Jump to content

Kerbal Express Airlines - Regional Jet Challenge (Reboot Continued)


Recommended Posts

18 minutes ago, hoioh said:

I work in like 4 folders of KSP and ALWAYS play in one of the copies, never the original install (that's a modding thing, if KSP updates automagically I would be forced to download all mods again, but only after they update, so working in a copied KSP folder solves this issue)

Why haven't I tried this!?

 

 

 

Maybe because of the 115 mods, but still

Link to comment
Share on other sites

Test pilot review: @neistridlar's NA slinky 152

Figures as tested Slinky 152
Fuel load: 2950 K
Price: 31,199,000
Passengers: 152
Speed: 225.2 m/s
Altitude: 1500 m
Burn rate: 0.155 K/s
Range: 4286km

YnBXdvm.jpg

Test pilot notes:

While Jeb was on his vaping break in between testing some waterplanes and test-flying a new design Skaled Komposites has been working on he noticed the tip of the nose of the Slinky 152 coming around the corner of the space plane hangar, then a window and another window and on and on and on untill a wing segment appeared and then a wing and the more windows and more and more and finally a tail, bungling a little bit as the Slinky 152 rolls over a little bump in the tarmac. Sneaking up behind him Gene whispers in his ear: "You're testing that tomorrow", Jeb jumps into the air, drops his vape and runs off down the SPH screaming at the top of his lungs, through the back door, around the admin building only to find that Gene was ahead of him and had taken the liberty of removing the wheels off of Jebs roadster and placing it onto a couple crates of beer instead. Frantically Jeb starts the engine and revs it right into the red, but to no avail, his car is not going anywhere! He'll have to bunk in the rafters again and will surely be flying the slinky the next day...

But Jeb has flown the worst of the worst and this has been built by Neist Aerospace, known for their excellent planes! The handling will be good, the instructions adequate and there's a small chance there will be anything wrong with the Slinky 152! But Jeb noticed something the day before and nudged will, there's something fussing about in the compartment in front of the engine. "It states: Air Intake, no step!" Bill explained, "but there's no holes in it to let any air in." A low pitched whine comes from the compartment, even though the plane is completely shut down. "Must be a dragon in there! Bob exclaimed looking very worried. "A what?" Jeb asked, "A dragon" Bob explained, "a firebreathing mythical monster, looks much like this plane actually... Scaled fins on the back, floppy tail, long body with relatively small wings..." So Jeb has been having nightmares about mythical firebreating, flying creatures the size of a Slinky 152. "Could you imagine that thing escapes mid flight?" Valentina had whispered in his ear. It was actualy a surprise Jeb showed up at all yesterday! But there he was, trembling like a straw, coffe in one hand, sucking his vape ferociously this morning. He might not have moved at all!

Approaching the Slinky 152, as far away from the tail as possible and coming from the front, Bob and Bill cart Jeb towards the plane to climb into the dragon's mouth cockpit. Reluctantly Jeb turns on the SAS control and moves the throttle forward. A load screeming noise comes from the tail of the plane with a little puff of smoke as the lumbering giant airplane jolts a bit and starts to move forward. Just before the end of the runway Jeb notices he's going the reccommended take off speed and pulls the steering wheel. Slowly, but surely the front wheels leave the tarmac. Not untill the pitch reaches a whopping 5 degrees upwards and the tail nearly striking the runway does the plane gently leaves the runway. With some notable effort Jeb manages to maintain pitch control and lift as he pulls in the gear. As the plane accelerates, Jeb pitches down very gently to gain some more speed. At about 170 m/s he ever so carefully pitches back up to 5 degrees to find the plane can maintain speed at this pitch while the back end starts to sputter a bit. At 1500 m/s Jeb starts pitching down again while the plane start picking up some serious speed. To Jebs surprise the Slinky 152 requires a 1.5 to 2 degree pitch up at cruise altitude and speed and he found that the Slinky 152 can slightly exceed it's stated cruise speed, but hardly the altitude. According to the brief there is such a thing as a ceiling this plane can operate at of about 3500, but Jeb's never going to reach that at a climb rate of 1 m/s. Jeb does calm down a lot during flight though as the Slinky isn't very maneuverable in all but the roll direction. Roll, Jeb found, is way more like a normal Neist aircraft and he is very prone to overcompensate on roll because all the other controls feel so heavy and lumberous. If this is a dragon, there's nothing to fear, anything can automaneuver the slinky 152, even smaller models of the slinky! 

We found the slinky can, to Jebs surprise, be ditched safely. This is not an easy procedure, but it's doable. Just pitch up at about 20 meters above the water to maintain 0 lift, or lack thereof, untill the speedometer drops to about 40 m/s, then slowly descend untill the tail hits the water at about 30 m/s horizontal speed. Landing on the runway is not so easy though. This plane could do with some airbrakes, or flaps! The slinky 152 doesn't really want to fly, so much as slowly drop with any speed below 100 m/s, but it doesn't really have the braking power to stop anytime soon, even with the thrust reverser (if you still have it after the wheels touch the ground). Also the Slinky 152 is very prone to tailstrikes, on take off, but particularly on landing. This too comforts Jeb who knows just what to do to get rid of that pesky baby dragon in the back.

The verdict:

Although the Slinky 152 is a VERY fuel efficient plane and can fly a LONG way on fairly little fuel, we don't trust it. Firstly, there's a dragon in the back! Secondly, the dragon can easily escape due to the tailstrikes the Slinky 152 is prone to and we have no idea where to get a new one. Lastly, the plane wobbles whichever steering maneuver is made, which scares the living daylights out of the annoyed passengers. We don't recommend KEA buys any of these and sticks to the smaller Slinky and Stingy models they already own, or maybe expand that part of the fleet some more.

Link to comment
Share on other sites

Aerobus Industries is proud to present you  its the most advanced passenger plane: Aerobus K200 (https://kerbalx.com/SLAMOVNIK989/Kerbus-K200)

Compared to other planes, it fits to supersonic planes category, even though it is considered a hypersonic passenger plane.

Hypersonic airplane for Kerbal Express Airlines challenge.
Price: 91,940,000
Takeoff/Landing speed:50 m/s
Safe Climb speed/V2 speed: 60 m/s
Cruising altitude: 18,500m above sea level
Cruising Speed: Mach 4 (1320 m/s)/4750 km/h
Ceiling: 25.000 m ASL
Capacity: 4 crew members and 72 passengers
Range: 5000 km (Manufacturer is not sure with range and it needs further testing to be done by customers)

This majestically fast airplane capable of hypersonic and/or suborbital flight catches all other airplanes with its price, weight and extremely high speed, combining 2 types of most powerful jet engines.
Procedure on how to fly a plane may be found on KerbalX link.

It is very stable, even though very fast aircraft, capable of producing 1700 kN of thrust at Mach 3 when on full throttle (not used on standard flight).

 

Enjoy the hypersonicry of this plane.

Edited by SLAMOVNIK989
To avoid confusion with other airplanes made by other KSP players.
Link to comment
Share on other sites

22 minutes ago, SLAMOVNIK989 said:

Kerbus Industries is proud to present you  its the most advanced passenger plane: Kerbus K200 (https://kerbalx.com/SLAMOVNIK989/Kerbus-K200)

I believe @TheFlyingKerman is already using the Kerbus name and the Kxxx model names, so this might be a bit confusing. Maybe consider a name change.

Link to comment
Share on other sites

 

 

Test Pilot Review: @neistridlar's NA Slinky 72

iI4M5k8.jpg

Figures as Tested:

  • Price: 20,495,000
  • Fuel: 1350 kallons
  • Cruising speed: 250 m/s
  • Cruising altitude: 5500m
  • Fuel burn rate: 0.07kal/s
  • Range:  4500km

 

Review Notes:

When we received the Slinky 72, we thought it was a logical step forward, albeit a slight stretch for most other minds. The rear mounted nacelle and engine puzzled our engineers for a little, until we received a call from our friends over at Skaled Komposites. They were quite helpful in explaining the presence of the dragon living in the back. Upon hearing news of the scaly friend, most of our test pilots, and all of our interns, hit the road and didn’t seem like they were coming back anytime soon. Valentina stayed, though, and thoroughly enjoyed the fact that she wouldn’t be alone if something went wrong.

On the first flight, we wondered why the landing gear was so high for a relatively small aircraft. The answer the our question was delivered when Val jerked the stick back before we reached the speed required for take off, probably because the dragon in the rear yawned. The plane is designed so that tail strikes are difficult to achieve, and we were very thankful of this, as the Slinky 72 is quite long. It lifts off the ground quickly at the specified 50m/s, but we found the roll authority to be quite touchy compared to the pitch, which led to pilot induced oscillations initially, but was quickly straightened out after a briefing. The aircraft has a tendency to pitch up in flight, and vice versa with the thrust reverser engaged, we wish Neist Air had removed the first tendency, as it made lining up with the runway a bit of a chore. The second one is a love it or hate it feature, since it can sometimes overload the nose gear and cause bouncing. The aircraft flies smoothly at 250m/s, though the wings didn’t have any incidence on them, which led to a slight nose up attitude at altitude. A minor annoyance, but still an annoyance. We would’ve asked for airbrakes to slow the plane down, too, seeing that the thrust reversers don’t function in flight. Or maybe train their dragon better, that could work, too.

The Slinky 72 has an astounding range, with the only other competitors carrying twice the amount of fuel or more in comparison. It’s kppm value is also the lowest among the competitors, making this the most fuel efficient aircraft we’ve tested so far. It performs well, though we would like some more pitch authority, if possible. The passenger experience is good, the vibrations and noise is dampened by the nacelle, but the dragon housed within does tend to make noise, especially when hungry. We’ll have to add that to our maintenance bill, though we may use it as a PR move, for the dragon lovers out there. We also weren’t sure how NA is ever going to train enough dragons for us if we did replace our medium jetliner fleet with Slinkies, so we won’t. Instead, it’ll be slowly phased in. The existing hangars won’t have to be modified much, and the Slinkies are well built and we don’t plan to have to sink much money into maintaining them.

Safety is another great selling point of this plane, it glides well, and can land in practically any condition thanks to robust gear and an out of the way engine. We plan to buy a dozen or so, as long as the dragons behave, and don’t scurry off somewhere to fight over planes, since they are very territorial.

The Verdict:

The best performing aircraft in its class, the Slinky 72 is perfect for low volume airports that don’t have the capacity to fuel up massive jetliners. It does have some teething problems though (literally), and we believe that Neist Air can build an even better aircraft. In the meantime however, we’ll be phasing out some older jets with a newer, efficient alternative. Purchasing 12 and leasing 20, provided that NA can support their dragon training program and stop them from gnawing on the elevator cables.

Edited by NightshineRecorralis
Link to comment
Share on other sites

38 minutes ago, NightshineRecorralis said:

Test Pilot Review: @neistridlar's NA Slinky 72

*whispers* dang it our secret is out*. With the Slinky 24 and 32 not quite meeting the projected order volume, we at Neist Air have plenty of dragons ready to go for the Slinky 72. Our engineers have come up with a solution to the dragon noise and gnawing issues. It consists of a faux toilet at the back of the plane, mounted directly to the nacelle. Though we are not entirely sure what to do with the dragons when the lease is up, as we are sure KEA will want to replace the Slinky 72s with an even better aircraft that is currently in development. Maybe we can sell them to Andetch industries.

Link to comment
Share on other sites

Habu Industries Proudly Presents:

The Voyager II Airliner

y1XJ8mk.jpg

Seating 248 kerbals and with a maximum range of 2400km, the Voyager II will satisfy any short fat routes an airline could need for the low, low price of :funds: 35,420,000 fully fueled.

The elevated seating on the second floor gives excellent views while being situated as far away from the engines as possible, and even then, the outboard engines are guaranteed to give the quietest cabin noise for any jumbo jet.

Yes, the range is short, but this plane was designed to get in and out of busy airports like nobody's business, and bring travelers to their destinations with some peace and quiet. Perfect for those "Economy Plus" tickets that are so popular!

The pilots get a great view up front, the passengers get a great view in the back, it's quiet at 5500m in the air, and everyone's happy, even your wallet. This plane can make a island round trip with only 100 units of fuel for almost 500 people, imagine the possibilities!

FauC1Dp.jpg

For more details, visit our KerbalX website, where you can get yours today!

Link to comment
Share on other sites

3 hours ago, SLAMOVNIK989 said:

Aerobus Industries is proud to present you  its the most advanced passenger plane: Aerobus K200 (https://kerbalx.com/SLAMOVNIK989/Kerbus-K200)

Compared to other planes, it fits to supersonic planes category, even though it is considered a hypersonic passenger plane.

Hypersonic airplane for Kerbal Express Airlines challenge.


Cruising Speed: Mach 4 (1320 m/s)/4750 km/h

 

Hypersonic is mach 5 which is 1655m/s using the figure of 331m/s at sea level as opposed to the 1715m/s using the figure of 343m/s in dry air at STP.

Link to comment
Share on other sites

19 minutes ago, TheTripleAce3 said:

Hypersonic is mach 5 which is 1655m/s using the figure of 331m/s at sea level as opposed to the 1715m/s using the figure of 343m/s in dry air at STP.

mach number is dependent on altitude. You need to use the debug menu or other data readout mod to get the true mach number in ksp. For instance my Spear 40R cruises at 1650m/s@26km, which is mach 5.5 according to the game IIRC. Also, since most speeds are scaled down in ksp, I don't think it is  great sin to call mach 4 hypersonic.

Link to comment
Share on other sites

2 minutes ago, neistridlar said:

mach number is dependent on altitude. You need to use the debug menu or other data readout mod to get the true mach number in ksp. For instance my Spear 40R cruises at 1650m/[email protected], which is mach 5.5 according to the game IIRC. Also, since most speeds are scaled down in ksp, I don't think it is  great sin to call mach 4 hypersonic.

I always use mach ASL for a reference that I can do in my head (I practice it a lot), but wouldn't sound be faster at higher alts?

Link to comment
Share on other sites

56 minutes ago, TheTripleAce3 said:

I always use mach ASL for a reference that I can do in my head (I practice it a lot), but wouldn't sound be faster at higher alts?

Pretty sure higher density usually means higher speed of sound. In KSP at least the speed of sound decreases as altitude increases. There is a readout for it in the AeroGUI from the debug menu

Link to comment
Share on other sites

6 minutes ago, neistridlar said:

Pretty sure higher density usually means higher speed of sound. In KSP at least the speed of sound decreases as altitude increases. There is a readout for it in the AeroGUI from the debug menu

Yeah, you're right. Higher = slower sound speed. 

Link to comment
Share on other sites

12 hours ago, hoioh said:

Test pilot review: @neistridlar's NA slinky 152

Figures as tested Slinky 152
Fuel load: 2950 K
Price: 31,199,000
Passengers: 152
Speed: 225.2 m/s
Altitude: 1500 m
Burn rate: 0.155 K/s
Range: 4286km

YnBXdvm.jpg

Test pilot notes:

While Jeb was on his vaping break in between testing some waterplanes and test-flying a new design Skaled Komposites has been working on he noticed the tip of the nose of the Slinky 152 coming around the corner of the space plane hangar, then a window and another window and on and on and on untill a wing segment appeared and then a wing and the more windows and more and more and finally a tail, bungling a little bit as the Slinky 152 rolls over a little bump in the tarmac. Sneaking up behind him Gene whispers in his ear: "You're testing that tomorrow", Jeb jumps into the air, drops his vape and runs off down the SPH screaming at the top of his lungs, through the back door, around the admin building only to find that Gene was ahead of him and had taken the liberty of removing the wheels off of Jebs roadster and placing it onto a couple crates of beer instead. Frantically Jeb starts the engine and revs it right into the red, but to no avail, his car is not going anywhere! He'll have to bunk in the rafters again and will surely be flying the slinky the next day...

But Jeb has flown the worst of the worst and this has been built by Neist Aerospace, known for their excellent planes! The handling will be good, the instructions adequate and there's a small chance there will be anything wrong with the Slinky 152! But Jeb noticed something the day before and nudged will, there's something fussing about in the compartment in front of the engine. "It states: Air Intake, no step!" Bill explained, "but there's no holes in it to let any air in." A low pitched whine comes from the compartment, even though the plane is completely shut down. "Must be a dragon in there! Bob exclaimed looking very worried. "A what?" Jeb asked, "A dragon" Bob explained, "a firebreathing mythical monster, looks much like this plane actually... Scaled fins on the back, floppy tail, long body with relatively small wings..." So Jeb has been having nightmares about mythical firebreating, flying creatures the size of a Slinky 152. "Could you imagine that thing escapes mid flight?" Valentina had whispered in his ear. It was actualy a surprise Jeb showed up at all yesterday! But there he was, trembling like a straw, coffe in one hand, sucking his vape ferociously this morning. He might not have moved at all!

Approaching the Slinky 152, as far away from the tail as possible and coming from the front, Bob and Bill cart Jeb towards the plane to climb into the dragon's mouth cockpit. Reluctantly Jeb turns on the SAS control and moves the throttle forward. A load screeming noise comes from the tail of the plane with a little puff of smoke as the lumbering giant airplane jolts a bit and starts to move forward. Just before the end of the runway Jeb notices he's going the reccommended take off speed and pulls the steering wheel. Slowly, but surely the front wheels leave the tarmac. Not untill the pitch reaches a whopping 5 degrees upwards and the tail nearly striking the runway does the plane gently leaves the runway. With some notable effort Jeb manages to maintain pitch control and lift as he pulls in the gear. As the plane accelerates, Jeb pitches down very gently to gain some more speed. At about 170 m/s he ever so carefully pitches back up to 5 degrees to find the plane can maintain speed at this pitch while the back end starts to sputter a bit. At 1500 m/s Jeb starts pitching down again while the plane start picking up some serious speed. To Jebs surprise the Slinky 152 requires a 1.5 to 2 degree pitch up at cruise altitude and speed and he found that the Slinky 152 can slightly exceed it's stated cruise speed, but hardly the altitude. According to the brief there is such a thing as a ceiling this plane can operate at of about 3500, but Jeb's never going to reach that at a climb rate of 1 m/s. Jeb does calm down a lot during flight though as the Slinky isn't very maneuverable in all but the roll direction. Roll, Jeb found, is way more like a normal Neist aircraft and he is very prone to overcompensate on roll because all the other controls feel so heavy and lumberous. If this is a dragon, there's nothing to fear, anything can automaneuver the slinky 152, even smaller models of the slinky! 

We found the slinky can, to Jebs surprise, be ditched safely. This is not an easy procedure, but it's doable. Just pitch up at about 20 meters above the water to maintain 0 lift, or lack thereof, untill the speedometer drops to about 40 m/s, then slowly descend untill the tail hits the water at about 30 m/s horizontal speed. Landing on the runway is not so easy though. This plane could do with some airbrakes, or flaps! The slinky 152 doesn't really want to fly, so much as slowly drop with any speed below 100 m/s, but it doesn't really have the braking power to stop anytime soon, even with the thrust reverser (if you still have it after the wheels touch the ground). Also the Slinky 152 is very prone to tailstrikes, on take off, but particularly on landing. This too comforts Jeb who knows just what to do to get rid of that pesky baby dragon in the back.

The verdict:

Although the Slinky 152 is a VERY fuel efficient plane and can fly a LONG way on fairly little fuel, we don't trust it. Firstly, there's a dragon in the back! Secondly, the dragon can easily escape due to the tailstrikes the Slinky 152 is prone to and we have no idea where to get a new one. Lastly, the plane wobbles whichever steering maneuver is made, which scares the living daylights out of the annoyed passengers. We don't recommend KEA buys any of these and sticks to the smaller Slinky and Stingy models they already own, or maybe expand that part of the fleet some more.

Wait, Jeb ACTUALLY vapes? Oh god.

*suddenly thinks of Jeb vaping as a pilot on a passenger flight and crashing the plane due to the smoke*

Link to comment
Share on other sites

57 minutes ago, Eivuii said:

Wait, Jeb ACTUALLY vapes? Oh god.

*suddenly thinks of Jeb vaping as a pilot on a passenger flight and crashing the plane due to the smoke*

He does, but it is our company policy that he can't do so on ANY flight because we consider it smoking.

Link to comment
Share on other sites

Just now, hoioh said:

He does, but it is our company policy that he can't do so on ANY flight because we consider it smoking.

Thank god......

But wait, he does it BEFORE he flies a plane?

Then the nicotine coursing through his body must make him hyper-alert!

Link to comment
Share on other sites

BE READY.

BE PREPARED.

Kerlin Industries Islander-

Coming Soon-

(possibly 1 week from now)

P.S. New method of testing included- Landing on an aircraft carrier for STOL

@neistridlar I have an idea for testing models that claim to be STOL. Land 'em on an aircraft carrier. 

P.S. Klondike bars not included

Edited by Eivuii
Link to comment
Share on other sites

Skaled Komposites presents: the Kull-Wing 56 and 88

Kull-Wing 56

Fuel load: 1294 Kallons
Price: 32,037,000 Kerbucks
Passengers: 56 Kerbals
Speed: 235 m/s
Altitude: 7500 - 10,000 m
Burn rate: 0.04494 K/s
Range: up to 6767 km

2J7nMap.jpg

 

Kull-Wing 88

Fuel load: 1332 Kallons
Price: 36,725,000 Kerbucks
Passengers: 88 Kerbals
Speed: 250.3 m/s
Altitude: 7500 - 10,000 m
Burn rate: 0.07822 K/s
Range: up to 4262 km

YlwCqKo.jpg

The Kull-Wing series get's its name from the resemblence to the seakulls that fly around at the KSC a lot, sometimes getting sucked into an air intake at impressive speed. Contrary to the seakulls though, the Kull-Wing series is not suicidal at all. It actualy flies really neatly for a plane built to challenge the economics of the Slinky and Stingy series. We did have to sacrifice a little bit of economy in order to make a good flying plane, but we at Skaled Komposites believe we have succeeded nevertheless! The fuel economy of the Kull-Wing 56 and 88 is really quite astounding once they get up to cruise altitude and speed. This does take some time though. The climb angle starts at 15 degrees, at 2km up this is reduced to 10 degrees, then at 5km it is reduced further to 5 degrees and once above 7km this is slowly reduced to 0 degrees while the speed increases to cruise speed. This process is the same for both models. Once approaching cruise speed the plane will continue to rise, a lot, untill it reaches the service ceiling close to when the tanks are empty. Both craft are delivered with enough fuel to easily make it to 2000km, but can be fully fueled for longer trips or return trips without refueling. These trips can take a while though because for the 56 model to completely empty it's tanks can take more than a full Kerbin day.

We are happy to report that these values have not been achieved through the mishandling of dragons, but are really just propelled by fuel combustion engines. Both models come equipped with a tail mounted WiFi antenna to entertain the passengers on longer trips and all seats have been outfitted with 2 USB ports for charging their K-phones and K-pads. The engines have been mounted far enough away from the cabins to avoid any noise from creeping in and so as to not obscure the view of the passengers in the middle of the plane, who now have a view thanks to the overhead wing. To ease the life of the pilots the Kull-Wing series comes equipped with avionics on the nose-cone, so the pilot too can sit back, relax and enjoy their favourite shows while they cruise to destination. Even the Stewardesses have been taken care off, because the Kull-Wing models fly completely level after the first 10 minutes and will keep flying completely level untill landing procedures start, so no hauling carts up an isle at an incline with the Kull-Wing series. This allows KEA to use only the prettiest of their air-crew without having to worry about their strength to hold back the carts.

In order to make landing a breeze we have equipped the Kull-Wing series with massive airbraking flaps. For the pilots this means they can approach the runway at just about any speed they like, deploy the flaps once close to the runway and touchdown as low as 30 m/s without risk of tailstrikes, or other landing damage. They can land on a dime due to the low descend speed and they can take off in barely twice the landing distance at a mere 40m/s when required, though we recommend the pilots try to take off at about 50m/s for passenger comfort. These short distances allow the Kull-Wing to land on a longer runway, debark the passengers and embark a new group, throttle back up to full and use the remaining runway length to take off again. The island runway is long enough to perform this re-embarkation procedure on, so most small airports would not require the plane to be turned around at all saving a lot of time.

We sincerely hope KEA likes the handling of the Kull-Wing series and would consider them instead of more Slinky or Stingy models. To compensate for the slight difference in efficiency KEA might hire cheaper, less experienced pilots to fly our planes instead.

Edited by hoioh
Link to comment
Share on other sites

20 hours ago, Box of Stardust said:

Also, notice to everyone, I might take a break from KSP for a bit since a file handling error ended up deleting/losing my entire SPH folder, which makes me really salty. I managed to recover a lot of it, but much of the new things I did in KSP 1.4 are kinda gone.

I wish I could dislike this post....on so many levels.... 

Level 1 - I feel your pain on the SPH, that really must hurt

Level 2 - You're reviews are really fun to read, and this thread needs MORE reviewers not less..... 

Level 3 - We will all miss you

Level 4 - Much the same as level one, it sucks when stuff like that happens. I remember having to restart my career first time around because it stopped letting me complete contracts, needed to fully re-install the game..... and it was only after I had got rid of the old version I realized that I could have save my VAB/SPH from all my saves,  and was before my KerbalX days - stupid me.  

Level 5 - Did I mention I enjoy reading your reviews? 

Level 6 - I am sure by now you get the point, so I will stop this now..... 

Link to comment
Share on other sites

26 minutes ago, TheFlyingKerman said:

Just to remind everyone that medium or jumbo jets require at least two pilots...

Uhm, is that how the rules go? They just say big planes right? I mean it sounds reasonable of course, though I have not been following that rule since it was unclear. @CrazyJebGuy Clarification needed.

Link to comment
Share on other sites

19 minutes ago, SLAMOVNIK989 said:

It is still, because when one of them fails, it can spin like hell.

Definitely doesn't spin out with single engine failure, becomes a bit hard to control though

21 minutes ago, Box of Stardust said:

I thought we established that wide engine placement is a bad idea. 

I was not aware, but I tested it with one engine before and that worked fine, but tested it just now and think you might be right, so I've updated the KerbalX craft files shifting the engines a little bit towards the center, but not so much as to disturb the sleeping passengers inside.

I can now fly it at full throttle on a single engine in a straight line banking 10 degrees towards the engine that's still on to get to the nearest runway and land there. It can even maintain speed at about 2km

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...