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My wings have no aero/drag effect


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So basically i made some nice wings with ailerons and the only thing keeping me from posting the modpack is the wings not having any drag. Basically when i step off the throttle, i start instantly falling out the sky. And also the wings don't show the "Air effect" when achieving high velocities. Everything around it has drag but itself.

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Just now, KerboNerd said:

So basically i made some nice wings with ailerons and the only thing keeping me from posting the modpack is the wings not having any drag. Basically when i step off the throttle, i start instantly falling out the sky. And also the wings don't show the "Air effect" when achieving high velocities. Everything around it has drag but itself.

Would help to see the config file

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1 minute ago, linuxgurugamer said:

Would help to see the config file

No problemo

 

 

PART
{
    name = largewang01
    module = Part
    author = KerboNerd
    mesh = wangg.mu
    rescaleFactor = 1
    node_stack_left = -4.656, -2.69, 0.0, 0.0, -1.0, 0.0, 2
    node_stack_right = -1.663, -2.69, 0.0, 0.0, -1.0, 0.0, 2
    node_attach = 0.07, 0.0, 0.0, 1.0, 0.0, 0.0, 1
    // center of mass offset from center transform
    TechRequired = start
    entryCost = 0
    cost = 1200
    category = Aero
    subcategory = 0
    title = HPWA-01
    manufacturer = KerboNerd Aeronautics
    description = Just a plain old wang adapter! Nothing much!
    attachRules = 1,1,1,1,1
    mass = 0.9
    thermalMassModifier = 3
    heatConductivity = 0.12
    emissiveConstant = 0.4
    dragModelType = none
    maximum_drag = 0.02
    minimum_drag = 0.02
    angularDrag = 2
    crashTolerance = 15
    maxTemp = 1200 // = 3400
    explosionPotential = 0.1
    fuelCrossFeed = True
    tags = hyperprop
    RESOURCE
    {
        name = HyperPlutonium
        amount = 0
        maxAmount = 1500
    }
    RESOURCE
    {
        name = Plutonium
        amount = 0
        maxAmount = 300
    }
    MODULE
    {
        name = ModuleControlSurface
        useInternalDragModel = True
        dragCoeff = 0.6
        deflectionLiftCoeff = 2.69     // area = 9.48m^2
        ctrlSurfaceRange = 25
        ctrlSurfaceArea = 0.37     // area = 3.45m^2
        actuatorSpeed = 40
        transformName = aileron
    }
    MODULE
    {
        name = ModuleLiftingSurface
        useInternalDragModel = True
        deflectionLiftCoeff = 7.8        // 27,41m^2
        dragAtMaxAoA = 0.6
        dragAtMinAoA = 0.0
    }
}
 

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@KerboNerd Try not to make wings with built-in elevons. Make the elevons a separate part. The elevon function will suck if you leave them combined.

Make sure that the model lays flat against the XY plane in Unity. The lift surface and control surface modules demand that the 3D model be oriented a specific way in the production environment. (It's okay if the small end of your wing points to the right and not the left like my example. It just needs to lay flat in this perspective.)

yQLKGtW.png

If you turn your wings as they are in-game to be vertical like this and then launch, will they produce lift properly?

V-Wing.png

Or, if you setup your wings to be as deployed heatshields or airbrakes for maximum frontal surface are and maximum drag, then do they produce lift when you expect that they absolutely would not?

I'm pretty sure your dragAtMinAoA value should not be zero. I don't know how your wing looks, but this value ought to be at least 0.1. Any wing thick enough to be a tank cannot be drag-less at 0 AoA.

Spoiler

And please don't name your stuff "wang." That's not family friendly. Lol.

 

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