Nansuchao

Members
  • Content count

    2144
  • Joined

  • Last visited

Community Reputation

485 Excellent

4 Followers

About Nansuchao

  • Rank
    Stalking Science

Contact Methods

  • Website URL http://forum.kerbalspaceprogram.com/threads/136052-Road-to-Kolonists

Recent Profile Visitors

5040 profile views
  1. Any modders need any modelling done?

    Calling @FreeThinker, he probably needs some interesting models.
  2. To start up it needs enough energy. Usually you can use a second energy source, like a Molten Salt reactor to provide the energy.
  3. Electrocutor's Thread

    Interstellar Extended will likely gain a lot of fashion from a proper config... Do you think it can be done?
  4. [1.3.X] KS3P

    I can confirm, it works in 1.2.2 as it does in 1.3.1. RSS is stunning with this mod :-D
  5. [1.3.X] KS3P

    Congratulations, what a beautiful mod! Will it work on 1.2.2?
  6. Yes, and I'm doing it, but in a really slow pace. I'm not so good with Photoshop and I have a lack of motivation in going on right now.
  7. Wait a sec. Are you trying to use it as a first stage? It will not work in atmosphere...
  8. Be sure to check that the fuel you have in the tank is the same that the engine request, case when it's just unlocked, many engines can use just few propellants. To share a pics, just upload it on Imgur and copy/paste the link here.
  9. Can you show a pics of your test ship? Are you on career or sandbox? Do you have radiators?
  10. I have a similar issue without Alcubierre Drive but with VISTA, during long burns. Maybe there’s something wrong with some colliders, or KSPI triggers some stock bugs.
  11. [0.23.5] MechJeb and Engineer for all!

    This is just a .cfg file, nothing too complicated. I think you can find someone in the Add-on section to fix it.
  12. Skunk_Works

    The link on SpaceDock seems to a 404 Error Page.
  13. Official FAR Craft Repository

    @capi3101 @kcs123 @tetryds Thanks to all of you. I realized that wasting more time on this spaceplane would be useless. The wing design is awful, I know, but very fascinating. The problem was also that the entire thing was too huge, it was also killing my frame rate. I built in a few minutes a much smaller version with similar wings, and it flies like a charm. All began with the idea to use a wing shape close to the one in Star Wars and a beautiful orbital engines that sadly is 10 meter in size. The New version has a different engines and is slower in orbital maneuvers, but it flies. Thanks to all of you for your help.
  14. Official FAR Craft Repository

    Mass is broken in VAB but works in flight. This thing weight 5.000 tons and doesn’t fit in the runway, I have to take off from the grass close to the Runway. I would like to land as slow as possible, but as soon as I try to loose speed to land it nose down and explode. Beautiful SSTO, but still “stock” size. I upscaled the S2W fuselage to 10m. For it’s fuselage, the craft it’s not so heavy, since it has just enough LFO to reach LKO, then the main fuel is Hydrogen that is pretty light. I’m trying to add some big winglets on the front.
  15. Official FAR Craft Repository

    I built it so the CoM stay in the same place with all the fuel or without fuel. All the wings comes from B9 Procedural Wings, with the biggest surface controls I could make. It flies well only with the engines thrusting, probably for the vectoring they provide. The fact is that, for the first time, I have no idea on how to improve the wing design to make it more stable. I’m on 1.2.2 by the way.