leave things as is.

Something that is not staying as-is: the Lima pod's appearance!  It now matches the Garlic pod...I'd be happier if I could take the hatches clean off, but that requires model work in Blender which I don't yet have figured out.

screenshot1.png

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@Kerbas_ad_astraSmall request: Can you add an option on the SoyJuice launch-escape system to let us pick a texture for the fairing, so we can have a Soyuz green/orange fairing for the green SoyJuice capsule? No need to make a texture, I just mean the one that was added to KSP 1.4.x

Edited by StevieC

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On 9/16/2018 at 3:23 PM, Kerbas_ad_astra said:

I confirm that the issue exists, but unfortunately there are no exceptions in the log.  I'm guessing the issue is related to the same part holding both an antenna and a solar panel.  I tried changing the names of reference transforms in the part config, but the animation bug kept happening and some combinations prevented power generation, so I'm inclined to leave things as is.

I played around with the configs and could never get those panels to work right. I would suggest that the easy work around is to set the panels as redeploy-able in the config file. Wont solve the underlying problem but when you load a saved craft you can just fold and redeploy the panel and they look fine until the next save. The Lima looks much better nice job. The only thing I can see that is still needed to finish bringing everything up to date would be working window lighting for all the pods Its the only thing that is still missing.

 

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HGR Community Fixes version 1.6.2 "Orange You Glad" is here!

  • 02018 Nov 03 (1.6.1): Comrade Ogilvy
    • Changing the internal name of the 1.875m fairings from "fairingSize1.5" to "fairingSize1p5HGR", to avoid any possible confusion with the Making History "fairingSize1p5" in Module Manager patches. The "fairingSize1.5" part still exists, but it's been marked as "TechHidden" like the stock Mk1-2 Pod and other parts to be deprecated, and it will be removed in the next release of HGR.
    • Made the Lima pod a recolor of the Soy-Juice capsule. Recolored the Garlic pod to match.
  • 02018 Nov 03 (1.6.2): Orange You Glad
    • Added fairing color options to Heavy LES tower.
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8 hours ago, Kerbas_ad_astra said:

HGR Community Fixes version 1.6.2 "Orange You Glad" is here!

The "fairingSize1.5" part still exists, but it's been marked as "TechHidden" like the stock Mk1-2 Pod and other parts to be deprecated, and it will be removed in the next release of HGR.

The "other parts to be deprecated and removed" has me a bit worried - you're not planning on dropping your Gemini- and Soyuz-analogue family of parts in deference to Making History's parts, are you?  I actually prefer your parts to MH's, as yours are more properly sized and fall logically within the tech tree.  Thanks for keeping this going; it's one of my favorite parts packs for the early game in the Kerbin the SOI.

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3 minutes ago, KSPrynk said:

The "other parts to be deprecated and removed" has me a bit worried - you're not planning on dropping your Gemini- and Soyuz-analogue family of parts in deference to Making History's parts, are you?  I actually prefer your parts to MH's, as yours are more properly sized and fall logically within the tech tree.  Thanks for keeping this going; it's one of my favorite parts packs for the early game in the Kerbin the SOI.

No, I'm referring to things like the old stock fuel tanks and decouplers and such.  Parts that have been replaced by new models.  Changing a part name is a save-breaking change, so I want to have a period of time before I completely remove it.

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On 9/16/2018 at 6:23 PM, Kerbas_ad_astra said:

I confirm that the issue exists, but unfortunately there are no exceptions in the log.  I'm guessing the issue is related to the same part holding both an antenna and a solar panel.  I tried changing the names of reference transforms in the part config, but the animation bug kept happening and some combinations prevented power generation, so I'm inclined to leave things as is.

So I did some testing based on this and you're right: the game does not like a deployable solar panel and a deployable antenna on the same part. Using Module Manager, I removed the deployable antenna module from the solar panels and they seem to work right (also I learned that the solar panels are one-sided, which was something I didn't know before). In fact, it even seemed to work on older panels that had the broken model. The bad news is it removes the antenna deployment from the part so that the antenna is always retracted. However, based on the way I configed it I could still transmit science even with the antennas closed. So in terms of aesthetic, the solar panels don't have the deployed antenna, but they still extend the panels and get electricity.

P.S. I appreciate your work in continuing this mod and now I'm glad I can use some of my favorite parts more-or-less the way they were meant to be used.

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