SQUAD

A "KSP Loading..." Preview: Vernor Engine Revamp

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17 minutes ago, JoaquinJAR said:

Can you Guys revemp the Mainsail? That would be awesome

I assume they will eventually. No idea how high it is on their priorities.

I hope they will rework it, as currently it’s almost as bad as the old Poodle in terms of looking realistic.

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21 hours ago, Tyko said:

Exactly - The Shuttle external tank was left unpainted to save 600 pounds. https://www.nasa.gov/multimedia/podcasting/flyout_et_srb.html Not only are there solid gameplay reasons to not add decorative parts. There's the added reason that increasing part count would slow the game down.

Back on topic - the most famous NASA vernier thruster I'm aware of was the one on the Atlas rocket - this one was gimbaled. Why don't we have a gimbaled vernier like this in the game? (we have the MH russian downward pointing vernier, but nothing that's designed for firing sideways)

170px-Convair_XSM-65B_launch.jpg

this is a good idea IMO. I use them on my space shuttle. Gimbals would help provide a little more balance in terms of placement versus symmetry and control

Edited by Redneck

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It looks better, but it's still really bulky and doesn't solve the problem of being terrible for fore/aft translation. A variant to remove the shroud and just have the bare thruster would be much appreciated.

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On 2/7/2019 at 3:43 PM, Poodmund said:

Would the artist be able or care to specify what shader is being utilized on the nozzle? It looks as though a bumped specular shader is being used but the nozzle material also has an emissive... so can we finally expect an Emissive Material that supports Bumped Specular (Mapped) in Part Tools with 1.7?

That's the plan, although the shader used for those shots is not the final one. 

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