Gameslinx

[1.8.1 - 1.9.1] [Planets] Beyond Home 1.4.1

Recommended Posts

3 hours ago, KSPNoob said:

What's causing this?  I cant see any surface detail unless I'm in a very low orbit. 

k6DwHIz.jpg

Upload your KSP.log or I can't help

Share this post


Link to post
Share on other sites

I really love this mod, though I have noticed that Rhode seems to have biomes name "Region 2" and "Region 3", is this a bug or are the biomes not yet complete?

By the way, are you planning on adding science defs. at some point? Perhaps similar to the spreadsheet you have on "Gameslinx Planet Pack"?

Thank you for your support:D

Edited by Kspeher
Wrote thank you before ending the comment.

Share this post


Link to post
Share on other sites
5 hours ago, Kspeher said:

I really love this mod, though I have noticed that Rhode seems to have biomes name "Region 2" and "Region 3", is this a bug or are the biomes not yet complete?

By the way, are you planning on adding science defs. at some point? Perhaps similar to the spreadsheet you have on "Gameslinx Planet Pack"?

Thank you for your support:D

The biomes' internal names were called that out of my convenience, and their displayName was called something realistic. However, Kerbal Engineer does not support localisation (which I've asked about to no avail) which is why the biomes' internal names show. I'll be changing the names of them soon, since it seems localisation in KER is not going to become a thing.

I'd like science defs but there's have to be over 3000 of them and I'm not sure on the best way to crowdsource them just yet

Share this post


Link to post
Share on other sites

@Gameslinx Still loving this pack :) Stream playthrough you stopped in for once or twice is going really well. With the 1.8 update that just dropped, there's a note about modded planet textures.

Quote

DXT3 DDS formatted textures are not supported by Unity or KSP any more. You must convert to DXT5.

Will Beyond Home be affected by this?

Share this post


Link to post
Share on other sites
45 minutes ago, sjsharks39 said:

@Gameslinx Still loving this pack :) Stream playthrough you stopped in for once or twice is going really well. With the 1.8 update that just dropped, there's a note about modded planet textures.

Will Beyond Home be affected by this?

No, I do not use DXT3.

Share this post


Link to post
Share on other sites

Hey all! Had a bit of a break but I'm back experimenting with the new 1.8 terrain shader. Here's some progress:

unknown.png

unknown.png

Eidoswallpaper1.jpg

unknown.png

unknown.png

unknown.png

unknown.png

 

Share this post


Link to post
Share on other sites

Hey Gameslinx, just wanted to say thanks for making your really unique planet mods. GPO got me back into KSP and I have been playing a save of it since June of 2018.unknown.png

It has grown into my largest, longest, and furthest reaching save yet, and once I finish the tech tree out, I'm incredibly excited to give Beyond Home in 1.8 a shot. 

3cbd1b19f38a16dd41583c4e4d03bbbe.png

Really nothing specific here other than thanks for making something I always wanted to see, a more crazy planet pack that went for more extremes. Fire planets, spiky moons, Low gravity oceans, it's been fun. 

screenshot1255.png

I'm excited to move forward to beyond home whenever it gets updated, <and after whenever I'm satisfied fully with GPO!> your mods are really really cool and unique! 

Share this post


Link to post
Share on other sites

It's time we did cities properly. Welcome to Verna, where the last civilisation in the Kerbol system has come to spend the rest of their days.

 

 

Share this post


Link to post
Share on other sites

Just wanted to check, since I saw no one else ask it in the past few months, but this mod is not compatible with KSP 1.8, correct?

Also, that trailer looks dope af, I wanna visit that location so bad now!

Edited by Chase842

Share this post


Link to post
Share on other sites
8 minutes ago, Chase842 said:

Just wanted to check, since I saw no one else ask it in the past few months, but this mod is not compatible with KSP 1.8, correct?

Also, that trailer looks dope af, I wanna visit that location so bad now!

0 planet mods are compatible with 1.8. This mod will update when Kopernicus is released for 1.8.

Share this post


Link to post
Share on other sites

@Gameslinx

I was just coming back here to say that I answered my own question when I just went to look at the latest version of Kopernicus, but you beat me to it!

Well, seem Kopernicus is still my guiding factor, as to which version of KSP I will be using. Some things never change. lol

Share this post


Link to post
Share on other sites
On 11/19/2019 at 12:24 AM, Alaygrounds said:

How do I unlock the launch site on Lua?

 

It costs 7,000,000 to unlock. You require Kerbal Konstructs. 

 

New teaser! Now on Anger. 

Share this post


Link to post
Share on other sites

New, fancier, rockier and ringier rings will also feature in the upcoming release! Here is Fury. They're subject to change but I'm in love with them. 

( @Galileo thank you for the help getting these working )

unknown.png

Share this post


Link to post
Share on other sites
19 hours ago, Ylisiir said:

Any info on when Kopernicus might be updated to 1.8?

There are still some bugs with the 1.8 version of Kopernicus, so it won't be released to the public for a bit longer. I don't know how long it will take, nor am I the person to ask

Share this post


Link to post
Share on other sites

Introducing new Lond. New terrain and a lot of bugs fixed completely. And yes, it will have its own terrain scatters :)

unknown.png

Share this post


Link to post
Share on other sites
2 minutes ago, Motokid600 said:

I really... really am looking forward to Kop1.8. This looks fantastic Gameslinx.

Thanks man. I've spent around 3-4 months straight working on this update and I want to make it the best one yet. There are so many features I want to show you all. Make sure to check out the teaser trailers I've uploaded onto YouTube!

Share this post


Link to post
Share on other sites

A video of the brand new rings coming to Beyond Home. No longer a solid colour, they are dusty, rocky and feel a lot more real!

 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.