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Full Stages explained - SCHEMATIC VIEW & SIZE relationships

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S-AVALON Landing Approach to Duna (ingame gallery)

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SS-AVALON Upperstage-Block over Duna Orbit (ingame gallery)

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Spoiler

 

-

SS-AVALON in LEO approach International Space Station .. (Art Work)

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ATS - Space and Fueling Station on Orbit over Admun (Kargantua System)

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ATS - Space and Fueling Station on Orbit over Admun (Kargantua System)

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AVALON testflight - a Journey to 'Kargantua System'  - more stunning pictures are here :   http://imgur.com/gallery/6x3Pg

-

 

 

 

 

Spoiler

 

-

'SS-AVALON' open NoseCap equiped without APAS Dockingport  - blender cam view with background

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'SS-AVALON' upper stage details, with new Engine 'VULCAIN-2'

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-

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AVALON%20release%20date%20-%20OPEN-orang   AVALON%20project%20status%20-%20wip%20-o  

License:

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https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode

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Buy me a cup of coffee, support me with my project if you like it.Your friendly gesture would be very happy.

 



 

about

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The objective is to develop an interplanetary transport system. The transport system will have several stages. Three stages are currently planned.

The idea for this mod comes from the nasa concept MTV ( Mars Transfer Vehicle Concepts concept -2014)

The main objective is to provide a space transport system with a direct approach, to closer planets within the solar system.

The development level is constantly documented, but we have not planned a completion date. Possibly, pre-releases will be published for testing purposes. Regarding this, I would be very grateful later for feedback! This would shorten the development time, and the suggestions of the forum user could be taken into account.

Best thanks to anyone who made a bug report and suggestion, thank you all for helping me making this mod better and better !

 

@Nansuchao Testing Engines / Parts Units

@Nansuchao Technical consultant - ( Interstellar)  Nuclear Engine Technologies.

 


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Requirements

KSP Version 1.3.x

* Community Resource Pack

* Interstellar Fuel Switch

Recommended :

KerbalJointReinforcement

 KerbalKonstructs / FShangarExtender

MechJeb

Kargantua System


Planned Features :

RSS compatibility

RealPlume

ASET props

 



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hi all,

so here some pictures of IVA concept design

- full album see here - http://imgur.com/gallery/a9MdC

and here : http://imgur.com/a/Nq2L6

cheers!

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- concept of AVALON holds 19-22 kerbals

Spoiler

 

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- propellant storage inside ship

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Edited by RaendyLeBeau

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Pretty!

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I like it! I always wanted a omni lander with everything integrated. Only comment is that legs could be a bit beefier.

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On 9.11.2016 at 8:40 PM, RedParadize said:

I like it! I always wanted a omni lander with everything integrated. Only comment is that legs could be a bit beefier.

In relation to the ship the construction looks a little thin. but enough wearing. difficult to chance it, because i have invested some time in the lander legs concept, this was the final result.

- There are also parachutes, to landing save the ship. 

(the chutes-pair are at moment in development)

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Spoiler


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Spoiler

 

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other Project pictures still follow.

https://imageshack.com/a/swvM/1

Spoiler

 

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Edited by RaendyLeBeau
add pictures

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I like the first and last images. I'd prefer the last to be in game---unless that is actually EVE/Scatterer.

You've got a great eye for graphic design, BTW.

Edited by tater

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1 hour ago, tater said:

I like the first and last images. I'd prefer the last to be in game---unless that is actually EVE/Scatterer.

You've got a great eye for graphic design, BTW.

:) all images are 'not in game' but only Blender Cam/Rendering Screenshot. 

the last background-picture are real from here http://study-mania.org/nations-sign-major-deal-to-curb-warming-chemicals-used-for-air-conditioning/

 

 

Edited by RaendyLeBeau

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Maybe put it in orbit in RSS, everything maxed visually, and see what you can get.

My gut says it should be an in game pic.

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On 10.11.2016 at 9:41 PM, tater said:

Maybe put it in orbit in RSS, everything maxed visually, and see what you can get.

My gut says it should be an in game pic.

a look behind the scenes .. exclusive 4 you my friend

 

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- more making of here :

Spoiler

 

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Edited by RaendyLeBeau

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Cool, I see, you did a render. Nice.

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the LBSI_SS%20AVALON-Cryogenic%20Engine%20Bl

looks very similar to the Spacex Merlin Family (1D Vacum)

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Also here I tried to choose a medium between good detail grad when modeling.

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But balanced enough not to burden the memory consumption

 

 

On 10.11.2016 at 9:41 PM, tater said:

Maybe put it in orbit in RSS, everything maxed visually, and see what you can get.

My gut says it should be an in game pic.

@tater By the way, I've tried unfortunately, RSS does not run with my current ksp version 1.2.1  - maybe I'm doing something wrong, went with me up with version 1.13

Edited by RaendyLeBeau

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test%20object%20release%20-%20upperstage 

Upperstage consists of the following components :

+ SS AVALON
+ LandingLegUnit
+ Inflatable Heatshield Unit
+ Adapter ServiceModule to SS-Avalon
+ Service Module
+ Cryogenic Engine Block

test%20targets%20-%20upperstage%20AVALON

: the "upperstage" can already be played. But not yet optimally configured.

  Hide contents

 

///
test objects : Expandable Heatshield and Space Ship Avalon.

fault - Unstable flight behavior at reentry atmosphere. :  Cause may not be optimized center of pressure / lift / mass on Ship and Heatshild Unit.

http://imgur.com/gallery/lUdJS

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after stable flight flipping capsule during re-entry begins

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controling the unstable capsule is not more possible

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test objects : BuiltIn ServiceModule Antenna

fault - find Best possible configuration or mode [kerbNet]

////

 

 

For improvement suggestions or hints, I am very grateful.
best regards

cheers

 

Edited by RaendyLeBeau

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To fix the re-enter issue, you just need to move the Center of Mass of the pod close to the heatshield and it will reenter by itself. IRL the same method is used, but sometimes (Soyuz), the CoM is slightly offset from the central axis, to give some lift.

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@Nansuchao  Thank you so much !

Will test this. What do you mean "IRL"?

Edited by RaendyLeBeau

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42 minutes ago, RaendyLeBeau said:

@Nansuchao  Thank you so much !

Will test this. What do you mean "IRL"?

In Real Life. Also the stock capsules can reenter with the SAS off, thanks to the low CoM.

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just created  transferstage with engine (not yet texturized)  - of course the completion of the habitat module is still open. 

*The design with inflatable-habitat I have given up in favor of this practical solution.
 

previous design - inflatable-habitat

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- current habita design is like ISS-Cupola - but not shure

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But I'm not sure if the whole is not too difficult for the transfer stage.

- looks almost like a tower from the series 'games of trones'.  :)  - I do not like the series at all

 Maybe I should apply a quite conventional contemporary design. a simple 2-man Cupola as in the ISS.

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here picture first flight of transferstage with ServiceModule & SS-Avalon.

- cheers !

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Edited by RaendyLeBeau
added pictures - transferstage - first flight & tests

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another vid .

cheers !

 

Edited by RaendyLeBeau

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new: added better structured ServiceModule Dockingport  frontdesign ... - but it will still change - I do not quite like it yet.

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- but better than here - ok, textures are missing completely at moment.
 

Spoiler

 

//

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//

 

 

Edited by RaendyLeBeau
adding new transferstage unit

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added new vid _ check it here - progress testing habitat modules, transferstage - docking modules

 

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addet new emmisive lights at all Avalon Docking Units -  looks pretty and useful for detection from a distance

... check here the new vid. Production from LBSI- Film Studios :) 

 

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hi all,

have tried a little however however I get the engine-exaust not wider. -  it looks too slim

 

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ATS-Propulsion_Engine

			PREFAB_PARTICLE
			{
				prefabName = fx_smokeTrail_veryLarge
				transformName = smokeTransform

				emission = 0.0 0.25
				emission = 0.05 0.75
				emission = 0.075 1.50
				emission = 1.0 3.0

				speed = 0.0 0.25
				speed = 1.0 1.75
				localOffset = 0, 0, 0
			}
			
			// oben
			PREFAB_PARTICLE
			{
				prefabName = fx_exhaustFlame_yellow_tiny
				transformName = fxTransformYup
				
				emission = 0.0 0.0
				emission = 0.05 0.0
				emission = 0.075 0.45
				emission = 0.7 1.25
				speed = 0.0 0.25
				speed = 0.6 1.0
				localOffset = 0, 0, 0
			}
			

			MODEL_MULTI_PARTICLE
			{
				//modelName = Squad/FX/ks25_Exhaust
				//modelName = Squad/FX/hydroLOXFlame
				//prefabName = fx_exhaustFlame_blue
				
				modelName = Squad/FX/shockExhaust_blue
				
				transformName = thrustTransform
				emission = 0.0 0.0
				emission = 1.2 2.5
				emission = 2.1 2.8
				emission = 3.0 6.0
				speed = 0.0 0.8
				speed = 1.0 3.0
			}
			
		}
		shockDiamond
		{

			MODEL_MULTI_PARTICLE
			{
				modelName = LBSI/FXS/afterburner_flame
				transformName = mainFXYup
				emission = 0.0 0.0
				emission = 0.05 0.0
				emission = 0.075 1.25
				emission = 2.0 4.5
				speed = 0.0 0.2
				speed = 0.8 1.75
			}



		}

 

Edited by RaendyLeBeau

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The upperstage is ready to test.

details see this post here :

test%20object%20release%20-%20upperstage 

 

If you want to carry out tests to improve the configuration please feel free to contact me.

cheers, raendy

 

->  tests%20-%20successful%20archived%20-gre

Edited by RaendyLeBeau
tests successful archived

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