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Suggestion - multi/ultrawide monitor support


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Posting here in the vain hope that someone developing the game may see this :)

So, I have a tripple screen setup and have been using the Nvidia span function to play the game across all 3 screens. It looks fantastic for the most part except for severe stretching at the left and right edges.  Another thought is having the map available at all times on a second monitor.

Anyone else got any thoughts on how extra monitors could be used?

 

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If they had multi-monitor set up with IVA controls and multi-player you could have 2 players on laptops with internal screen for controls and larger second screen for half a windscreen* each. Might need an eGPU each.

*is it still a windscreen in space?

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They should allow you to fly two ships at the same time (one per monitor or splitting your screen. This would allow booster recovery without going back in time or using automation, both of which feel like cheating. 

Edited by catloaf
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10 hours ago, catloaf said:

They should allow you to fly two ships at the same time (one per monitor or splitting your screen. This would allow booster recovery without going back in time or using automation, both of which feel like cheating. 

Your processor would start a house fire.

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13 hours ago, catloaf said:

They should allow you to fly two ships at the same time (one per monitor or splitting your screen. This would allow booster recovery without going back in time or using automation, both of which feel like cheating. 

Unless you have 2 keyboards and 2 mice, that isn't going to work much better than just juggling using the switch vessels buttons.

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11 hours ago, Bej Kerman said:

Unless you have 2 keyboards and 2 mice, that isn't going to work much better than just juggling using the switch vessels buttons.

They could make a system where you could "Slave" a ship within physics range to a craft within focus, so if you're doing a SpaceX like booster recovery you could punch both boosters and control them while descending. You wouldn't need multiple keyboards or mouse, and the inputs would just be passed from the "Master" craft to the "Slave" and it would attempt to replicate them.

There's a couple issues with this though; firstly is that there would need to be a minimum distance between them at all times. Secondly is this would only work for Falcon Heavy style recovery, and only for Return to Launch Site recovery unless we get massive oil-rig sized boats in KSP2. But honestly; replicating FMRS is easier, requires less work and achieves the same results with less code and hassle. Personally i don't see how something like FMRS is "Cheating" considering all it's doing is allowing you to conduct a mission as if you could control all craft, and using save merging to achieve the final result.

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1 hour ago, Incarnation of Chaos said:
12 hours ago, Bej Kerman said:

Unless you have 2 keyboards and 2 mice, that isn't going to work much better than just juggling using the switch vessels buttons.

They could make a system where you could "Slave" a ship within physics range to a craft within focus, so if you're doing a SpaceX like booster recovery you could punch both boosters and control them while descending. You wouldn't need multiple keyboards or mouse, and the inputs would just be passed from the "Master" craft to the "Slave" and it would attempt to replicate them.

There's a couple issues with this though; firstly is that there would need to be a minimum distance between them at all times. Secondly is this would only work for Falcon Heavy style recovery, and only for Return to Launch Site recovery unless we get massive oil-rig sized boats in KSP2. But honestly; replicating FMRS is easier, requires less work and achieves the same results with less code and hassle. Personally i don't see how something like FMRS is "Cheating" considering all it's doing is allowing you to conduct a mission as if you could control all craft, and using save merging to achieve the final result.

And what if you need to control 2 boosters in unique ways, for example: one booster ends up over land and the other over the seaside. Dual control isn't going to work without severely limiting control unless you're Stratzenblitz75 or Hazardish.

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6 minutes ago, Bej Kerman said:

And what if you need to control 2 boosters in unique ways, for example: one booster ends up over land and the other over the seaside. Dual control isn't going to work without severely limiting control unless you're Stratzenblitz75 or Hazardish.

My solution wouldn't work at all for that; you'd be forced to settle for just copying the inputs to another that would remain at a predetermined distance. It's not "Dual Control" as much as it is "Multiple Control, Same inputs"

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17 hours ago, mcwaffles2003 said:

Your processor would start a house fire.

Unless it's multi-threaded and you have a Ryzen. I think it shouldn't be much of a problem. Of course, there is always water cooling.

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