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DLC and Future Heritage challenges


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Here's one thing I realize: Unlike mods, where everyone can download it, DLC is costly, and may or may not make it easier to do some of the challenge (Looking at you, Apollo challenges)

So going forward, should the Heritage challenge put DLC completely seperate (considered as a mod), if not outright banned?

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The question's definitely one to think about for balance reasons as well. The DLC teasers show very powerful and efficient engines that are as much better than poodle as poodle is better than thud. Of course every challenge will have its own way, but as a default I also like the separate categories idea. Like: Stock, Stock+DLC, Stock+Mods/DLC . I think Spin-to-win would work well this way. I also really like @53miner53's solution for KSS' shared save, and I think I'll suggest it over at the perennial Project Babylon.

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