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[1.7.X] No More Science! - A mod that let's you forget about science and play your own commercial way!


Wjolcz

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NO MORE SCIENCE!

Here's my first mod. It introduces a new strategy that exchanges Funds for Science points. I made it because KerboKatz is not updated anymore and I think it was a great mod that changed the way I play career mode.

WHAT IT DOES: You don't have to do science experiments anymore. Just keep hoarding money from contracts and when you're ready to unlock a new tech tree node just buy some science with cold hard cash. The exchange ratio is 1000 : 1.

 

Here's the Google Drive link (because I've been waiting for the last 6h for SpaceDock to send me the confirmation email!):

[Download link snipped by moderator, pending posting of source code; see note below]

All you have to do is put the 'SciencelessCareer' folder into your GameData folder.

Screenie:

PIose9d.png

 

NOTE: It depends on your playstyle and how you want to use it but I recommend trying it with minimal science rewards.

License:
CC BY-SA 4.0

Edited by Snark
Link snipped by moderator, pending source code link
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16 minutes ago, Cheesecake said:

First.

KerboKatz isn`t updatet yet but works well in 1.7.x.

Oh, well. Then I guess I wasted 4 hours of my life.

Edit: at the same time I learned something new and got to create something that is stock-alike. Maybe that's a win after all.

Edited by Wjolcz
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Hi @Wjolcz,

Congratulations on producing your first mod!  :)

By the way:  per the add-on posting rules, you need to provide a link to your mod's source code (e.g. on github or wherever).  Could you please add one to your OP?  Thanks!

On 8/16/2019 at 1:01 AM, Wjolcz said:

at the same time I learned something new and got to create something that is stock-alike. Maybe that's a win after all.

^ Very much this!  If you learned something, and if you plan on ever making any more mods in the future... then that's a win.  Given the scattered paucity of documentation, an awful lot of modding is trial-and-error.  My own experience as a modder the last few years is that a lot of wrong trees must unavoidably be barked up, especially when starting out.  There's a steep learning curve.  One time I spent an entire week coding up something that I then realized was the wrong approach and had to throw the whole thing out... and it was not a waste of my time.  The lessons learned really helped me on my subsequent mods.

So I hope you take encouragement that you actually figured out how to make it work (I always get a rush from that, don't you?), and bring what you've learned to the next mod you make.

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On 8/16/2019 at 4:01 AM, Wjolcz said:

Oh, well. Then I guess I wasted 4 hours of my life.

Edit: at the same time I learned something new and got to create something that is stock-alike. Maybe that's a win after all.

The fact that you integrated it seamlessly as a new strategy is very nice! 

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