Zarbizaure

[1.2.2] Forgotten Real Engines (FRE)

Recommended Posts

so the FRE-1 upper engine is done, there is still the FRE-2 (firefly aerospike) to do...and there will be a release sometime in the next week.

Also, I wanted to use the reflective plugin to give my nozzle a bit of shinyness, but it seems like the plugin is not updated for 1.1.3....does anybody knows a workaround? (using the 1.0.5 plugin version break the parts).

Share this post


Link to post
Share on other sites

I'm probably missing something, but for the life of me I cannot find either of the Rutherford engines in my tech tree. I'm using the basic RP-0 tech tree, and all other engines showed up perfectly fine. What node are the Rutherfords supposed to be in?

Edit: NVM, fixed after updating RP-0.

Edited by gemini4

Share this post


Link to post
Share on other sites
3 hours ago, Zarbizaure said:

so the FRE-1 upper engine is done, there is still the FRE-2 (firefly aerospike) to do...and there will be a release sometime in the next week.

Also, I wanted to use the reflective plugin to give my nozzle a bit of shinyness, but it seems like the plugin is not updated for 1.1.3....does anybody knows a workaround? (using the 1.0.5 plugin version break the parts).

do you mean reflective or shiny? Reflective being it actually reflects the environment, like polished chrome or a mirror. Whereas shiny is easy to do with a secular map, which is just in the alpha channel of the diffuse texture. You just use a KSP shader.

Share this post


Link to post
Share on other sites
5 hours ago, CobaltWolf said:

do you mean reflective or shiny? Reflective being it actually reflects the environment, like polished chrome or a mirror. Whereas shiny is easy to do with a secular map, which is just in the alpha channel of the diffuse texture. You just use a KSP shader.

sorry, I meant reflective. There's this plugin, but it is outdated. However, I've seen some reflective effects on others mods, even in 1.1.2, like the orion capsule on this one: 

And there's already a specular map in my models, but it does not look exactly how I want it to look like...

@gemini4 I have no control on when the RP-0 tech tree is updated, so I have to wait until Nathankell update the mod. Rutherford were indeed added in the latest RP-0 update.

Edited by Zarbizaure

Share this post


Link to post
Share on other sites
1 hour ago, Zarbizaure said:

sorry, I meant reflective. There's this plugin, but it is outdated. However, I've seen some reflective effects on others mods, even in 1.1.2, like the orion capsule on this one: 

I am pretty certain that Sobol, like myself and many others, is using Texture Replacer for reflective parts. It is easy to use and gives you a semi-realistic reflective feel. All you need to do is add this module:

MODULE
{
  name = TRReflection
  shader = Reflective/Bumped Specular
  colour = 0.5 0.5 0.5
  interval = 1
  meshes = 
}

For more specific information on how to set it up, go read a little in the TR thread.

Share this post


Link to post
Share on other sites

@liquidhype thanks! I'll try with the specular map and I'll see what it gives :wink:

Edited by Zarbizaure

Share this post


Link to post
Share on other sites
30 minutes ago, Zarbizaure said:

FRE-2 in progress, modelling almost done :) 

 lZhZIoO.png

Looks good. I made Firefly Alpha/Beta and the Electron rockets ages ago. Have fun setting up the gimbal acutators for each nozzle on that FRE-2 :) Doing it for 1 engine is time-consuming enough as is, doing it for 12 on a single model is a real pain in the you-know-what.

Also the aerospike cone looks like this, not bulbous like you've got in your image.

firefly-alpha-4.png?auto=format%2Ccompre

Share this post


Link to post
Share on other sites

yeah I'm still on Blender and it will hurt when I'll have to set up everything in Unity :P

Also, your model is probably an old one. It has only 10 chambers (what is stated on the outdated wikipedia page) whereas the correct one will have 12. Source: http://fireflyspace.com/assets/files/Firefly Alpha - Payload User's Guide-20160609093017.pdf

I'll try to do it close to the thing we see under the Firefly Alpha, butif you have better links, I'll take them :) (from where does this picture come from?) 

Nevermind, found it: http://arstechnica.com/science/2014/11/firefly-space-systems-charges-full-speed-toward-low-earth-orbit/ it seems to be a relatively old visual.

Edited by Zarbizaure

Share this post


Link to post
Share on other sites
13 minutes ago, Zarbizaure said:

yeah I'm still on Blender and it will hurt when I'll have to set up everything in Unity :P

Also, your model is probably an old one. It has only 10 chambers (what is stated on the outdated wikipedia page) whereas the correct one will have 12. Source: http://fireflyspace.com/assets/files/Firefly Alpha - Payload User's Guide-20160609093017.pdf

I'll try to do it close to the thing we see under the Firefly Alpha, butif you have better links, I'll take them :) (from where does this picture come from?) 

Nevermind, found it: http://arstechnica.com/science/2014/11/firefly-space-systems-charges-full-speed-toward-low-earth-orbit/ it seems to be a relatively old visual.

Don't pay attention to the amount of engines in that image I linked, as that was not what I was referring to. I know exactly how many engines it is going to have when it finally does fly. I was referring to the aerospike thrust-centering cone, it is open, not bulbous. I would not make such a noob mistake as to give the aerospike 10 engines instead of 12 :)

Edited by liquidhype

Share this post


Link to post
Share on other sites
2 minutes ago, liquidhype said:

Don't pay attention to the amount of engines in that image I linked, as that was not what I was referring to. I know exactly how many engines it is going to have when it finally does fly. I was referring to the aerospike thrust-centering cone, it is open, not bulbous. I would not make such a noob mistake as to give the aerospike 10 engines instead of 12 :)

so I'm a noob, I was disturbed by the number of engines and started to create a 10-chamber aerospike cluster until I realized that there are 12 engines in their latest plan :D 

I'm not 100% sure for the grid-look. On their page, their design are bulbous and they are probably more recent that these grid aerospike ones. Anyway, I'll do a bulbous one, adding a grid should not be a lot of work if I want to :wink: 

Share this post


Link to post
Share on other sites

now that I'm setting up these "#?!!@]&  really nice and simple gimbals in Unity, I have one issue.

I want to have roll control during flight, so there should be multiple thrust control object, right? So if I create twelve thrustTransform objects, will each of them produce 1/12 of the total thrust., or will they produce nominal thrust, meaning I'll have to set up the thrust to 1/12 of the real thrust? And how to add this inside a ModuleEngines config? Can I just add multiple thrustTransform on a single line?

Edited by Zarbizaure

Share this post


Link to post
Share on other sites

0.7.0.0 - KSP 1.1.3

  • NEW PART: Firefly Research Engine 1! (FRE-1)
  • NEW PART: Firefly Research Engine 2 (FRE-2), an aerospike engine!
  • Texture Replacer support and reflection effect for most of the engines (if you have TR installed)
  • Minor changes to Rutherford SL ISP
  • Some tweak to the P80 nodes size
  • Major organization/folder structure changes (it should not change a lot in game, but it'll make thing easier for me)
  • Other minors fixes

Share this post


Link to post
Share on other sites

@Benji I have no idea. I never used testFlight so it's not in my top priorities for now...but if you want to help for that module, it'll be cool :wink:

Share this post


Link to post
Share on other sites

know issue: the reflective plugin killed the emissive animation for somes models. I'll work on that tomorrow.

Share this post


Link to post
Share on other sites

So, is there a good S.A.B.R.E. mod for KSP configured in Realism Overhaul? I know there's one from B9, but B9 is very heavy mod and I don't know if it's properly configured for RO.... Do any of want some more SSTO parts, like the S.A.B.R.E. from the skylon or the (X)RS2200 linear aerospike from the XR33/VentureStar?

Share this post


Link to post
Share on other sites

is it necessary to use this mod in conjunction with Realism Overhaul? I have been having problems with RO and the only (kinda)back up I have is KScale64.

Share this post


Link to post
Share on other sites
On 27/06/2016 at 10:43 AM, Zarbizaure said:

now that I'm setting up these "#?!!@]&  really nice and simple gimbals in Unity, I have one issue.

I want to have roll control during flight, so there should be multiple thrust control object, right? So if I create twelve thrustTransform objects, will each of them produce 1/12 of the total thrust., or will they produce nominal thrust, meaning I'll have to set up the thrust to 1/12 of the real thrust? And how to add this inside a ModuleEngines config? Can I just add multiple thrustTransform on a single line?

@Zarbizaure have you seen this regarding transform multipliers?

 

Share this post


Link to post
Share on other sites

Small bug report, non mod threatening. None of your engines have a base 'cost' or 'entryCost' entry. They may be modified by your cost/entryCost in each moduleengineconfig, but there isn't anything to modify.

Share this post


Link to post
Share on other sites

@StoryMusgrave I know tjis, but pricing is added by RP-0. Are you playing withouth it? If they are some players playing a career mode withouth RP-0 I could add it; but honestly I found RO career boring withouth RP-P0. Just a personal though, it cost nothing to add it to the files (And I may do it when I'll come back home in a week).

Share this post


Link to post
Share on other sites

Not everybody play's career all the time. While I totally agree with statement, I find it bad practice to rely on other mods for what are essentially standard values. Like you said, easy fix. And not a bad bug, but needed mentioned I thought.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.